Player Matchup

Sol
Sol
AC3 0F HEARTS
Sol
Level 92
God Stats
9W - 2L
1,500 SR
Queue Stats
118W - 103L
1,456 Elo+
Party 2
Thanatos
Thanatos
BapeWXI
Thanatos
Level 88
God Stats
5W - 4L
1,357 SR
Queue Stats
67W - 59L
1,516 Elo+
Party 2
Cerberus
Cerberus
MinecraftcitoUwU
Cerberus
Level 41
God Stats
3W - 4L
1,398 SR
Queue Stats
195W - 203L
1,453 Elo+
Solo
Medusa
Medusa
WelcomingFive47
Medusa
Level 48
God Stats
4W - 3L
1,160 SR
Queue Stats
93W - 90L
1,474 Elo+
Party 2
Tyr
Tyr
Ørgâniċ
Tyr
Level 103
God Stats
1W - 2L
1,246 SR
Queue Stats
56W - 49L
1,472 Elo+
Party 2
Team Averages
Level 74
1,332 SR
1,474 Elo+

VS

Team Averages
Level 76
1,493 SR
1,508 Elo+
Atlas
Atlas
 
Atlas
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
FG Shreek21
Artemis
Level 63
God Stats
6W - 9L
1,559 SR
Queue Stats
259W - 262L
1,505 Elo+
Party 3
Pele
Pele
Gekoman23
Pele
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,695 Elo+
Party 3
Hel
Hel
Proxiti
Hel
Level 42
God Stats
3W - 4L
1,500 SR
Queue Stats
188W - 201L
1,413 Elo+
Party 1
Loki
Loki
aphyde50
Loki
Level 127
God Stats
5W - 3L
1,404 SR
Queue Stats
303W - 299L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 3
8,805
677
10,122
8,941
3,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
BapeWXI
Thanatos
13
6 / 3 / 7
8,518
655
6,123
10,799
4,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
1 / 0 / 9
7,525
579
3,694
7,791
5,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
2 / 2 / 4
7,160
551
5,748
6,169
1,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 1 / 1
8,534
656
5,352
8,514
6,180
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
4 / 2 / 2
6,993
538
4,587
11,212
6,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
FG Shreek21
Artemis
8
0 / 4 / 1
5,490
422
3,179
9,455
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Pele
13
1 / 2 / 0
7,507
577
4,864
9,443
6,823
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
10
0 / 6 / 1
5,753
443
4,462
7,048
1,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
10
2 / 4 / 2
6,206
477
4,327
7,202
1,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
18
Kills
7
8
Deaths
18
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
4
2
2
2.5
W
8
2
3
4.75
W
Thanatos
BapeWXI
Thanatos
6
3
7
3.17
L
Artemis
FG Shreek21
Artemis
0
4
1
0.13
L
Pele
1
2
0
0.5
W
1
0
9
5.5
L
Hel
0
6
1
0.08
W
2
2
4
2
L
Loki
2
4
2
0.75
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,039
Damage
21,419
42,214
Taken
44,360
21,294
Mitigated
18,626
21,292
Healing
11,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
4,587
1,436
1,168
2,029
11,212
6,344
0
5,081
6,131
25,211
0
W
10,122
3,609
0
4,599
8,941
3,305
1,974
3,705
5,236
49,157
3,646
W
Thanatos
BapeWXI
Thanatos
6,123
1,261
0
9,055
10,799
4,543
147
1,737
9,062
0
52,886
L
Artemis
FG Shreek21
Artemis
3,179
1,459
0
1,814
9,455
2,111
0
1,981
7,474
0
22,543
L
Pele
4,864
998
0
2,448
9,443
6,823
0
597
8,846
0
52,458
W
3,694
327
0
2,601
7,791
5,345
33
2,699
5,092
26,212
0
L
Hel
4,462
370
381
1,198
7,048
1,557
0
3,611
3,437
21,694
0
W
5,748
2,470
0
1,867
6,169
1,921
1,768
821
5,348
0
37,630
L
Loki
4,327
1,038
0
2,035
7,202
1,791
0
1,996
5,206
0
25,747
W
5,352
1,247
0
3,170
8,514
6,180
0
87
8,427
0
56,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,542
Gold Earned
31,949
429
Minions Killed
300
0
Camps Cleared
0
1,275,138
Distance Traveled
1,159,676
26
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,993
538
32
2
0
251,823
1
W
Sol
8,805
677
104
8
0
243,936
4
W
Thanatos
8,518
655
79
6
0
301,550
4
L
Artemis
5,490
422
47
4
0
210,501
3
L
Pele
7,507
577
118
9
0
249,568
2
W
Cerberus
7,525
579
59
5
0
244,581
9
L
Hel
5,753
443
47
4
0
215,107
0
W
Medusa
7,160
551
63
5
0
233,104
4
L
Loki
6,206
477
56
4
0
232,677
0
W
Tyr
8,534
656
124
10
0
251,967
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role