Player Matchup

Amaterasu
Amaterasu
Fangx32
Amaterasu
Level 69
God Stats
2W - 0L
1,408 SR
Queue Stats
2W - 0L
1,687 Elo+
Party 1
Kuzenbo
Kuzenbo
Gami666
Kuzenbo
Level 107
God Stats
5W - 0L
1,847 SR
Queue Stats
21W - 22L
1,458 Elo+
Party 1
Zeus
Zeus
Jaaak97
Zeus
Level 102
God Stats
1W - 0L
1,734 SR
Queue Stats
22W - 23L
1,455 Elo+
Party 1
Hou Yi
Hou Yi
molaino
Hou Yi
Level 94
God Stats
2W - 1L
1,516 SR
Queue Stats
11W - 13L
1,448 Elo+
Party 1
Thor
Thor
zMihawk
Thor
Level 154
God Stats
1W - 0L
1,521 SR
Queue Stats
16W - 14L
1,435 Elo+
Party 1
Team Averages
Level 105
1,605 SR
1,497 Elo+

VS

Team Averages
Level 60
1,556 SR
1,474 Elo+
Cthulhu
Cthulhu
AGGPOWER
Cthulhu
Level 103
God Stats
1W - 2L
1,724 SR
Queue Stats
37W - 44L
1,467 Elo+
Solo
Agni
Agni
Baddy-16
Agni
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 44L
1,496 Elo+
Party 2
Poseidon
Poseidon
MöhreDerEchte
Poseidon
Level 25
God Stats
2W - 2L
1,412 SR
Queue Stats
10W - 20L
1,453 Elo+
Party 2
Ne Zha
Ne Zha
dragosmldvn
Ne Zha
Level 18
God Stats
2W - 4L
1,444 SR
Queue Stats
14W - 14L
1,495 Elo+
Solo
Guan Yu
Guan Yu
jimjamjb
Guan Yu
Level 69
God Stats
1W - 1L
1,700 SR
Queue Stats
41W - 59L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Fangx32
Amaterasu
18
2 / 1 / 13
12,220
719
4,452
14,156
18,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kuzenbo
Gami666
Kuzenbo
19
5 / 4 / 16
12,913
760
14,934
20,707
34,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
Jaaak97
Zeus
20
6 / 2 / 15
12,922
760
24,860
10,751
4,171
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
molaino
Hou Yi
20
3 / 2 / 16
12,384
728
17,086
16,799
7,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
zMihawk
Thor
20
21 / 4 / 6
15,541
914
29,189
18,350
11,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AGGPOWER
Cthulhu
18
2 / 4 / 8
11,808
695
14,632
26,248
30,684
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Agni
19
2 / 9 / 4
11,636
684
10,537
15,569
4,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
16
1 / 10 / 4
10,110
595
9,188
16,387
4,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
17
2 / 10 / 5
11,189
658
12,573
21,233
9,188
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
jimjamjb
Guan Yu
20
6 / 4 / 3
12,343
726
7,070
22,521
28,242
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
37
37
Kills
13
13
Deaths
37
66
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AGGPOWER
Cthulhu
2
4
8
1.5
L
Agni
2
9
4
0.44
W
Amaterasu
Fangx32
Amaterasu
2
1
13
8.5
W
Kuzenbo
Gami666
Kuzenbo
5
4
16
3.25
W
Zeus
Jaaak97
Zeus
6
2
15
6.75
L
Poseidon
1
10
4
0.3
L
Ne Zha
2
10
5
0.45
L
Guan Yu
jimjamjb
Guan Yu
6
4
3
1.88
W
Hou Yi
molaino
Hou Yi
3
2
16
5.5
W
Thor
zMihawk
Thor
21
4
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,521
Damage
54,000
80,763
Taken
101,958
76,452
Mitigated
77,197
25,152
Healing
14,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AGGPOWER
Cthulhu
14,632
1,110
1,909
1,833
26,248
30,684
0
12,491
12,818
37,832
0
L
Agni
10,537
206
0
750
15,569
4,834
0
3,528
11,735
47,391
0
W
Amaterasu
Fangx32
Amaterasu
4,452
1,256
0
4,882
14,156
18,961
564
6,407
7,749
0
17,656
W
Kuzenbo
Gami666
Kuzenbo
14,934
3,887
0
6,178
20,707
34,805
299
7,908
12,799
39,106
0
W
Zeus
Jaaak97
Zeus
24,860
3,334
0
2,202
10,751
4,171
332
5,283
5,468
67,388
0
L
Poseidon
9,188
1,186
0
1,018
16,387
4,249
600
4,640
11,315
36,519
0
L
Ne Zha
12,573
2,797
78
3,088
21,233
9,188
144
7,316
13,384
0
33,341
L
Guan Yu
jimjamjb
Guan Yu
7,070
1,123
1,602
4,151
22,521
28,242
0
10,701
11,033
0
35,241
W
Hou Yi
molaino
Hou Yi
17,086
9,089
0
6,899
16,799
7,279
3,311
8,145
8,654
0
56,948
W
Thor
zMihawk
Thor
29,189
5,888
0
4,991
18,350
11,236
3,622
6,614
11,736
0
66,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,980
Gold Earned
57,086
290
Minions Killed
273
0
Camps Cleared
0
1,738,022
Distance Traveled
1,560,491
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,808
695
53
3
0
327,594
4
L
Agni
11,636
684
61
4
0
302,702
1
W
Amaterasu
12,220
719
25
1
0
370,724
0
W
Kuzenbo
12,913
760
32
2
0
351,184
7
W
Zeus
12,922
760
74
4
0
342,739
3
L
Poseidon
10,110
595
44
3
0
282,374
4
L
Ne Zha
11,189
658
41
2
0
299,280
3
L
Guan Yu
12,343
726
74
4
0
348,541
3
W
Hou Yi
12,384
728
82
5
0
313,412
0
W
Thor
15,541
914
77
5
0
359,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role