Player Matchup

Chaac
Chaac
Foreverpenguin
Chaac
Level 29
God Stats
2W - 0L
1,641 SR
Queue Stats
81W - 20L
1,976 Elo+
Party 2
Sylvanus
Sylvanus
SmugLoIi
Sylvanus
Level 68
God Stats
6W - 0L
1,793 SR
Queue Stats
64W - 10L
2,001 Elo+
Party 2
Janus
Janus
SmuggestLoli
Janus
Level 28
God Stats
4W - 0L
1,342 SR
Queue Stats
67W - 11L
1,963 Elo+
Party 2
Team Averages
Level 42
1,592 SR
1,980 Elo+

VS

Team Averages
Level 103
1,491 SR
1,637 Elo+
Scylla
Scylla
Fercucho
Scylla
Level 142
God Stats
9W - 3L
1,738 SR
Queue Stats
50W - 29L
1,597 Elo+
Party 1
Heimdallr
Heimdallr
SERVILFIRE
Heimdallr
Level 141
God Stats
0W - 3L
1,212 SR
Queue Stats
33W - 11L
1,697 Elo+
Party 1
Vulcan
Vulcan
gunsali
Vulcan
Level 27
God Stats
1W - 2L
1,524 SR
Queue Stats
17W - 6L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 6 / 9
13,277
830
17,773
23,234
20,173
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
SmugLoIi
Sylvanus
18
9 / 6 / 6
13,429
839
12,702
19,269
8,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
5 / 6 / 11
12,814
801
11,900
18,975
4,342
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Fercucho
Scylla
16
6 / 7 / 4
11,660
729
13,268
14,640
4,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heimdallr
SERVILFIRE
Heimdallr
14
7 / 9 / 10
11,948
747
20,380
21,476
6,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vulcan
gunsali
Vulcan
16
5 / 6 / 9
11,660
729
13,311
10,651
4,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
41
22
Kills
18
18
Deaths
22
26
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Scylla
Fercucho
Scylla
6
7
4
1.14
W
8
6
9
2.08
L
Heimdallr
SERVILFIRE
Heimdallr
7
9
10
1.33
W
Sylvanus
SmugLoIi
Sylvanus
9
6
6
2
W
5
6
11
1.75
L
Vulcan
gunsali
Vulcan
5
6
9
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,375
Damage
46,959
61,478
Taken
46,767
32,777
Mitigated
15,514
18,085
Healing
3,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Fercucho
Scylla
13,268
725
0
2,066
14,640
4,758
190
6,933
7,707
34,578
0
W
17,773
5,503
0
6,144
23,234
20,173
879
9,352
13,882
480
43,326
L
Heimdallr
SERVILFIRE
Heimdallr
20,380
9,973
0
1,865
21,476
6,740
305
10,537
10,939
0
36,328
W
Sylvanus
SmugLoIi
Sylvanus
12,702
3,060
2,113
7,111
19,269
8,262
0
8,115
11,154
38,311
6,615
W
11,900
452
232
2,485
18,975
4,342
1,379
10,177
8,791
45,334
0
L
Vulcan
gunsali
Vulcan
13,311
5,003
0
0
10,651
4,016
0
6,410
4,241
41,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,520
Gold Earned
35,268
184
Minions Killed
166
10
Camps Cleared
5
1,039,704
Distance Traveled
755,470
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,660
729
53
3
2
269,362
1
W
Chaac
13,277
830
79
5
2
301,080
1
L
Heimdallr
11,948
747
41
3
2
239,655
3
W
Sylvanus
13,429
839
42
3
2
340,984
3
W
Janus
12,814
801
63
4
6
397,640
6
L
Vulcan
11,660
729
72
5
1
246,453
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role