Player Matchup

Odin
Odin
Jess07225
Odin
Level 68
God Stats
8W - 9L
1,589 SR
Queue Stats
149W - 96L
1,709 Elo+
Party 3
Arachne
Arachne
Jrdizzle
Arachne
Level 125
God Stats
7W - 8L
1,619 SR
Queue Stats
130W - 70L
1,683 Elo+
Party 2
Sylvanus
Sylvanus
MapGTB
Sylvanus
Level 58
God Stats
11W - 3L
1,799 SR
Queue Stats
59W - 25L
1,699 Elo+
Party 2
Hades
Hades
RustyCattle6
Hades
Level 143
God Stats
2W - 1L
1,576 SR
Queue Stats
103W - 57L
1,683 Elo+
Party 2
Medusa
Medusa
saucy_gamer935
Medusa
Level 127
God Stats
1W - 1L
1,536 SR
Queue Stats
178W - 130L
1,707 Elo+
Party 3
Team Averages
Level 104
1,624 SR
1,696 Elo+

VS

Team Averages
Level 138
1,676 SR
1,629 Elo+
Janus
Janus
ITZ UR DAD E
Janus
Level 143
God Stats
15W - 24L
1,392 SR
Queue Stats
802W - 597L
1,649 Elo+
Party 1
Ymir
Ymir
Neezy206
Ymir
Level 109
God Stats
3W - 1L
1,817 SR
Queue Stats
135W - 143L
1,572 Elo+
Solo
Thor
Thor
ProfessorHipHop
Thor
Level 160
God Stats
24W - 14L
1,884 SR
Queue Stats
416W - 321L
1,635 Elo+
Party 1
Achilles
Achilles
igetdabeeches
Achilles
Level 158
God Stats
11W - 9L
1,628 SR
Queue Stats
564W - 418L
1,661 Elo+
Party 1
Medusa
Medusa
lilpoobutt
Medusa
Level 119
God Stats
1W - 2L
1,661 SR
Queue Stats
438W - 388L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
16
0 / 1 / 11
9,039
695
5,400
6,199
5,457
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Arachne
Jrdizzle
Arachne
19
8 / 1 / 10
10,577
814
15,243
17,296
10,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
MapGTB
Sylvanus
18
6 / 2 / 16
10,956
843
9,388
15,252
13,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
2 / 2 / 14
9,735
749
11,922
11,260
6,868
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
10 / 1 / 12
11,435
880
17,612
11,587
5,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 3
10,764
828
10,819
10,172
3,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
15
0 / 8 / 4
9,085
699
8,423
20,297
20,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
2 / 5 / 5
9,284
714
9,238
11,006
5,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
igetdabeeches
Achilles
15
1 / 3 / 5
8,967
690
10,855
16,262
16,602
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
lilpoobutt
Medusa
16
1 / 6 / 0
9,220
709
8,570
9,823
2,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
24
26
Kills
7
7
Deaths
26
63
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
Odin
0
1
11
5.5
W
Arachne
Jrdizzle
Arachne
8
1
10
13
W
Sylvanus
MapGTB
Sylvanus
6
2
16
7
L
Ymir
0
8
4
0.25
L
2
5
5
0.9
W
2
2
14
4.5
L
Achilles
igetdabeeches
Achilles
1
3
5
1.17
L
Medusa
lilpoobutt
Medusa
1
6
0
0.17
W
10
1
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,565
Damage
47,905
61,594
Taken
67,560
42,086
Mitigated
48,224
29,412
Healing
7,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,819
587
0
750
10,172
3,266
338
3,439
6,733
50,864
0
W
Odin
5,400
1,023
0
0
6,199
5,457
53
2,455
3,539
0
24,161
W
Arachne
Jrdizzle
Arachne
15,243
10,103
303
7,884
17,296
10,309
108
3,411
13,500
0
45,661
W
Sylvanus
MapGTB
Sylvanus
9,388
3,367
5,078
7,702
15,252
13,940
94
6,192
8,656
19,193
0
L
Ymir
8,423
1,129
0
2,848
20,297
20,597
0
6,584
13,713
23,480
0
L
9,238
1,553
0
848
11,006
5,009
133
4,825
6,181
0
26,932
W
11,922
2,250
653
3,888
11,260
6,868
60
2,046
8,989
30,476
0
L
Achilles
igetdabeeches
Achilles
10,855
1,796
0
1,991
16,262
16,602
204
3,854
12,408
0
25,943
L
Medusa
lilpoobutt
Medusa
8,570
2,707
0
1,375
9,823
2,750
1,049
2,608
7,215
0
44,594
W
17,612
8,388
0
3,904
11,587
5,512
665
4,516
6,995
0
61,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,742
Gold Earned
47,320
278
Minions Killed
307
0
Camps Cleared
0
1,348,535
Distance Traveled
1,323,738
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,764
828
119
9
0
260,415
1
W
Odin
9,039
695
45
3
0
280,491
0
W
Arachne
10,577
814
63
5
0
302,710
1
W
Sylvanus
10,956
843
22
2
0
243,295
1
L
Ymir
9,085
699
26
2
0
235,291
5
L
Thor
9,284
714
38
3
0
257,170
1
W
Hades
9,735
749
49
4
0
250,865
6
L
Achilles
8,967
690
37
3
0
299,604
1
L
Medusa
9,220
709
87
7
0
271,258
4
W
Medusa
11,435
880
99
8
0
271,174
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role