Player Matchup

Guan Yu
Guan Yu
HOPE Mist1269
Guan Yu
Level 41
God Stats
80W - 51L
1,619 SR
Queue Stats
203W - 168L
1,528 Elo+
Party 1
Vulcan
Vulcan
LordKnightWolfx
Vulcan
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 88L
1,390 Elo+
Party 1
Atlas
Atlas
Numb3rSix6
Atlas
Level 87
God Stats
841W - 476L
1,684 SR
Queue Stats
1,139W - 673L
1,640 Elo+
Party 1
Team Averages
Level 85
1,601 SR
1,519 Elo+

VS

Team Averages
Level 90
1,464 SR
1,409 Elo+
Zeus
Zeus
Instinct_ALAS
Zeus
Level 38
God Stats
0W - 2L
1,470 SR
Queue Stats
3W - 14L
1,297 Elo+
Solo
Sylvanus
Sylvanus
IntrntTheExlpror
Sylvanus
Level 103
God Stats
12W - 12L
1,564 SR
Queue Stats
28W - 35L
1,434 Elo+
Solo
Charybdis
Charybdis
NeoPerfected
Charybdis
Level 129
God Stats
3W - 2L
1,358 SR
Queue Stats
168W - 148L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
11
5 / 2 / 4
7,813
781
2,645
8,087
6,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 0 / 6
7,592
759
7,367
4,167
1,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
12
2 / 1 / 7
7,704
770
5,162
7,379
7,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 9 / 1
6,438
644
5,599
8,591
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

7
0 / 1 / 3
5,926
593
449
3,580
1,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
NeoPerfected
Charybdis
11
1 / 0 / 2
6,800
680
4,464
5,593
1,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
10
Kills
3
3
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
5
2
4
3.5
L
2
9
1
0.28
L
0
1
3
1.5
W
3
0
6
6
L
Charybdis
NeoPerfected
Charybdis
1
0
2
2
W
Atlas
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,174
Damage
10,512
19,633
Taken
17,764
14,811
Mitigated
4,973
5,770
Healing
3,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
2,645
331
1,061
2,442
8,087
6,408
193
2,912
5,175
467
10,125
L
5,599
360
0
702
8,591
2,017
0
5,752
2,839
16,157
0
L
449
113
258
1,414
3,580
1,374
0
2,879
701
2,166
0
W
7,367
2,641
248
684
4,167
1,382
373
1,069
3,098
30,423
0
L
Charybdis
NeoPerfected
Charybdis
4,464
2,082
0
902
5,593
1,582
0
4,491
1,102
0
26,320
W
Atlas
5,162
1,442
0
1,335
7,379
7,021
518
2,112
5,267
18,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,109
Gold Earned
19,164
111
Minions Killed
84
5
Camps Cleared
3
564,701
Distance Traveled
363,580
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,813
781
23
2
1
190,974
1
L
Zeus
6,438
644
20
2
0
114,602
0
L
Sylvanus
5,926
593
4
0
0
97,485
0
W
Vulcan
7,592
759
60
6
2
188,798
5
L
Charybdis
6,800
680
60
6
3
151,493
1
W
Atlas
7,704
770
28
3
2
184,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role