Player Matchup

Ares
Ares
AlbatrxZ-
Ares
Level 47
God Stats
2W - 1L
1,757 SR
Queue Stats
168W - 194L
1,410 Elo+
Solo
Medusa
Medusa
QcWarYou
Medusa
Level 86
God Stats
25W - 24L
1,534 SR
Queue Stats
341W - 324L
1,429 Elo+
Solo
Agni
Agni
Shamuu11
Agni
Level 64
God Stats
0W - 2L
1,453 SR
Queue Stats
22W - 19L
1,467 Elo+
Solo
Nemesis
Nemesis
Tormentor666
Nemesis
Level 158
God Stats
2W - 3L
1,716 SR
Queue Stats
214W - 223L
1,377 Elo+
Solo
Bastet
Bastet
canape_contido
Bastet
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,463 Elo+
Solo
Team Averages
Level 85
1,592 SR
1,429 Elo+

VS

Team Averages
Level 84
1,578 SR
1,428 Elo+
Zeus
Zeus
 
Zeus
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
BoOrAdLeY805
Geb
Level 102
God Stats
2W - 0L
1,754 SR
Queue Stats
43W - 33L
1,453 Elo+
Solo
Chaac
Chaac
LNeto15
Chaac
Level 120
God Stats
4W - 1L
1,756 SR
Queue Stats
270W - 303L
1,494 Elo+
Solo
Mercury
Mercury
XxLazyPotatoxX98
Mercury
Level 33
God Stats
6W - 6L
1,308 SR
Queue Stats
230W - 236L
1,189 Elo+
Solo
Ullr
Ullr
lLoveRiasSenpai_
Ullr
Level 49
God Stats
5W - 1L
1,572 SR
Queue Stats
119W - 122L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
8
0 / 1 / 4
5,168
517
2,480
5,342
3,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
QcWarYou
Medusa
8
4 / 3 / 0
5,285
529
4,094
6,051
1,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
9
0 / 5 / 0
5,026
503
808
5,477
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Tormentor666
Nemesis
9
2 / 6 / 0
5,470
547
6,280
8,002
3,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 1
5,161
516
3,187
7,225
2,000
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
12 / 0 / 2
8,106
811
9,251
3,942
1,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 5 / 2
5,098
510
1,667
8,599
4,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
LNeto15
Chaac
11
1 / 1 / 2
6,122
612
3,107
7,013
2,778
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
5 / 1 / 2
6,676
668
3,587
5,396
1,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 0 / 0
5,296
530
2,280
4,803
1,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
7
Kills
18
18
Deaths
7
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
12
0
2
13
L
Ares
0
1
4
2
W
0
5
2
0.2
W
Chaac
LNeto15
Chaac
1
1
2
2
L
Medusa
QcWarYou
Medusa
4
3
0
1.33
L
Agni
0
5
0
0
L
Nemesis
Tormentor666
Nemesis
2
6
0
0.33
W
5
1
2
6
L
1
3
1
0.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,849
Damage
19,892
32,097
Taken
29,753
11,983
Mitigated
10,973
6,845
Healing
6,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
9,251
2,034
0
750
3,942
1,017
1,385
299
3,643
40,545
0
L
Ares
2,480
266
0
1,091
5,342
3,689
0
2,352
2,990
9,490
0
W
1,667
308
34
757
8,599
4,289
200
796
7,803
11,906
1,933
W
Chaac
LNeto15
Chaac
3,107
486
0
2,581
7,013
2,778
0
0
7,013
0
30,911
L
Medusa
QcWarYou
Medusa
4,094
1,785
0
1,087
6,051
1,394
54
2,980
3,071
0
25,594
L
Agni
808
0
0
880
5,477
1,350
245
2,589
2,888
24,550
0
L
Nemesis
Tormentor666
Nemesis
6,280
2,873
0
1,831
8,002
3,550
0
1,864
6,138
0
26,749
W
3,587
1,707
0
0
5,396
1,406
0
747
4,649
0
37,011
L
3,187
1,222
12
1,944
7,225
2,000
0
836
6,389
0
24,506
W
2,280
1,184
0
2,108
4,803
1,483
123
1,446
3,357
0
25,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,110
Gold Earned
31,298
215
Minions Killed
289
0
Camps Cleared
0
942,924
Distance Traveled
1,026,608
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,106
811
79
8
0
214,579
1
L
Ares
5,168
517
15
2
0
206,152
2
W
Geb
5,098
510
19
2
0
178,863
3
W
Chaac
6,122
612
69
7
0
187,059
2
L
Medusa
5,285
529
57
6
0
157,316
0
L
Agni
5,026
503
40
4
0
182,153
1
L
Nemesis
5,470
547
45
5
0
181,414
0
W
Mercury
6,676
668
70
7
0
261,790
2
L
Bastet
5,161
516
58
6
0
215,889
0
W
Ullr
5,296
530
52
5
0
184,317
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role