Player Matchup

Discordia
Discordia
 
Discordia
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Darqeyoohoo
Hou Yi
Level 148
God Stats
1W - 0L
1,788 SR
Queue Stats
3W - 2L
1,528 Elo+
Party 2
Nu Wa
Nu Wa
I-AKD-I
Nu Wa
Level 160
God Stats
63W - 45L
1,690 SR
Queue Stats
2,349W - 2,451L
1,571 Elo+
Solo
Fenrir
Fenrir
Reginald75
Fenrir
Level 108
God Stats
1W - 0L
1,314 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Vamana
Vamana
妓你太美o
Vamana
Level 159
God Stats
2W - 3L
1,544 SR
Queue Stats
326W - 321L
1,526 Elo+
Solo
Team Averages
Level 147
1,567 SR
1,525 Elo+

VS

Team Averages
Level 130
1,521 SR
1,553 Elo+
Jing Wei
Jing Wei
JorumG
Jing Wei
Level 160
God Stats
4W - 7L
1,500 SR
Queue Stats
299W - 314L
1,553 Elo+
Solo
Hercules
Hercules
LordFatshark
Hercules
Level 138
God Stats
3W - 5L
1,515 SR
Queue Stats
152W - 143L
1,555 Elo+
Party 1
Cerberus
Cerberus
SteakTeppich945
Cerberus
Level 145
God Stats
6W - 1L
1,933 SR
Queue Stats
151W - 144L
1,545 Elo+
Party 1
Artio
Artio
Vyperfunk
Artio
Level 128
God Stats
1W - 3L
1,276 SR
Queue Stats
99W - 105L
1,581 Elo+
Solo
Baba Yaga
Baba Yaga
calienteNT
Baba Yaga
Level 81
God Stats
4W - 6L
1,380 SR
Queue Stats
419W - 442L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
5 / 0 / 15
9,301
930
11,812
6,768
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
14
8 / 1 / 9
9,315
932
12,791
7,114
4,039
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Nu Wa
I-AKD-I
Nu Wa
14
1 / 1 / 13
8,025
803
11,383
4,846
1,965
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Reginald75
Fenrir
13
4 / 1 / 15
8,731
873
4,729
10,187
9,273
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
4 / 2 / 15
9,024
902
10,493
13,753
17,621
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
JorumG
Jing Wei
13
0 / 4 / 3
7,068
707
7,912
9,045
3,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
LordFatshark
Hercules
12
1 / 5 / 1
6,623
662
3,789
11,026
10,850
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
12
0 / 6 / 0
6,840
684
4,969
16,202
15,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
Vyperfunk
Artio
11
0 / 4 / 2
6,629
663
1,491
9,977
9,430
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baba Yaga
calienteNT
Baba Yaga
14
1 / 3 / 3
7,446
745
10,887
9,176
3,329
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
11
22
Kills
2
5
Deaths
22
67
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
5
0
15
12.5
W
Hou Yi
8
1
9
12.5
W
Nu Wa
I-AKD-I
Nu Wa
1
1
13
7.5
L
Jing Wei
JorumG
Jing Wei
0
4
3
0.38
L
Hercules
LordFatshark
Hercules
1
5
1
0.3
W
Fenrir
Reginald75
Fenrir
4
1
15
11.5
L
Cerberus
0
6
0
0
L
Artio
Vyperfunk
Artio
0
4
2
0.25
L
Baba Yaga
calienteNT
Baba Yaga
1
3
3
0.83
W
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,208
Damage
29,048
42,668
Taken
55,426
36,016
Mitigated
42,697
19,510
Healing
13,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
11,812
339
1,244
1,832
6,768
3,118
948
4,458
2,310
26,946
0
W
Hou Yi
12,791
6,547
2,384
1,136
7,114
4,039
717
4,380
2,734
0
18,012
W
Nu Wa
I-AKD-I
Nu Wa
11,383
4,269
1,030
475
4,846
1,965
1,856
2,046
2,800
21,938
0
L
Jing Wei
JorumG
Jing Wei
7,912
5,136
0
1,991
9,045
3,499
0
4,233
4,662
0
25,209
L
Hercules
LordFatshark
Hercules
3,789
260
100
1,664
11,026
10,850
0
4,689
6,081
0
11,002
W
Fenrir
Reginald75
Fenrir
4,729
1,026
1,080
2,669
10,187
9,273
803
3,070
7,117
0
5,503
L
Cerberus
4,969
276
48
2,663
16,202
15,589
0
4,619
11,311
13,215
0
L
Artio
Vyperfunk
Artio
1,491
0
1,393
1,912
9,977
9,430
0
4,417
5,334
4,867
0
L
Baba Yaga
calienteNT
Baba Yaga
10,887
286
369
3,119
9,176
3,329
0
4,220
4,843
27,344
0
W
10,493
6,908
1,050
6,610
13,753
17,621
839
3,393
10,360
0
21,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,396
Gold Earned
34,606
103
Minions Killed
115
0
Camps Cleared
0
1,027,750
Distance Traveled
859,857
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,301
930
39
4
0
207,073
0
W
Hou Yi
9,315
932
19
2
0
208,540
2
W
Nu Wa
8,025
803
22
2
0
191,723
0
L
Jing Wei
7,068
707
40
4
0
167,087
1
L
Hercules
6,623
662
17
2
0
178,230
0
W
Fenrir
8,731
873
0
0
0
216,980
0
L
Cerberus
6,840
684
25
3
0
157,436
1
L
Artio
6,629
663
9
1
0
176,040
3
L
Baba Yaga
7,446
745
24
2
0
181,064
2
W
Vamana
9,024
902
23
2
0
203,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role