Player Matchup

Achilles
Achilles
CubanUS2Gs
Achilles
Level 143
God Stats
4W - 3L
1,619 SR
Queue Stats
122W - 109L
1,546 Elo+
Party 2
Athena
Athena
DrD00f evil inc
Athena
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 39L
1,350 Elo+
Party 2
Raijin
Raijin
z0mbiekiller780
Raijin
Level 147
God Stats
5W - 4L
1,740 SR
Queue Stats
747W - 725L
1,676 Elo+
Solo
Team Averages
Level 132
1,620 SR
1,524 Elo+

VS

Team Averages
Level 126
1,500 SR
1,660 Elo+
Morgan Le Fay
Morgan Le Fay
Fox Sin9400
Morgan Le Fay
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
134W - 102L
1,737 Elo+
Party 1
Odin
Odin
KnG VaDeR
Odin
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 102L
1,682 Elo+
Party 1
Charybdis
Charybdis
Peep Zeroni
Charybdis
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 176L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CubanUS2Gs
Achilles
15
7 / 2 / 12
10,480
806
14,203
22,858
19,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
4 / 0 / 14
10,526
810
8,639
13,146
15,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
9 / 0 / 9
10,883
837
16,640
9,596
3,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Fox Sin9400
Morgan Le Fay
13
2 / 8 / 0
9,034
695
17,377
12,138
3,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Odin
12
0 / 5 / 2
8,415
647
4,716
20,120
10,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Peep Zeroni
Charybdis
10
0 / 7 / 1
7,597
584
6,272
12,679
3,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
5
20
Kills
2
2
Deaths
20
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
CubanUS2Gs
Achilles
7
2
12
6.5
W
4
0
14
11
L
Morgan Le Fay
Fox Sin9400
Morgan Le Fay
2
8
0
0.25
L
Odin
0
5
2
0.2
L
Charybdis
Peep Zeroni
Charybdis
0
7
1
0.07
W
9
0
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,482
Damage
28,365
45,600
Taken
44,937
38,071
Mitigated
17,006
20,036
Healing
7,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
CubanUS2Gs
Achilles
14,203
1,891
857
11,058
22,858
19,118
243
8,291
14,567
0
30,520
W
8,639
1,243
928
4,663
13,146
15,225
780
5,875
7,271
25,766
0
L
Morgan Le Fay
Fox Sin9400
Morgan Le Fay
17,377
1,400
0
1,035
12,138
3,634
0
6,149
5,211
43,059
0
L
Odin
4,716
1,318
556
5,034
20,120
10,040
0
10,245
8,816
0
14,847
L
Charybdis
Peep Zeroni
Charybdis
6,272
3,602
0
690
12,679
3,332
0
7,632
4,448
0
19,433
W
16,640
1,389
306
2,224
9,596
3,728
813
4,170
5,426
51,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,889
Gold Earned
25,046
143
Minions Killed
110
10
Camps Cleared
1
787,392
Distance Traveled
657,483
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,480
806
41
3
2
267,076
2
W
Athena
10,526
810
20
2
1
267,487
2
L
Morgan Le Fay
9,034
695
43
3
0
209,172
2
L
Odin
8,415
647
35
3
1
241,123
1
L
Charybdis
7,597
584
32
2
0
207,188
2
W
Raijin
10,883
837
82
6
7
252,829
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role