Player Matchup

Izanami
Izanami
Silver II
 
Izanami
Silver II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Silver V
DeathBringerCRO
Athena
Silver V
Level 149
God Stats
2W - 4L
1,452 SR
Queue Stats
8W - 20L
1,009 MMR
Solo
Da Ji
Da Ji
Silver IV
InGame21
Da Ji
Silver IV
Level 89
God Stats
1W - 1L
1,735 SR
Queue Stats
279W - 306L
764 MMR
Party 1
Sol
Sol
Silver II
Irisuk
Sol
Silver II
Level 127
God Stats
1W - 11L
1,159 SR
Queue Stats
397W - 404L
1,140 MMR
Solo
Atlas
Atlas
Bronze II
Spokkio
Atlas
Bronze II
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
18W - 30L
906 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,469 SR
1,064 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,390 SR
1,017 MMR
Hou Yi
Hou Yi
Silver I
Akinaksong
Hou Yi
Silver I
Level 157
God Stats
24W - 29L
1,320 SR
Queue Stats
499W - 509L
1,066 MMR
Solo
Ganesha
Ganesha
Silver III
Bizarrous
Ganesha
Silver III
Level 109
God Stats
2W - 3L
1,275 SR
Queue Stats
294W - 292L
750 MMR
Solo
Hera
Hera
Silver II
Dadooz
Hera
Silver II
Level 104
God Stats
4W - 4L
1,685 SR
Queue Stats
74W - 102L
1,130 MMR
Solo
Osiris
Osiris
Silver II
HoldMyHamNL
Osiris
Silver II
Level 109
God Stats
29W - 27L
1,480 SR
Queue Stats
352W - 359L
1,042 MMR
Solo
Loki
Loki
Silver II
MrLatvia
Loki
Silver II
Level 159
God Stats
3W - 10L
1,190 SR
Queue Stats
388W - 401L
1,097 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
1 / 9 / 2
8,996
391
7,782
17,849
6,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 4 / 4
9,611
418
6,399
20,737
20,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Da Ji
InGame21
Da Ji
17
5 / 6 / 0
11,529
501
10,796
19,091
7,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sol
Irisuk
Sol
15
1 / 4 / 4
10,131
440
9,818
14,029
4,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Atlas
Spokkio
Atlas
15
0 / 4 / 1
9,376
408
7,748
17,738
19,893
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
CliodhnaTsukuyomiThoth

VS

Bans
BastetShivaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Akinaksong
Hou Yi
20
12 / 4 / 2
13,381
582
19,232
21,737
8,101
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
Bizarrous
Ganesha
18
0 / 1 / 18
11,075
482
9,574
20,803
21,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
Dadooz
Hera
20
6 / 3 / 7
13,078
569
19,297
10,525
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
20
4 / 0 / 4
13,822
601
10,027
17,704
14,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
20
5 / 0 / 6
13,497
587
9,171
13,816
5,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
64
8
Kills
27
27
Deaths
8
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
9
2
0.22
W
Hou Yi
Akinaksong
Hou Yi
12
4
2
3.25
W
Ganesha
Bizarrous
Ganesha
0
1
18
9
W
Hera
Dadooz
Hera
6
3
7
3.17
L
1
4
4
0.75
W
Osiris
4
0
4
6
L
Da Ji
InGame21
Da Ji
5
6
0
0.83
L
Sol
Irisuk
Sol
1
4
4
0.75
W
Loki
5
0
6
8
L
Atlas
Spokkio
Atlas
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,543
Damage
67,301
89,444
Taken
84,585
58,776
Mitigated
53,813
17,804
Healing
35,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,782
5,500
0
3,808
17,849
6,070
502
6,509
11,340
0
62,464
W
Hou Yi
Akinaksong
Hou Yi
19,232
10,749
0
12,186
21,737
8,101
2,353
5,412
16,325
0
115,132
W
Ganesha
Bizarrous
Ganesha
9,574
1,733
727
2,131
20,803
21,729
1,012
4,068
16,735
45,148
0
W
Hera
Dadooz
Hera
19,297
3,877
295
3,413
10,525
3,964
2,673
3,724
6,801
104,134
0
L
6,399
1,121
235
2,797
20,737
20,565
137
8,679
12,058
28,110
5,203
W
Osiris
10,027
4,165
0
9,598
17,704
14,792
4,337
7,237
10,467
0
101,975
L
Da Ji
InGame21
Da Ji
10,796
2,697
0
5,153
19,091
7,724
0
2,952
16,139
0
80,829
L
Sol
Irisuk
Sol
9,818
2,467
0
2,179
14,029
4,524
0
6,735
7,294
67,812
0
W
Loki
9,171
1,746
0
7,140
13,816
5,227
2,422
3,012
9,928
0
107,671
L
Atlas
Spokkio
Atlas
7,748
2,719
0
3,632
17,738
19,893
0
3,996
13,742
53,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,643
Gold Earned
64,853
503
Minions Killed
729
0
Camps Cleared
0
2,052,442
Distance Traveled
2,298,230
32
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,996
391
105
5
0
382,604
6
W
Hou Yi
13,381
582
173
8
0
401,895
8
W
Ganesha
11,075
482
23
1
0
456,859
2
W
Hera
13,078
569
178
8
0
448,661
4
L
Athena
9,611
418
61
3
0
461,388
7
W
Osiris
13,822
601
184
8
0
446,242
5
L
Da Ji
11,529
501
132
6
0
384,925
2
L
Sol
10,131
440
108
5
0
419,690
11
W
Loki
13,497
587
171
7
0
544,573
2
L
Atlas
9,376
408
97
4
0
403,835
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role