Player Matchup

Nu Wa
Nu Wa
Cpt_Jonson
Nu Wa
Level 124
God Stats
20W - 35L
1,422 SR
Queue Stats
245W - 263L
1,565 Elo+
Solo
Terra
Terra
DampNoodlez
Terra
Level 108
God Stats
13W - 12L
1,855 SR
Queue Stats
190W - 195L
1,452 Elo+
Solo
Loki
Loki
Hi Im Rubby
Loki
Level 89
God Stats
0W - 3L
1,317 SR
Queue Stats
49W - 60L
1,550 Elo+
Solo
Izanami
Izanami
glopozoid
Izanami
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 146L
1,497 Elo+
Solo
Osiris
Osiris
soleangel2049
Osiris
Level 109
God Stats
6W - 5L
1,564 SR
Queue Stats
312W - 328L
1,538 Elo+
Solo
Team Averages
Level 104
1,532 SR
1,520 Elo+

VS

Team Averages
Level 90
1,731 SR
1,567 Elo+
Ne Zha
Ne Zha
A Bad Vocalist
Ne Zha
Level 134
God Stats
3W - 4L
1,593 SR
Queue Stats
227W - 218L
1,574 Elo+
Solo
Horus
Horus
El-tercero-EDM
Horus
Level 125
God Stats
8W - 7L
1,648 SR
Queue Stats
196W - 203L
1,475 Elo+
Solo
Anubis
Anubis
PUNKYM0NK3Y
Anubis
Level 28
God Stats
23W - 6L
1,963 SR
Queue Stats
60W - 41L
1,792 Elo+
Solo
Cupid
Cupid
Vichkata9212
Cupid
Level 41
God Stats
4W - 4L
1,715 SR
Queue Stats
122W - 104L
1,542 Elo+
Solo
Raijin
Raijin
ulquiorracifer21
Raijin
Level 123
God Stats
1W - 0L
1,734 SR
Queue Stats
171W - 176L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
17
1 / 3 / 5
9,476
729
13,132
7,769
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 4 / 5
8,805
677
5,050
14,695
11,811
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
4 / 3 / 1
9,440
726
6,547
8,564
1,830
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
glopozoid
Izanami
16
2 / 3 / 2
9,446
727
3,711
7,546
1,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 5 / 6
9,186
707
4,811
11,471
8,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 6
10,734
826
10,618
10,790
4,036
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 4 / 6
9,598
738
3,763
12,108
11,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
17
4 / 4 / 10
10,321
794
12,757
9,835
4,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
3 / 0 / 12
10,682
822
6,433
5,255
1,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
4 / 1 / 6
10,133
779
6,873
6,763
2,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
58
9
Kills
18
18
Deaths
9
19
Assists
40
Player
Kills
Deaths
Assists
KDA
W
7
0
6
10
L
Nu Wa
1
3
5
1.17
L
1
4
5
0.88
W
0
4
6
0.75
L
4
3
1
1.5
W
Anubis
4
4
10
2.25
W
3
0
12
9
L
Izanami
glopozoid
Izanami
2
3
2
1
L
1
5
6
0.8
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,251
Damage
40,444
50,045
Taken
44,751
25,904
Mitigated
23,904
7,942
Healing
13,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,618
2,969
0
2,286
10,790
4,036
208
4,413
6,157
0
43,214
L
Nu Wa
13,132
2,571
122
1,347
7,769
1,681
971
3,302
4,407
45,268
0
L
5,050
675
1,681
2,170
14,695
11,811
0
4,451
10,151
13,795
0
W
3,763
1,001
3,449
3,283
12,108
11,077
0
4,055
7,777
0
14,270
L
6,547
150
0
47
8,564
1,830
0
4,311
4,229
0
22,545
W
Anubis
12,757
87
0
1,150
9,835
4,581
330
3,566
6,073
45,579
0
W
6,433
3,296
1,404
2,334
5,255
1,808
2,816
2,281
2,840
0
48,253
L
Izanami
glopozoid
Izanami
3,711
2,587
0
2,018
7,546
1,717
788
3,969
3,443
0
38,261
L
4,811
1,198
0
557
11,471
8,865
0
3,176
8,185
0
28,700
W
6,873
477
0
0
6,763
2,402
108
2,945
3,722
33,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,353
Gold Earned
51,468
252
Minions Killed
335
0
Camps Cleared
0
1,299,932
Distance Traveled
1,299,992
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,734
826
69
5
0
277,379
2
L
Nu Wa
9,476
729
77
6
0
255,335
1
L
Terra
8,805
677
16
1
0
255,290
1
W
Horus
9,598
738
21
2
0
272,880
2
L
Loki
9,440
726
37
3
0
269,950
5
W
Anubis
10,321
794
61
5
0
248,495
2
W
Cupid
10,682
822
109
8
0
292,919
3
L
Izanami
9,446
727
68
5
0
231,590
0
L
Osiris
9,186
707
54
4
0
287,767
0
W
Raijin
10,133
779
75
6
0
208,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role