Player Matchup

Awilix
Awilix
Platinum III
 
Awilix
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond IV
Bagins
Anhur
Diamond IV
Level 160
God Stats
5W - 6L
1,293 SR
Queue Stats
290W - 270L
2,119 MMR
Solo
Scylla
Scylla
Platinum II
GuidoTheSpeedo
Scylla
Platinum II
Level 144
God Stats
0W - 1L
2,002 SR
Queue Stats
80W - 69L
1,992 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum IV
Onety
Kumbhakarna
Platinum IV
Level 35
God Stats
4W - 1L
1,709 SR
Queue Stats
190W - 193L
1,968 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
m4nY
Sun Wukong
Diamond V
Level 140
God Stats
93W - 69L
1,679 SR
Queue Stats
123W - 111L
2,113 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 128
1,637 SR
1,938 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,529 SR
1,943 MMR
Tiamat
Tiamat
Platinum I
 
Tiamat
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Masters
HyperDilis
Bakasura
Masters
Level 144
God Stats
4W - 4L
1,487 SR
Queue Stats
159W - 144L
2,173 MMR
Party 1
Athena
Athena
Platinum II
Lucanian
Athena
Platinum II
Level 157
God Stats
5W - 6L
1,531 SR
Queue Stats
367W - 361L
1,935 MMR
Solo
Cernunnos
Cernunnos
Diamond IV
chiurly
Cernunnos
Diamond IV
Level 122
God Stats
13W - 12L
1,594 SR
Queue Stats
170W - 152L
2,043 MMR
Party 1
Shiva
Shiva
Diamond V
taxesANDfees
Shiva
Diamond V
Level 66
God Stats
2W - 1L
1,534 SR
Queue Stats
75W - 63L
2,064 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
15
5 / 6 / 4
9,621
481
11,791
16,682
5,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Bagins
Anhur
16
2 / 5 / 4
9,727
486
13,805
17,343
5,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 4 / 3
9,072
454
8,043
10,213
3,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
Onety
Kumbhakarna
11
0 / 5 / 6
8,021
401
3,400
21,400
20,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
m4nY
Sun Wukong
14
0 / 4 / 1
8,801
440
6,690
18,665
12,448
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BastetCliodhnaGebAh Muzen Cab

VS

Bans
CabrakanThothAtlasKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
5 / 0 / 7
13,410
671
13,719
7,488
6,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bakasura
HyperDilis
Bakasura
20
11 / 4 / 4
14,348
717
12,201
19,408
8,276
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
Lucanian
Athena
15
0 / 1 / 14
11,547
577
6,315
18,087
21,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
chiurly
Cernunnos
19
2 / 6 / 0
12,390
620
11,862
18,501
5,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

20
6 / 0 / 9
13,845
692
22,536
24,818
35,566
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
58
11
Kills
24
24
Deaths
11
18
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
5
6
4
1.17
W
Tiamat
 
Tiamat
5
0
7
8.5
L
Anhur
Bagins
Anhur
2
5
4
0.8
L
4
4
3
1.38
W
Bakasura
HyperDilis
Bakasura
11
4
4
3.25
W
Athena
Lucanian
Athena
0
1
14
7
L
Kumbhakarna
Onety
Kumbhakarna
0
5
6
0.6
W
Cernunnos
chiurly
Cernunnos
2
6
0
0.33
L
Sun Wukong
m4nY
Sun Wukong
0
4
1
0.13
W
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,729
Damage
66,633
84,303
Taken
88,302
47,629
Mitigated
77,121
19,763
Healing
42,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
11,791
3,868
0
381
16,682
5,989
890
3,937
11,935
0
65,448
W
Tiamat
 
Tiamat
13,719
1,775
0
4,615
7,488
6,708
3,201
1,143
6,307
101,012
1,731
L
Anhur
Bagins
Anhur
13,805
6,784
0
7,223
17,343
5,445
0
1,386
15,342
0
70,463
L
8,043
1,379
0
1,820
10,213
3,385
0
3,629
6,258
50,916
0
W
Bakasura
HyperDilis
Bakasura
12,201
7,999
0
7,609
19,408
8,276
5,626
2,897
16,180
0
108,308
W
Athena
Lucanian
Athena
6,315
1,631
0
5,825
18,087
21,022
721
5,955
11,962
21,159
0
L
Kumbhakarna
Onety
Kumbhakarna
3,400
424
0
3,282
21,400
20,362
0
8,006
12,974
12,543
0
W
Cernunnos
chiurly
Cernunnos
11,862
4,561
0
8,352
18,501
5,549
4,882
1,575
16,926
0
106,362
L
Sun Wukong
m4nY
Sun Wukong
6,690
882
0
7,057
18,665
12,448
0
3,338
15,132
0
62,711
W
22,536
2,536
1,094
14,909
24,818
35,566
2,316
2,020
22,695
0
102,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,242
Gold Earned
65,540
506
Minions Killed
741
0
Camps Cleared
0
1,978,925
Distance Traveled
2,201,476
36
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,621
481
95
5
0
453,841
11
W
Tiamat
13,410
671
185
9
0
446,149
7
L
Anhur
9,727
486
138
7
0
345,375
6
L
Scylla
9,072
454
128
6
0
379,607
4
W
Bakasura
14,348
717
177
9
0
524,889
5
W
Athena
11,547
577
28
1
0
435,399
7
L
Kumbhakarna
8,021
401
15
1
0
372,323
7
W
Cernunnos
12,390
620
165
8
0
360,577
6
L
Sun Wukong
8,801
440
130
7
0
427,779
8
W
Shiva
13,845
692
186
9
0
434,462
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role