Player Matchup

Merlin
Merlin
EreggBr
Merlin
Level 47
God Stats
0W - 2L
1,420 SR
Queue Stats
0W - 2L
843 Elo+
Solo
Neith
Neith
NezhaDemon
Neith
Level 84
God Stats
48W - 83L
1,295 SR
Queue Stats
287W - 437L
1,283 Elo+
Solo
Mulan
Mulan
Niightrayth
Mulan
Level 40
God Stats
1W - 1L
1,712 SR
Queue Stats
6W - 8L
1,423 Elo+
Solo
Team Averages
Level 57
1,476 SR
1,183 Elo+

VS

Team Averages
Level 113
1,577 SR
1,432 Elo+
Kukulkan
Kukulkan
El_chino1994364
Kukulkan
Level 125
God Stats
30W - 26L
1,582 SR
Queue Stats
174W - 214L
1,487 Elo+
Solo
Arachne
Arachne
MIX3R
Arachne
Level 146
God Stats
3W - 1L
1,642 SR
Queue Stats
51W - 51L
1,491 Elo+
Solo
Cthulhu
Cthulhu
NAMinRAMen
Cthulhu
Level 67
God Stats
25W - 31L
1,507 SR
Queue Stats
150W - 232L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
EreggBr
Merlin
11
0 / 8 / 0
8,102
540
6,255
11,509
3,678
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
14
1 / 3 / 1
9,077
605
9,041
11,847
4,546
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 4 / 0
8,867
591
8,047
19,890
16,000
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
3 / 1 / 7
10,676
712
8,670
4,503
1,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
MIX3R
Arachne
17
9 / 2 / 5
11,500
767
15,251
19,030
11,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
NAMinRAMen
Cthulhu
17
3 / 0 / 10
10,885
726
11,773
10,779
10,915
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
3
Kills
15
15
Deaths
3
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
3
1
7
6.5
L
Merlin
EreggBr
Merlin
0
8
0
0
W
Arachne
MIX3R
Arachne
9
2
5
5.75
W
Cthulhu
NAMinRAMen
Cthulhu
3
0
10
8
L
Neith
1
3
1
0.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,343
Damage
35,694
43,246
Taken
34,312
24,224
Mitigated
24,045
4,082
Healing
13,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
8,670
740
0
364
4,503
1,448
315
894
3,609
46,606
0
L
Merlin
EreggBr
Merlin
6,255
453
12
579
11,509
3,678
0
6,214
5,295
28,642
0
W
Arachne
MIX3R
Arachne
15,251
11,465
0
8,218
19,030
11,682
1,435
3,649
15,381
0
45,672
W
Cthulhu
NAMinRAMen
Cthulhu
11,773
532
1,863
3,057
10,779
10,915
425
3,001
7,778
35,283
0
L
Neith
9,041
2,327
0
676
11,847
4,546
0
6,535
5,312
0
30,117
L
8,047
1,759
0
2,815
19,890
16,000
0
8,125
11,765
0
33,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,046
Gold Earned
33,061
155
Minions Killed
184
1
Camps Cleared
12
757,130
Distance Traveled
907,469
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,676
712
82
5
4
292,033
8
L
Merlin
8,102
540
40
3
0
229,573
0
W
Arachne
11,500
767
48
3
8
301,460
5
W
Cthulhu
10,885
726
54
4
0
313,976
1
L
Neith
9,077
605
60
4
0
254,205
3
L
Mulan
8,867
591
55
4
1
273,352
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role