Player Matchup

Fenrir
Fenrir
ARROW_VERDE
Fenrir
Level 29
God Stats
1W - 7L
1,442 SR
Queue Stats
357W - 312L
1,442 Elo+
Party 3
Cthulhu
Cthulhu
Aaren77
Cthulhu
Level 48
God Stats
9W - 6L
1,649 SR
Queue Stats
58W - 51L
1,455 Elo+
Party 4
King Arthur
King Arthur
AdamR65-_-
King Arthur
Level 60
God Stats
4W - 5L
1,850 SR
Queue Stats
388W - 315L
1,510 Elo+
Party 3
Ullr
Ullr
LHfromD7
Ullr
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,200 Elo+
Solo
Izanami
Izanami
gioangioan28
Izanami
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 85L
1,487 Elo+
Party 4
Team Averages
Level 56
1,588 SR
1,419 Elo+

VS

Team Averages
Level 62
1,525 SR
1,444 Elo+
Shiva
Shiva
Adrian15804
Shiva
Level 67
God Stats
13W - 9L
1,583 SR
Queue Stats
194W - 222L
1,423 Elo+
Party 2
Agni
Agni
PootisWizard420
Agni
Level 46
God Stats
4W - 0L
1,803 SR
Queue Stats
103W - 119L
1,431 Elo+
Party 2
Athena
Athena
Saile75
Athena
Level 26
God Stats
10W - 13L
1,394 SR
Queue Stats
62W - 64L
1,419 Elo+
Party 1
Awilix
Awilix
Samidas55
Awilix
Level 69
God Stats
2W - 4L
1,154 SR
Queue Stats
179W - 188L
1,475 Elo+
Party 1
Medusa
Medusa
oulala R6
Medusa
Level 102
God Stats
4W - 2L
1,691 SR
Queue Stats
241W - 253L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
2 / 8 / 0
11,232
401
6,642
24,139
11,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
Aaren77
Cthulhu
18
0 / 7 / 3
11,508
411
13,421
29,320
35,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

King Arthur
AdamR65-_-
King Arthur
19
3 / 3 / 0
12,455
445
16,061
32,525
48,450
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
20
2 / 3 / 1
12,927
462
6,231
18,755
7,196
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
gioangioan28
Izanami
20
3 / 5 / 0
14,245
509
13,471
23,147
7,297
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 3 / 7
14,574
521
23,713
23,788
38,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
8 / 4 / 5
14,775
528
30,143
11,575
4,148
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Saile75
Athena
19
3 / 1 / 14
13,000
464
9,450
22,713
31,449
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
Samidas55
Awilix
9
0 / 1 / 0
9,088
325
1,487
5,522
1,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Medusa
oulala R6
Medusa
20
8 / 1 / 3
17,737
633
28,044
20,424
8,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
10
Kills
25
26
Deaths
10
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
8
0
0.25
L
Cthulhu
Aaren77
Cthulhu
0
7
3
0.21
L
King Arthur
AdamR65-_-
King Arthur
3
3
0
1
W
6
3
7
3.17
L
Ullr
2
3
1
0.83
W
8
4
5
2.63
W
Athena
Saile75
Athena
3
1
14
10
W
Awilix
Samidas55
Awilix
0
1
0
0
L
Izanami
gioangioan28
Izanami
3
5
0
0.6
W
Medusa
oulala R6
Medusa
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,826
Damage
92,837
127,886
Taken
84,022
110,042
Mitigated
84,708
26,411
Healing
28,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,642
970
0
8,394
24,139
11,157
0
8,456
15,438
0
80,343
L
Cthulhu
Aaren77
Cthulhu
13,421
479
535
3,444
29,320
35,942
0
11,230
17,858
60,133
0
L
King Arthur
AdamR65-_-
King Arthur
16,061
1,963
0
4,132
32,525
48,450
0
9,958
21,595
0
86,233
W
23,713
5,766
1,708
4,123
23,788
38,598
968
3,359
20,429
14,998
89,696
L
Ullr
6,231
2,107
17
2,003
18,755
7,196
0
8,372
10,254
0
102,678
W
30,143
1,123
0
455
11,575
4,148
3,259
2,171
9,404
134,172
0
W
Athena
Saile75
Athena
9,450
1,284
0
5,754
22,713
31,449
648
6,360
16,353
31,833
0
W
Awilix
Samidas55
Awilix
1,487
698
0
2,455
5,522
1,648
0
0
5,522
0
21,814
L
Izanami
gioangioan28
Izanami
13,471
8,242
0
7,886
23,147
7,297
752
5,092
17,955
0
147,504
W
Medusa
oulala R6
Medusa
28,044
14,649
0
14,284
20,424
8,865
3,503
1,531
18,893
0
197,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,367
Gold Earned
69,174
811
Minions Killed
752
0
Camps Cleared
0
2,478,049
Distance Traveled
2,406,502
5
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,232
401
115
4
0
541,566
0
L
Cthulhu
11,508
411
89
3
0
546,236
0
L
King Arthur
12,455
445
149
5
0
485,885
4
W
Shiva
14,574
521
173
6
0
545,075
1
L
Ullr
12,927
462
198
7
0
438,121
1
W
Agni
14,775
528
200
7
0
528,667
12
W
Athena
13,000
464
32
1
0
552,626
4
W
Awilix
9,088
325
56
2
0
196,708
2
L
Izanami
14,245
509
260
9
0
466,241
0
W
Medusa
17,737
633
291
10
0
583,426
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role