Player Matchup

Medusa
Medusa
Silver II
BannerBoy26
Medusa
Silver II
Level 117
God Stats
11W - 6L
1,701 SR
Queue Stats
438W - 429L
965 MMR
Solo
Hun Batz
Hun Batz
Silver II
KeymoFN
Hun Batz
Silver II
Level 69
God Stats
30W - 19L
1,634 SR
Queue Stats
182W - 200L
1,011 MMR
Solo
Nu Wa
Nu Wa
Silver II
LaLa-Rafale-21
Nu Wa
Silver II
Level 89
God Stats
24W - 29L
1,491 SR
Queue Stats
116W - 119L
1,150 MMR
Party 1
Skadi
Skadi
Silver III
Strawanz3r1n
Skadi
Silver III
Level 116
God Stats
44W - 31L
1,537 SR
Queue Stats
346W - 370L
988 MMR
Solo
Bacchus
Bacchus
Silver II
Zepodanslebendo
Bacchus
Silver II
Level 142
God Stats
7W - 6L
1,601 SR
Queue Stats
578W - 561L
914 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,593 SR
1,006 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 85
1,522 SR
890 MMR
Xbalanque
Xbalanque
Silver II
H41GY92
Xbalanque
Silver II
Level 89
God Stats
26W - 26L
1,466 SR
Queue Stats
201W - 203L
1,099 MMR
Solo
Ah Puch
Ah Puch
Silver V
R-URZEDO
Ah Puch
Silver V
Level 89
God Stats
1W - 1L
1,709 SR
Queue Stats
8W - 21L
1,050 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
Smurf4602
Gilgamesh
Bronze III
Level 78
God Stats
26W - 32L
1,410 SR
Queue Stats
278W - 343L
-19 MMR
Solo
Artio
Artio
Silver II
hazeschaden69
Artio
Silver II
Level 67
God Stats
7W - 8L
1,443 SR
Queue Stats
336W - 332L
1,061 MMR
Solo
Cliodhna
Cliodhna
Silver IV
xX_inferno_69
Cliodhna
Silver IV
Level 103
God Stats
4W - 4L
1,580 SR
Queue Stats
11W - 17L
1,261 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
8 / 9 / 12
15,230
525
22,188
22,287
7,297
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
KeymoFN
Hun Batz
20
9 / 3 / 8
17,026
587
20,808
22,882
9,210
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
10 / 4 / 8
15,599
538
29,134
13,336
3,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
7 / 3 / 10
15,743
543
18,171
16,966
9,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
2 / 6 / 14
12,607
435
12,551
30,777
30,955
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ApolloZeusBastet

VS

Bans
JormungandrDanzaburouArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
H41GY92
Xbalanque
20
1 / 6 / 9
14,061
485
14,232
24,356
8,367
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
R-URZEDO
Ah Puch
18
5 / 7 / 7
12,671
437
16,038
20,080
6,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gilgamesh
Smurf4602
Gilgamesh
19
1 / 7 / 5
12,169
420
5,920
24,967
20,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
3 / 10 / 9
12,051
416
13,730
36,700
30,968
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
xX_inferno_69
Cliodhna
20
15 / 6 / 5
15,386
531
27,761
26,509
10,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
60
36
Kills
25
25
Deaths
36
52
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Medusa
8
9
12
1.56
L
Xbalanque
H41GY92
Xbalanque
1
6
9
0.92
W
Hun Batz
KeymoFN
Hun Batz
9
3
8
4.33
W
10
4
8
3.5
L
Ah Puch
R-URZEDO
Ah Puch
5
7
7
1.21
L
Gilgamesh
Smurf4602
Gilgamesh
1
7
5
0.5
W
7
3
10
4
W
2
6
14
1.5
L
3
10
9
0.75
L
Cliodhna
xX_inferno_69
Cliodhna
15
6
5
2.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,852
Damage
77,681
106,248
Taken
132,612
61,114
Mitigated
76,657
30,866
Healing
42,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
22,188
9,559
0
5,607
22,287
7,297
4,641
3,925
18,212
0
95,110
L
Xbalanque
H41GY92
Xbalanque
14,232
6,036
0
7,305
24,356
8,367
0
4,667
19,547
0
125,813
W
Hun Batz
KeymoFN
Hun Batz
20,808
3,367
0
7,533
22,882
9,210
1,210
2,491
20,391
0
153,369
W
29,134
4,599
292
3,003
13,336
3,736
779
4,574
8,724
111,175
0
L
Ah Puch
R-URZEDO
Ah Puch
16,038
955
183
6,081
20,080
6,525
0
9,052
10,636
72,888
0
L
Gilgamesh
Smurf4602
Gilgamesh
5,920
759
87
4,251
24,967
20,764
517
3,859
20,936
0
64,868
W
18,171
8,813
124
4,026
16,966
9,916
4,511
6,336
10,396
0
130,907
W
12,551
1,497
1,076
9,205
30,777
30,955
210
12,641
18,104
34,177
5,626
L
13,730
2,220
2,159
10,608
36,700
30,968
0
16,974
19,014
49,295
0
L
Cliodhna
xX_inferno_69
Cliodhna
27,761
2,096
0
12,116
26,509
10,033
0
4,552
21,607
0
136,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,205
Gold Earned
66,338
693
Minions Killed
656
0
Camps Cleared
0
2,667,886
Distance Traveled
2,663,477
33
Wards Purchased
46
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
15,230
525
114
4
0
468,190
3
L
Xbalanque
14,061
485
197
7
0
543,475
10
W
Hun Batz
17,026
587
205
7
0
637,218
9
W
Nu Wa
15,599
538
149
5
0
546,267
6
L
Ah Puch
12,671
437
113
4
0
479,513
15
L
Gilgamesh
12,169
420
132
5
0
501,822
12
W
Skadi
15,743
543
181
6
0
492,818
11
W
Bacchus
12,607
435
44
2
0
523,393
4
L
Artio
12,051
416
51
2
0
537,303
2
L
Cliodhna
15,386
531
163
6
0
601,364
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role