Player Matchup

Pele
Pele
Interplanetary
Pele
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 70L
1,405 Elo+
Solo
Merlin
Merlin
Mr4verDark
Merlin
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,241 Elo+
Party 1
Nemesis
Nemesis
Simunimu 13
Nemesis
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,248 Elo+
Party 1
Ao Kuang
Ao Kuang
Zekeratt
Ao Kuang
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 18L
1,194 Elo+
Party 1
Hel
Hel
logan2043099
Hel
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,394 Elo+
Solo
Team Averages
Level 81
1,500 SR
1,296 Elo+

VS

Team Averages
Level 96
1,443 SR
1,504 Elo+
Hera
Hera
Boewona
Hera
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 76L
1,461 Elo+
Solo
Janus
Janus
JimboRuiz032
Janus
Level 86
God Stats
2W - 3L
1,190 SR
Queue Stats
74W - 55L
1,493 Elo+
Party 2
Yemoja
Yemoja
popcorn9pop
Yemoja
Level 107
God Stats
2W - 1L
1,725 SR
Queue Stats
89W - 78L
1,640 Elo+
Party 2
Sol
Sol
xFrankcake
Sol
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Awilix
Awilix
xSquidwardx
Awilix
Level 114
God Stats
3W - 0L
1,302 SR
Queue Stats
41W - 38L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 4
7,660
696
9,855
14,012
6,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Mr4verDark
Merlin
17
2 / 4 / 3
9,009
819
10,274
8,747
4,530
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Simunimu 13
Nemesis
11
0 / 9 / 3
7,080
644
2,182
12,487
5,211
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ao Kuang
Zekeratt
Ao Kuang
12
1 / 6 / 3
7,401
673
1,889
13,032
10,181
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 4 / 0
8,422
766
10,081
10,195
4,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Boewona
Hera
16
6 / 1 / 14
9,754
887
11,576
5,979
2,439
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
8 / 1 / 15
10,208
928
12,689
7,764
3,401
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
15
1 / 0 / 19
9,390
854
3,521
10,346
8,112
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

16
5 / 1 / 14
9,019
820
9,087
9,049
3,466
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Awilix
15
8 / 3 / 14
9,407
855
14,159
8,872
4,237
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
104
6
Kills
28
28
Deaths
6
13
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Hera
Boewona
Hera
6
1
14
13
L
0
5
4
0.4
W
8
1
15
15.5
L
Merlin
Mr4verDark
Merlin
2
4
3
0.88
L
Nemesis
Simunimu 13
Nemesis
0
9
3
0.17
L
Ao Kuang
Zekeratt
Ao Kuang
1
6
3
0.42
L
3
4
0
0.75
W
Yemoja
1
0
19
10.5
W
5
1
14
12
W
Awilix
8
3
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,281
Damage
51,032
58,473
Taken
42,010
30,592
Mitigated
21,655
17,504
Healing
26,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Boewona
Hera
11,576
2,538
854
1,883
5,979
2,439
293
3,356
2,585
23,645
0
L
9,855
1,229
380
3,031
14,012
6,419
0
8,569
5,443
0
23,283
W
12,689
1,094
1,119
1,669
7,764
3,401
757
4,419
3,285
30,140
0
L
Merlin
Mr4verDark
Merlin
10,274
49
384
768
8,747
4,530
0
6,317
2,430
28,779
0
L
Nemesis
Simunimu 13
Nemesis
2,182
174
358
810
12,487
5,211
0
6,765
5,722
0
7,223
L
Ao Kuang
Zekeratt
Ao Kuang
1,889
730
694
1,389
13,032
10,181
0
7,672
5,360
4,483
0
L
10,081
313
5,110
4,580
10,195
4,251
0
7,550
2,645
18,004
0
W
Yemoja
3,521
1,036
11,104
5,086
10,346
8,112
1,116
5,253
4,913
8,291
0
W
9,087
1,533
1,077
1,600
9,049
3,466
1,605
4,082
4,801
20,134
0
W
Awilix
14,159
5,370
553
1,274
8,872
4,237
906
5,134
3,600
0
17,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,572
Gold Earned
47,778
98
Minions Killed
109
0
Camps Cleared
0
904,057
Distance Traveled
986,433
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,754
887
25
2
0
204,381
1
L
Pele
7,660
696
29
3
0
196,731
0
W
Janus
10,208
928
47
4
0
200,585
1
L
Merlin
9,009
819
38
3
0
198,851
0
L
Nemesis
7,080
644
3
0
0
151,815
0
L
Ao Kuang
7,401
673
8
1
0
150,847
1
L
Hel
8,422
766
20
2
0
205,813
1
W
Yemoja
9,390
854
9
1
0
194,028
4
W
Sol
9,019
820
19
2
0
185,854
0
W
Awilix
9,407
855
9
1
0
201,585
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role