Player Matchup

Anhur
Anhur
 
Anhur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
GoldShadow7
Nemesis
Level 129
God Stats
1W - 2L
1,591 SR
Queue Stats
82W - 80L
1,611 Elo+
Party 1
Team Averages
Level 148
1,530 SR
1,537 Elo+

VS

Team Averages
Level 153
1,495 SR
1,536 Elo+
Anubis
Anubis
AlitizzCF
Anubis
Level 140
God Stats
0W - 2L
1,542 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cerberus
Cerberus
VitalBite
Cerberus
Level 159
God Stats
0W - 1L
1,337 SR
Queue Stats
30W - 37L
1,639 Elo+
Party 2
Gilgamesh
Gilgamesh
fenand
Gilgamesh
Level 160
God Stats
4W - 2L
1,607 SR
Queue Stats
71W - 57L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
10 / 4 / 6
12,207
872
14,306
10,958
3,765
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
 
Ra
15
1 / 4 / 12
10,122
723
10,930
9,660
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
GoldShadow7
Nemesis
16
5 / 4 / 11
11,004
786
9,154
14,478
11,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AlitizzCF
Anubis
14
6 / 4 / 5
10,312
737
8,728
13,939
4,825
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
VitalBite
Cerberus
14
4 / 5 / 6
10,049
718
6,627
13,612
12,832
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
fenand
Gilgamesh
14
2 / 7 / 6
9,436
674
9,474
16,281
12,055
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
16
Kills
12
12
Deaths
16
29
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
10
4
6
3.25
W
Ra
 
Ra
1
4
12
1.75
L
Anubis
AlitizzCF
Anubis
6
4
5
2.13
W
Nemesis
GoldShadow7
Nemesis
5
4
11
2.63
L
Cerberus
VitalBite
Cerberus
4
5
6
1.4
L
Gilgamesh
fenand
Gilgamesh
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,390
Damage
24,829
35,096
Taken
43,832
18,518
Mitigated
29,712
8,846
Healing
7,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
14,306
8,515
0
961
10,958
3,765
2,226
3,935
7,023
0
43,468
W
Ra
 
Ra
10,930
590
2,407
3,452
9,660
3,118
505
5,203
4,457
45,655
0
L
Anubis
AlitizzCF
Anubis
8,728
346
46
5,209
13,939
4,825
362
3,059
10,880
40,084
0
W
Nemesis
GoldShadow7
Nemesis
9,154
3,002
0
2,026
14,478
11,635
29
6,346
8,132
0
24,017
L
Cerberus
VitalBite
Cerberus
6,627
148
0
2,142
13,612
12,832
0
4,296
9,316
30,407
0
L
Gilgamesh
fenand
Gilgamesh
9,474
1,200
0
498
16,281
12,055
0
4,057
12,224
0
28,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,333
Gold Earned
29,797
163
Minions Killed
151
4
Camps Cleared
8
788,849
Distance Traveled
726,966
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,207
872
59
4
2
238,582
1
W
Ra
10,122
723
83
6
1
289,247
4
L
Anubis
10,312
737
66
5
3
227,897
3
W
Nemesis
11,004
786
21
2
1
261,020
3
L
Cerberus
10,049
718
43
3
3
243,852
6
L
Gilgamesh
9,436
674
42
3
2
255,217
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role