Player Matchup

Ymir
Ymir
Mrsharki01
Ymir
Level 27
God Stats
1W - 1L
1,175 SR
Queue Stats
8W - 5L
1,480 Elo+
Party 2
Agni
Agni
Pitekpit
Agni
Level 102
God Stats
1W - 1L
1,174 SR
Queue Stats
23W - 11L
1,595 Elo+
Party 2
Izanami
Izanami
bombiel
Izanami
Level 40
God Stats
1W - 1L
1,198 SR
Queue Stats
10W - 18L
1,246 Elo+
Party 2
Team Averages
Level 56
1,182 SR
1,441 Elo+

VS

Team Averages
Level 69
1,578 SR
1,340 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
CowcowPops
He Bo
Level 65
God Stats
1W - 5L
1,500 SR
Queue Stats
121W - 118L
1,260 Elo+
Party 1
Artio
Artio
NyanCatInLove
Artio
Level 73
God Stats
2W - 1L
1,733 SR
Queue Stats
232W - 243L
1,260 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 12
7,528
836
3,548
8,293
6,906
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
13
4 / 1 / 10
7,930
881
10,146
4,424
2,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
bombiel
Izanami
13
8 / 1 / 4
8,535
948
9,842
5,297
2,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
1 / 2 / 0
6,489
721
2,795
4,510
1,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
10
0 / 6 / 1
5,817
646
5,491
10,086
2,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 7 / 1
6,337
704
3,112
14,024
7,609
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
14
Kills
2
2
Deaths
15
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
2
0
0.5
L
He Bo
0
6
1
0.08
W
2
0
12
8
L
1
7
1
0.21
W
Agni
4
1
10
9
W
Izanami
bombiel
Izanami
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,536
Damage
11,398
18,014
Taken
28,620
11,798
Mitigated
11,292
4,829
Healing
3,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,795
457
0
458
4,510
1,008
0
1,832
2,678
12,650
0
L
He Bo
5,491
854
0
665
10,086
2,675
0
5,301
4,785
19,882
0
W
3,548
1,200
446
2,611
8,293
6,906
196
3,952
4,341
12,344
0
L
3,112
789
504
1,878
14,024
7,609
0
6,853
7,171
7,563
0
W
Agni
10,146
1,332
0
566
4,424
2,765
463
3,020
1,404
31,934
0
W
Izanami
bombiel
Izanami
9,842
6,979
0
1,206
5,297
2,127
1,837
4,574
723
0
35,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,993
Gold Earned
18,643
128
Minions Killed
55
8
Camps Cleared
1
493,560
Distance Traveled
428,596
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,489
721
22
2
0
125,814
2
L
He Bo
5,817
646
25
3
0
153,820
2
W
Ymir
7,528
836
16
2
1
173,990
4
L
Artio
6,337
704
8
1
1
148,962
0
W
Agni
7,930
881
39
4
3
163,151
3
W
Izanami
8,535
948
73
8
4
156,419
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role