Player Matchup

Heimdallr
Heimdallr
Killer Ghost901
Heimdallr
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 26L
1,442 Elo+
Party 2
Zeus
Zeus
Kings Back Bruh
Zeus
Level 115
God Stats
1W - 2L
1,253 SR
Queue Stats
172W - 194L
1,399 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ShockW7ve
Cu Chulainn
Level 157
God Stats
2W - 2L
1,562 SR
Queue Stats
41W - 31L
1,578 Elo+
Solo
Sol
Sol
The SS Doop
Sol
Level 60
God Stats
2W - 0L
1,806 SR
Queue Stats
24W - 29L
1,420 Elo+
Party 2
Fenrir
Fenrir
TicTac10
Fenrir
Level 119
God Stats
5W - 0L
1,880 SR
Queue Stats
141W - 139L
1,524 Elo+
Party 1
Team Averages
Level 102
1,600 SR
1,473 Elo+

VS

Team Averages
Level 129
1,379 SR
1,462 Elo+
Chaac
Chaac
 
Chaac
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DEFIANTxPEACH
Cthulhu
Level 122
God Stats
0W - 2L
1,622 SR
Queue Stats
58W - 63L
1,457 Elo+
Solo
Janus
Janus
IsAyWaSsA9143
Janus
Level 146
God Stats
107W - 121L
1,496 SR
Queue Stats
1,011W - 1,091L
1,411 Elo+
Solo
Anhur
Anhur
MajesticAuraX
Anhur
Level 128
God Stats
0W - 3L
1,186 SR
Queue Stats
193W - 193L
1,543 Elo+
Solo
Nemesis
Nemesis
sedsed03
Nemesis
Level 122
God Stats
4W - 11L
1,091 SR
Queue Stats
360W - 404L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Killer Ghost901
Heimdallr
10
4 / 3 / 1
6,134
558
5,946
7,347
1,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 2 / 0
6,645
604
3,304
5,007
1,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
ShockW7ve
Cu Chulainn
11
1 / 0 / 0
6,064
551
7,263
7,795
4,022
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 1 / 4
5,724
520
8,863
4,483
610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
TicTac10
Fenrir
11
3 / 1 / 3
6,290
572
4,565
7,345
2,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 0 / 0
5,622
511
4,321
10,290
4,550
Cthulhu
8
0 / 2 / 4
5,600
509
2,394
9,503
5,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 3 / 2
6,181
562
3,009
4,825
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 2 / 0
6,276
571
5,045
7,356
2,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
sedsed03
Nemesis
6
2 / 5 / 1
4,953
450
4,439
8,820
2,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
12
Kills
7
7
Deaths
12
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
0
0
0
L
Cthulhu
0
2
4
1
L
0
3
2
0.33
W
Heimdallr
Killer Ghost901
Heimdallr
4
3
1
1.5
W
3
2
0
1.5
L
5
2
0
2.5
W
Cu Chulainn
ShockW7ve
Cu Chulainn
1
0
0
1
W
1
1
4
3
W
Fenrir
TicTac10
Fenrir
3
1
3
4.5
L
Nemesis
sedsed03
Nemesis
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,941
Damage
19,208
31,977
Taken
40,794
10,713
Mitigated
16,086
8,579
Healing
9,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,321
715
0
3,488
10,290
4,550
0
1,496
8,794
234
32,095
L
Cthulhu
2,394
172
180
1,787
9,503
5,647
52
3,671
5,826
14,827
0
L
3,009
0
0
685
4,825
1,241
0
1,792
3,033
39,116
0
W
Heimdallr
Killer Ghost901
Heimdallr
5,946
2,978
108
1,778
7,347
1,878
852
1,134
6,213
0
29,179
W
3,304
0
0
920
5,007
1,447
0
2,872
2,135
36,844
0
L
5,045
2,448
0
2,227
7,356
2,012
392
3,828
3,528
0
34,062
W
Cu Chulainn
ShockW7ve
Cu Chulainn
7,263
1,589
0
2,913
7,795
4,022
0
157
7,638
3,812
34,911
W
8,863
4,576
21
1,698
4,483
610
2,177
1,102
3,381
24,451
2,295
W
Fenrir
TicTac10
Fenrir
4,565
888
0
1,141
7,345
2,756
0
295
7,050
0
36,760
L
Nemesis
sedsed03
Nemesis
4,439
1,930
0
1,417
8,820
2,636
0
2,076
6,744
0
16,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,857
Gold Earned
28,632
323
Minions Killed
266
0
Camps Cleared
0
1,070,567
Distance Traveled
1,097,972
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,622
511
74
7
0
230,915
2
L
Cthulhu
5,600
509
14
1
0
252,637
3
L
Janus
6,181
562
78
7
0
194,817
3
W
Heimdallr
6,134
558
45
4
0
197,042
6
W
Zeus
6,645
604
89
8
0
214,891
2
L
Anhur
6,276
571
72
7
0
184,683
3
W
Cu Chulainn
6,064
551
71
6
0
233,694
2
W
Sol
5,724
520
46
4
0
197,550
0
W
Fenrir
6,290
572
72
7
0
227,390
3
L
Nemesis
4,953
450
28
3
0
234,920
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role