Player Matchup

Horus
Horus
Gold IV
ErickDamp72
Horus
Gold IV
Level 89
God Stats
0W - 2L
1,549 SR
Queue Stats
7W - 6L
1,732 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 89
1,549 SR
1,732 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 118
1,252 SR
1,635 MMR
He Bo
He Bo
Diamond IV
IchMagAim
He Bo
Diamond IV
Level 118
God Stats
1W - 2L
1,252 SR
Queue Stats
159W - 133L
1,635 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
8,934
745
9,716
15,654
11,522
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ChronosPoseidonHadesBastetZeus

VS

Bans
CliodhnaSkadiUllrLokiBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
IchMagAim
He Bo
17
4 / 1 / 0
10,611
884
11,882
13,316
7,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
4
4
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
He Bo
IchMagAim
He Bo
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,716
Damage
11,882
15,654
Taken
13,316
11,522
Mitigated
7,526
5,181
Healing
4,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,716
4,900
0
5,181
15,654
11,522
0
12,083
3,571
0
45,084
W
He Bo
IchMagAim
He Bo
11,882
746
0
4,137
13,316
7,526
232
325
12,991
56,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,934
Gold Earned
10,611
83
Minions Killed
106
3
Camps Cleared
6
233,881
Distance Traveled
219,582
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,934
745
83
7
3
233,881
4
W
He Bo
10,611
884
106
9
6
219,582
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role