Player Matchup

Da Ji
Da Ji
Alehua
Da Ji
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,378 Elo+
Party 1
Horus
Horus
Hc2001
Horus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,125 Elo+
Party 1
Ah Puch
Ah Puch
MrDragonitify
Ah Puch
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 34L
1,378 Elo+
Party 1
Sun Wukong
Sun Wukong
Natertotz
Sun Wukong
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,125 Elo+
Party 1
Nox
Nox
Staiffer
Nox
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,125 Elo+
Party 1
Team Averages
Level 38
1,500 SR
1,227 Elo+

VS

Team Averages
Level 105
1,595 SR
1,534 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
ReyRey007
Artemis
Level 75
God Stats
1W - 0L
1,719 SR
Queue Stats
41W - 43L
1,531 Elo+
Solo
Scylla
Scylla
SpeIIbind
Scylla
Level 138
God Stats
3W - 2L
1,500 SR
Queue Stats
138W - 134L
1,591 Elo+
Solo
Sun Wukong
Sun Wukong
iiSuicidalLeo
Sun Wukong
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,299 Elo+
Solo
Loki
Loki
lllkenkawalll
Loki
Level 155
God Stats
22W - 10L
1,759 SR
Queue Stats
128W - 53L
1,750 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Alehua
Da Ji
15
1 / 11 / 0
10,257
932
7,757
28,365
13,374
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
Hc2001
Horus
15
0 / 8 / 0
9,868
897
937
21,202
22,120
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Puch
16
1 / 4 / 1
11,219
1,020
16,997
13,101
3,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sun Wukong
Natertotz
Sun Wukong
15
0 / 9 / 0
10,020
911
9,290
19,816
12,976
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
0 / 8 / 0
9,851
896
3,555
13,784
2,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

279

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
19
7 / 0 / 22
12,752
1,159
16,332
8,224
4,006
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
ReyRey007
Artemis
19
7 / 2 / 19
12,386
1,126
13,262
8,930
3,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Scylla
SpeIIbind
Scylla
19
6 / 0 / 24
12,660
1,151
22,688
3,361
1,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
iiSuicidalLeo
Sun Wukong
19
4 / 0 / 22
11,793
1,072
9,892
13,308
8,952
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
16 / 0 / 13
14,045
1,277
29,054
9,191
3,910
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
140
2
Kills
40
40
Deaths
2
1
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
7
0
22
18
L
Da Ji
Alehua
Da Ji
1
11
0
0.09
L
Horus
Hc2001
Horus
0
8
0
0
L
Ah Puch
1
4
1
0.38
L
Sun Wukong
Natertotz
Sun Wukong
0
9
0
0
W
Artemis
ReyRey007
Artemis
7
2
19
8.25
W
Scylla
SpeIIbind
Scylla
6
0
24
18
L
0
8
0
0
W
Sun Wukong
iiSuicidalLeo
Sun Wukong
4
0
22
15
W
16
0
13
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,536
Damage
91,228
96,268
Taken
43,014
54,996
Mitigated
22,045
6,499
Healing
15,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
16,332
773
3,287
5,112
8,224
4,006
0
4,936
3,288
37,816
0
L
Da Ji
Alehua
Da Ji
7,757
1,277
148
1,587
28,365
13,374
0
10,781
17,584
0
17,714
L
Horus
Hc2001
Horus
937
368
698
1,814
21,202
22,120
0
10,898
10,304
0
5,366
L
Ah Puch
16,997
506
0
685
13,101
3,826
0
3,341
9,760
57,869
0
L
Sun Wukong
Natertotz
Sun Wukong
9,290
1,001
0
1,081
19,816
12,976
0
9,228
10,588
0
25,349
W
Artemis
ReyRey007
Artemis
13,262
4,255
0
1,118
8,930
3,898
0
3,729
5,201
0
29,977
W
Scylla
SpeIIbind
Scylla
22,688
1,737
0
1,257
3,361
1,279
0
1,961
1,400
35,959
0
L
3,555
717
0
486
13,784
2,700
0
4,772
9,012
14,550
0
W
Sun Wukong
iiSuicidalLeo
Sun Wukong
9,892
1,838
0
4,775
13,308
8,952
0
6,161
7,147
0
34,113
W
29,054
8,692
0
0
9,191
3,910
0
3,765
5,426
0
54,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,215
Gold Earned
63,636
193
Minions Killed
244
3
Camps Cleared
15
1,053,382
Distance Traveled
1,133,370
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,752
1,159
68
6
1
227,122
1
L
Da Ji
10,257
932
19
2
1
225,409
0
L
Horus
9,868
897
10
1
1
174,418
2
L
Ah Puch
11,219
1,020
97
9
1
240,503
0
L
Sun Wukong
10,020
911
46
4
0
221,621
0
W
Artemis
12,386
1,126
24
2
3
186,466
0
W
Scylla
12,660
1,151
50
5
0
206,089
2
L
Nox
9,851
896
21
2
0
191,431
0
W
Sun Wukong
11,793
1,072
66
6
0
235,577
1
W
Loki
14,045
1,277
36
3
11
278,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role