Player Matchup

Sobek
Sobek
Gold V
 
Sobek
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Gold III
Cottonswabb
Cliodhna
Gold III
Level 160
God Stats
5W - 3L
1,714 SR
Queue Stats
165W - 160L
1,307 MMR
Solo
Medusa
Medusa
Silver III
Ez Chock
Medusa
Silver III
Level 121
God Stats
17W - 14L
1,405 SR
Queue Stats
48W - 56L
1,128 MMR
Party 1
Thor
Thor
Gold IV
MinBron
Thor
Gold IV
Level 137
God Stats
10W - 7L
1,508 SR
Queue Stats
109W - 121L
1,442 MMR
Party 1
Sol
Sol
Gold IV
SuperChonBros
Sol
Gold IV
Level 87
God Stats
2W - 2L
1,347 SR
Queue Stats
488W - 482L
1,283 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,495 SR
1,332 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,522 SR
1,285 MMR
Zeus
Zeus
Silver III
HustlevsHate
Zeus
Silver III
Level 65
God Stats
2W - 5L
1,496 SR
Queue Stats
5W - 13L
1,279 MMR
Solo
Bacchus
Bacchus
Silver I
Jerry__HK
Bacchus
Silver I
Level 153
God Stats
9W - 6L
1,776 SR
Queue Stats
243W - 258L
1,255 MMR
Solo
Nike
Nike
Gold V
LongJohn_7
Nike
Gold V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 70L
1,262 MMR
Party 2
Anhur
Anhur
Silver II
TheGasDaddy
Anhur
Silver II
Level 159
God Stats
2W - 2L
1,339 SR
Queue Stats
263W - 264L
1,266 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
Vault__Legend
Gilgamesh
Gold IV
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 61L
1,363 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 1 / 3
5,796
580
1,715
8,236
4,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cliodhna
Cottonswabb
Cliodhna
12
1 / 0 / 0
7,048
705
2,224
7,154
1,980
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Medusa
Ez Chock
Medusa
10
1 / 3 / 3
5,917
592
2,463
5,099
932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
MinBron
Thor
12
3 / 0 / 3
6,787
679
3,001
4,116
1,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
5 / 0 / 1
7,243
724
5,910
6,403
2,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
LokiAthenaBastetGeb

VS

Bans
OsirisArachneAtlasArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,865
487
2,133
4,952
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
Jerry__HK
Bacchus
8
0 / 1 / 0
5,009
501
1,420
3,985
2,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 2 / 0
5,930
593
3,865
6,354
2,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 3 / 1
5,370
537
3,272
5,496
1,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
Vault__Legend
Gilgamesh
10
2 / 2 / 1
5,822
582
3,765
7,602
2,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
11
Kills
4
4
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
1
3
2.5
W
Cliodhna
Cottonswabb
Cliodhna
1
0
0
1
W
Medusa
Ez Chock
Medusa
1
3
3
0.83
L
0
3
0
0
L
Bacchus
Jerry__HK
Bacchus
0
1
0
0
L
0
2
0
0
W
Thor
MinBron
Thor
3
0
3
4.5
W
5
0
1
5.5
L
2
3
1
0.83
L
Gilgamesh
Vault__Legend
Gilgamesh
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,313
Damage
14,455
31,008
Taken
28,389
10,957
Mitigated
10,793
12,821
Healing
6,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
1,715
221
25
2,761
8,236
4,474
0
895
7,285
8,822
3,319
W
Cliodhna
Cottonswabb
Cliodhna
2,224
103
0
2,835
7,154
1,980
0
0
6,749
0
47,101
W
Medusa
Ez Chock
Medusa
2,463
787
0
1,128
5,099
932
952
559
4,536
0
28,117
L
2,133
192
0
1,490
4,952
1,358
78
2,256
2,696
20,294
0
L
Bacchus
Jerry__HK
Bacchus
1,420
243
0
1,403
3,985
2,293
0
1,004
2,981
8,944
0
L
3,865
155
0
1,918
6,354
2,660
0
0
6,354
0
37,423
W
Thor
MinBron
Thor
3,001
633
0
2,316
4,116
1,373
0
384
3,628
0
34,114
W
5,910
2,293
0
3,756
6,403
2,198
948
1,365
4,852
39,430
6,111
L
3,272
1,538
0
429
5,496
1,762
552
995
4,501
0
27,259
L
Gilgamesh
Vault__Legend
Gilgamesh
3,765
1,360
0
1,056
7,602
2,720
0
2,348
5,254
0
34,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,791
Gold Earned
26,996
332
Minions Killed
279
0
Camps Cleared
0
1,033,010
Distance Traveled
1,014,322
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,796
580
21
2
0
188,867
3
W
Cliodhna
7,048
705
102
10
0
249,141
4
W
Medusa
5,917
592
53
5
0
162,761
4
L
Zeus
4,865
487
42
4
0
192,209
3
L
Bacchus
5,009
501
21
2
0
201,707
5
L
Nike
5,930
593
93
9
0
200,605
4
W
Thor
6,787
679
73
7
0
237,400
4
W
Sol
7,243
724
83
8
0
194,841
1
L
Anhur
5,370
537
57
6
0
181,597
3
L
Gilgamesh
5,822
582
66
7
0
238,204
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role