Player Matchup

Arachne
Arachne
Fire-CZZ
Arachne
Level 78
God Stats
1W - 1L
1,304 SR
Queue Stats
71W - 117L
1,295 Elo+
Party 1
Artio
Artio
R8ZVAN
Artio
Level 98
God Stats
1W - 7L
1,052 SR
Queue Stats
110W - 150L
1,376 Elo+
Solo
Izanami
Izanami
VladJoli
Izanami
Level 134
God Stats
25W - 42L
1,439 SR
Queue Stats
752W - 880L
1,357 Elo+
Solo
Loki
Loki
fralili_91
Loki
Level 90
God Stats
81W - 90L
1,449 SR
Queue Stats
297W - 328L
1,391 Elo+
Solo
Shiva
Shiva
petr2307PETR
Shiva
Level 48
God Stats
2W - 5L
1,209 SR
Queue Stats
80W - 124L
1,257 Elo+
Party 1
Team Averages
Level 90
1,291 SR
1,335 Elo+

VS

Team Averages
Level 64
1,367 SR
1,328 Elo+
Medusa
Medusa
INF1SOSO
Medusa
Level 26
God Stats
30W - 54L
1,282 SR
Queue Stats
36W - 77L
1,187 Elo+
Party 2
Bellona
Bellona
LostArc-
Bellona
Level 123
God Stats
17W - 16L
1,467 SR
Queue Stats
229W - 267L
1,369 Elo+
Solo
Odin
Odin
MB_KingBarbecue
Odin
Level 43
God Stats
1W - 4L
1,204 SR
Queue Stats
126W - 203L
1,423 Elo+
Party 2
Nemesis
Nemesis
pulse_fawaz
Nemesis
Level 64
God Stats
1W - 4L
1,382 SR
Queue Stats
11W - 15L
1,248 Elo+
Solo
Janus
Janus
sledgehamer36
Janus
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 10L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Fire-CZZ
Arachne
13
3 / 4 / 1
7,928
496
7,420
14,454
3,909
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artio
R8ZVAN
Artio
13
0 / 2 / 3
7,376
461
4,812
10,665
9,690
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
VladJoli
Izanami
14
3 / 3 / 6
8,129
508
10,155
12,807
3,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
9 / 1 / 1
9,742
609
7,230
7,050
2,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
5 / 1 / 7
7,994
500
9,656
15,353
6,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
INF1SOSO
Medusa
12
1 / 7 / 0
7,427
464
6,709
12,018
3,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
LostArc-
Bellona
17
4 / 1 / 1
10,276
642
11,561
13,054
9,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
0 / 4 / 2
6,986
437
4,178
13,833
6,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
pulse_fawaz
Nemesis
14
2 / 2 / 4
8,407
525
7,570
9,847
4,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 6 / 1
8,835
552
9,586
8,297
2,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
20
Kills
11
11
Deaths
20
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
Fire-CZZ
Arachne
3
4
1
0.88
L
Medusa
INF1SOSO
Medusa
1
7
0
0.14
L
Bellona
LostArc-
Bellona
4
1
1
4.5
L
0
4
2
0.25
W
Artio
R8ZVAN
Artio
0
2
3
0.75
W
Izanami
VladJoli
Izanami
3
3
6
2
W
9
1
1
9.5
W
5
1
7
8.5
L
Nemesis
pulse_fawaz
Nemesis
2
2
4
2
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,273
Damage
39,604
60,329
Taken
57,049
25,270
Mitigated
26,502
25,441
Healing
13,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Fire-CZZ
Arachne
7,420
5,691
23
4,544
14,454
3,909
0
2,517
11,937
0
36,784
L
Medusa
INF1SOSO
Medusa
6,709
2,820
96
1,589
12,018
3,377
789
0
11,812
0
43,014
L
Bellona
LostArc-
Bellona
11,561
6,103
0
8,340
13,054
9,608
592
3,311
9,743
0
65,571
L
4,178
1,075
0
1,578
13,833
6,629
145
0
13,539
0
25,311
W
Artio
R8ZVAN
Artio
4,812
541
755
5,782
10,665
9,690
0
372
10,293
35,429
0
W
Izanami
VladJoli
Izanami
10,155
6,144
0
5,515
12,807
3,434
1,087
1,456
11,351
0
60,593
W
7,230
1,104
0
4,223
7,050
2,079
0
2,047
5,003
0
52,500
W
9,656
1,619
390
4,209
15,353
6,158
185
3,194
12,159
0
28,726
L
Nemesis
pulse_fawaz
Nemesis
7,570
2,535
0
1,533
9,847
4,403
0
1,243
8,490
0
55,617
L
9,586
2,205
0
445
8,297
2,485
0
258
8,003
51,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,169
Gold Earned
41,931
376
Minions Killed
449
0
Camps Cleared
0
1,528,111
Distance Traveled
1,530,504
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,928
496
69
4
0
318,328
2
L
Medusa
7,427
464
83
5
0
294,458
0
L
Bellona
10,276
642
145
9
0
291,725
0
L
Odin
6,986
437
41
3
0
305,075
1
W
Artio
7,376
461
62
4
0
296,303
1
W
Izanami
8,129
508
111
7
0
262,127
4
W
Loki
9,742
609
103
6
0
343,258
0
W
Shiva
7,994
500
31
2
0
308,095
1
L
Nemesis
8,407
525
101
6
0
362,094
0
L
Janus
8,835
552
79
5
0
277,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role