Player Matchup

He Bo
He Bo
BeNaps
He Bo
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 8L
1,870 Elo+
Party 1
Chernobog
Chernobog
RecklessScythe
Chernobog
Level 115
God Stats
2W - 0L
1,303 SR
Queue Stats
164W - 115L
1,647 Elo+
Party 1
Sobek
Sobek
wilupp
Sobek
Level 27
God Stats
5W - 4L
1,333 SR
Queue Stats
51W - 20L
1,718 Elo+
Party 1
Team Averages
Level 99
1,379 SR
1,745 Elo+

VS

Team Averages
Level 120
1,475 SR
1,400 Elo+
Sun Wukong
Sun Wukong
DefyingGravity6
Sun Wukong
Level 124
God Stats
3W - 3L
1,896 SR
Queue Stats
184W - 142L
1,185 Elo+
Party 2
Sylvanus
Sylvanus
SacredChao
Sylvanus
Level 151
God Stats
1W - 5L
1,244 SR
Queue Stats
106W - 136L
1,504 Elo+
Solo
Thoth
Thoth
kingbling32
Thoth
Level 86
God Stats
0W - 2L
1,285 SR
Queue Stats
198W - 154L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BeNaps
He Bo
15
8 / 5 / 13
11,064
851
11,891
12,603
4,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
RecklessScythe
Chernobog
16
10 / 2 / 9
11,436
880
16,961
13,031
4,483
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
wilupp
Sobek
14
3 / 1 / 15
10,119
778
5,337
15,836
15,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DefyingGravity6
Sun Wukong
13
3 / 8 / 4
9,359
720
12,622
18,962
12,001
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
SacredChao
Sylvanus
11
1 / 8 / 3
8,251
635
4,992
13,320
4,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
4 / 5 / 3
10,128
779
14,535
7,613
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
21
Kills
8
8
Deaths
21
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
He Bo
BeNaps
He Bo
8
5
13
2.9
L
Sun Wukong
DefyingGravity6
Sun Wukong
3
8
4
0.63
W
Chernobog
RecklessScythe
Chernobog
10
2
9
7.25
L
Sylvanus
SacredChao
Sylvanus
1
8
3
0.31
L
4
5
3
1.1
W
Sobek
wilupp
Sobek
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,189
Damage
32,149
41,470
Taken
39,895
24,506
Mitigated
17,897
9,049
Healing
6,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
BeNaps
He Bo
11,891
474
0
1,721
12,603
4,049
242
5,627
6,544
38,220
0
L
Sun Wukong
DefyingGravity6
Sun Wukong
12,622
2,170
123
3,064
18,962
12,001
0
7,748
11,214
407
28,815
W
Chernobog
RecklessScythe
Chernobog
16,961
11,035
0
3,629
13,031
4,483
2,113
7,019
5,744
0
60,271
L
Sylvanus
SacredChao
Sylvanus
4,992
1,410
964
2,142
13,320
4,324
215
7,081
6,239
15,361
4,071
L
14,535
426
0
554
7,613
1,572
0
2,684
4,929
34,522
0
W
Sobek
wilupp
Sobek
5,337
708
0
3,699
15,836
15,974
290
5,953
9,459
13,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,619
Gold Earned
27,738
160
Minions Killed
131
7
Camps Cleared
5
780,364
Distance Traveled
669,197
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,064
851
56
4
4
253,261
4
L
Sun Wukong
9,359
720
45
3
2
224,099
4
W
Chernobog
11,436
880
95
7
3
264,626
0
L
Sylvanus
8,251
635
37
3
1
195,730
15
L
Thoth
10,128
779
49
4
2
249,368
3
W
Sobek
10,119
778
9
1
0
262,477
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role