Player Matchup

Thoth
Thoth
BloodyFurious
Thoth
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Monkeyboy2255
Sylvanus
Level 68
God Stats
8W - 8L
1,435 SR
Queue Stats
21W - 44L
1,496 Elo+
Party 1
Danzaburou
Danzaburou
TwinCity18
Danzaburou
Level 59
God Stats
5W - 4L
1,202 SR
Queue Stats
93W - 129L
1,327 Elo+
Solo
Team Averages
Level 49
1,379 SR
1,441 Elo+

VS

Team Averages
Level 92
1,436 SR
1,507 Elo+
Sol
Sol
 
Sol
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
FcoJavier93
Hou Yi
Level 125
God Stats
2W - 1L
1,354 SR
Queue Stats
54W - 48L
1,468 Elo+
Solo
Sylvanus
Sylvanus
darkerlight115
Sylvanus
Level 107
God Stats
2W - 1L
1,454 SR
Queue Stats
46W - 42L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
6,982
582
7,129
13,381
2,822
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Monkeyboy2255
Sylvanus
10
0 / 7 / 1
7,320
610
5,443
18,056
10,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
TwinCity18
Danzaburou
12
1 / 3 / 0
7,774
648
10,427
9,780
2,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 0 / 9
8,956
746
11,788
6,354
3,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
15
10 / 1 / 4
9,848
821
16,564
13,300
4,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
14
3 / 0 / 11
10,031
836
7,624
14,047
8,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
41
1
Kills
17
17
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
9
8.5
L
0
7
1
0.07
W
Hou Yi
10
1
4
12
L
Sylvanus
Monkeyboy2255
Sylvanus
0
7
1
0.07
L
Danzaburou
TwinCity18
Danzaburou
1
3
0
0.33
W
Sylvanus
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,999
Damage
35,976
41,217
Taken
33,701
16,305
Mitigated
15,992
11,987
Healing
17,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,788
5,030
0
1,281
6,354
3,017
716
3,683
2,671
34,616
0
L
7,129
950
224
3,576
13,381
2,822
0
6,253
7,128
21,286
0
W
Hou Yi
16,564
9,853
0
2,210
13,300
4,963
1,577
4,106
9,194
0
49,642
L
Sylvanus
Monkeyboy2255
Sylvanus
5,443
2,197
2,033
4,081
18,056
10,792
0
9,658
8,398
11,848
0
L
Danzaburou
TwinCity18
Danzaburou
10,427
3,100
393
1,680
9,780
2,691
0
3,852
5,928
0
36,650
W
Sylvanus
7,624
1,934
4,733
9,591
14,047
8,012
155
5,403
8,644
15,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,076
Gold Earned
28,835
114
Minions Killed
150
3
Camps Cleared
7
533,514
Distance Traveled
617,583
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,956
746
62
5
2
201,692
1
L
Thoth
6,982
582
36
3
0
175,556
3
W
Hou Yi
9,848
821
69
6
4
205,488
1
L
Sylvanus
7,320
610
10
1
0
169,632
2
L
Danzaburou
7,774
648
68
6
3
188,326
3
W
Sylvanus
10,031
836
19
2
1
210,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role