Player Matchup

Loki
Loki
Loki_Or_Trolll
Loki
Level 102
God Stats
85W - 78L
1,535 SR
Queue Stats
500W - 495L
1,478 Elo+
Solo
Medusa
Medusa
NoTyXx_fana
Medusa
Level 84
God Stats
48W - 37L
1,550 SR
Queue Stats
742W - 725L
1,487 Elo+
Solo
Cerberus
Cerberus
Yung-Beefff
Cerberus
Level 48
God Stats
3W - 0L
1,782 SR
Queue Stats
15W - 15L
1,412 Elo+
Solo
Raijin
Raijin
skilled-jet3
Raijin
Level 42
God Stats
12W - 10L
1,621 SR
Queue Stats
180W - 212L
1,378 Elo+
Solo
Danzaburou
Danzaburou
zZ-_JoSe_-Xx
Danzaburou
Level 107
God Stats
4W - 4L
1,724 SR
Queue Stats
147W - 186L
1,428 Elo+
Solo
Team Averages
Level 77
1,642 SR
1,437 Elo+

VS

Team Averages
Level 66
1,467 SR
1,439 Elo+
Loki
Loki
DigitalSpin
Loki
Level 42
God Stats
17W - 20L
1,464 SR
Queue Stats
124W - 111L
1,551 Elo+
Solo
Nu Wa
Nu Wa
SmurfyChris
Nu Wa
Level 88
God Stats
58W - 45L
1,594 SR
Queue Stats
457W - 453L
1,450 Elo+
Solo
Ganesha
Ganesha
SunshineCookie75
Ganesha
Level 39
God Stats
7W - 8L
1,289 SR
Queue Stats
255W - 260L
1,317 Elo+
Solo
Rama
Rama
VeapZz
Rama
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
421W - 415L
1,467 Elo+
Solo
Bastet
Bastet
chop_chop_776655
Bastet
Level 39
God Stats
1W - 2L
1,485 SR
Queue Stats
28W - 57L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
6,424
642
500
5,551
1,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
13
5 / 0 / 1
7,626
763
4,539
5,010
1,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Yung-Beefff
Cerberus
10
0 / 2 / 2
5,726
573
2,369
7,349
2,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
12
2 / 0 / 1
6,918
692
2,540
3,007
728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
zZ-_JoSe_-Xx
Danzaburou
10
1 / 0 / 1
6,112
611
5,328
5,010
1,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,708
471
834
6,012
1,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 3 / 1
5,174
517
1,839
3,684
739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
1 / 1 / 1
4,957
496
2,679
8,993
4,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
VeapZz
Rama
8
1 / 1 / 1
4,599
460
5,180
5,063
1,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

2
0 / 0 / 0
3,513
351
298
429
62
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
9
Kills
2
2
Deaths
9
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
1
0
0
1
W
Medusa
5
0
1
5.5
L
0
3
1
0.17
L
1
1
1
1.5
L
Rama
VeapZz
Rama
1
1
1
1.5
W
Cerberus
Yung-Beefff
Cerberus
0
2
2
0.5
L
0
0
0
0
W
Raijin
2
0
1
2.5
W
Danzaburou
zZ-_JoSe_-Xx
Danzaburou
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,276
Damage
10,830
25,927
Taken
24,181
7,453
Mitigated
7,688
10,744
Healing
6,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
834
214
0
2,336
6,012
1,224
0
0
6,012
0
21,005
W
500
118
0
1,132
5,551
1,473
760
98
5,435
0
40,664
W
Medusa
4,539
1,727
0
2,923
5,010
1,510
2,008
96
4,896
0
44,062
L
1,839
940
0
250
3,684
739
0
2,540
1,144
29,409
0
L
2,679
227
300
1,219
8,993
4,623
0
1,685
7,308
13,788
0
L
Rama
VeapZz
Rama
5,180
4,467
0
1,959
5,063
1,040
0
684
4,379
0
28,318
W
Cerberus
Yung-Beefff
Cerberus
2,369
222
70
2,441
7,349
2,737
0
2,006
5,343
18,786
0
L
298
0
0
214
429
62
0
0
429
0
1,038
W
Raijin
2,540
309
0
1,557
3,007
728
0
1,419
1,526
47,278
0
W
Danzaburou
zZ-_JoSe_-Xx
Danzaburou
5,328
2,849
0
2,621
5,010
1,005
150
783
4,209
0
36,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,806
Gold Earned
22,951
388
Minions Killed
177
0
Camps Cleared
0
978,708
Distance Traveled
666,667
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,708
471
49
5
0
141,142
3
W
Loki
6,424
642
87
9
0
208,765
4
W
Medusa
7,626
763
97
10
0
192,549
2
L
Nu Wa
5,174
517
59
6
0
163,926
3
L
Ganesha
4,957
496
9
1
0
172,334
4
L
Rama
4,599
460
55
6
0
147,919
1
W
Cerberus
5,726
573
36
4
0
205,764
3
L
Bastet
3,513
351
5
1
0
41,346
1
W
Raijin
6,918
692
96
10
0
190,932
7
W
Danzaburou
6,112
611
72
7
0
180,698
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role