Player Matchup

Anhur
Anhur
Anxietyz
Anhur
Level 89
God Stats
3W - 0L
1,786 SR
Queue Stats
111W - 109L
1,467 Elo+
Party 1
Sobek
Sobek
Kiyza
Sobek
Level 125
God Stats
1W - 0L
1,821 SR
Queue Stats
143W - 159L
1,480 Elo+
Party 1
Fenrir
Fenrir
Pyridic
Fenrir
Level 24
God Stats
4W - 2L
1,744 SR
Queue Stats
73W - 72L
1,520 Elo+
Party 1
Gilgamesh
Gilgamesh
SameAsDiscord
Gilgamesh
Level 59
God Stats
19W - 15L
1,516 SR
Queue Stats
70W - 85L
1,459 Elo+
Party 2
Agni
Agni
StrangeKiller
Agni
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 39L
1,549 Elo+
Party 2
Team Averages
Level 81
1,673 SR
1,495 Elo+

VS

Team Averages
Level 48
1,620 SR
1,517 Elo+
Mercury
Mercury
 
Mercury
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
MagosFieldalex
Ullr
Level 49
God Stats
2W - 1L
1,691 SR
Queue Stats
16W - 14L
1,618 Elo+
Solo
Thoth
Thoth
NotBenimaru
Thoth
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 33L
1,544 Elo+
Solo
Cthulhu
Cthulhu
hato3129
Cthulhu
Level 67
God Stats
9W - 4L
1,909 SR
Queue Stats
684W - 670L
1,467 Elo+
Party 3
Bastet
Bastet
ハリウッド〆ミン
Bastet
Level 25
God Stats
10W - 12L
1,500 SR
Queue Stats
735W - 703L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Anxietyz
Anhur
11
1 / 2 / 3
6,208
564
3,517
5,492
1,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sobek
Kiyza
Sobek
9
0 / 2 / 9
6,060
551
4,366
9,152
6,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Pyridic
Fenrir
13
7 / 0 / 2
7,017
638
4,412
5,396
2,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Gilgamesh
SameAsDiscord
Gilgamesh
11
3 / 2 / 0
6,733
612
8,051
9,036
7,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
5 / 0 / 2
6,745
613
3,949
3,612
1,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
2 / 3 / 1
5,538
503
2,962
5,816
2,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
2 / 5 / 2
5,803
528
4,902
7,216
1,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 5 / 1
5,340
485
633
4,591
1,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
hato3129
Cthulhu
9
1 / 1 / 2
5,712
519
3,436
8,236
4,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 3 / 1
6,272
570
4,562
10,058
4,081
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
16
Kills
6
6
Deaths
17
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
3
1
0.83
W
Anhur
Anxietyz
Anhur
1
2
3
1.25
W
Sobek
Kiyza
Sobek
0
2
9
2.25
L
2
5
2
0.6
L
0
5
1
0.1
W
Fenrir
Pyridic
Fenrir
7
0
2
8
W
Gilgamesh
SameAsDiscord
Gilgamesh
3
2
0
1.5
W
5
0
2
6
L
Cthulhu
hato3129
Cthulhu
1
1
2
2
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,295
Damage
16,495
32,688
Taken
35,917
19,323
Mitigated
12,922
11,581
Healing
8,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,962
1,375
0
925
5,816
2,094
0
1,247
4,569
0
29,057
W
Anhur
Anxietyz
Anhur
3,517
1,121
0
1,837
5,492
1,580
0
638
4,854
0
40,735
W
Sobek
Kiyza
Sobek
4,366
657
0
3,172
9,152
6,929
0
1,815
7,337
14,409
0
L
4,902
2,891
0
1,349
7,216
1,681
0
2,666
4,550
0
27,071
L
633
64
0
343
4,591
1,060
0
1,307
3,284
23,475
0
W
Fenrir
Pyridic
Fenrir
4,412
1,066
0
3,357
5,396
2,079
0
650
4,746
0
37,352
W
Gilgamesh
SameAsDiscord
Gilgamesh
8,051
3,454
0
2,254
9,036
7,632
44
324
8,712
0
30,464
W
3,949
254
0
961
3,612
1,103
102
642
2,970
37,516
0
L
Cthulhu
hato3129
Cthulhu
3,436
276
83
1,497
8,236
4,006
0
2,737
5,472
20,835
0
L
4,562
1,809
0
4,150
10,058
4,081
0
358
9,198
0
33,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,763
Gold Earned
28,665
314
Minions Killed
267
0
Camps Cleared
0
1,132,753
Distance Traveled
1,028,489
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,538
503
50
5
0
166,906
3
W
Anhur
6,208
564
80
7
0
203,874
6
W
Sobek
6,060
551
20
2
0
227,357
2
L
Ullr
5,803
528
57
5
0
210,694
2
L
Thoth
5,340
485
54
5
0
185,710
1
W
Fenrir
7,017
638
70
6
0
259,309
1
W
Gilgamesh
6,733
612
61
6
0
203,971
1
W
Agni
6,745
613
83
8
0
238,242
3
L
Cthulhu
5,712
519
33
3
0
223,414
2
L
Bastet
6,272
570
73
7
0
241,765
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role