Player Matchup

Neith
Neith
Cmillz_Ballin
Neith
Level 119
God Stats
18W - 33L
1,394 SR
Queue Stats
183W - 267L
1,447 Elo+
Party 4
Bastet
Bastet
HazardousJet930
Bastet
Level 47
God Stats
3W - 4L
1,821 SR
Queue Stats
233W - 271L
1,344 Elo+
Solo
Sol
Sol
KING_CAL_
Sol
Level 87
God Stats
2W - 2L
1,592 SR
Queue Stats
79W - 101L
1,339 Elo+
Party 4
Athena
Athena
Lobitoferoz8808
Athena
Level 21
God Stats
0W - 2L
1,312 SR
Queue Stats
0W - 2L
1,205 Elo+
Party 3
Nu Wa
Nu Wa
Nico1as328YT
Nu Wa
Level 52
God Stats
3W - 4L
1,577 SR
Queue Stats
47W - 56L
1,349 Elo+
Party 3
Team Averages
Level 65
1,539 SR
1,337 Elo+

VS

Team Averages
Level 67
1,405 SR
1,323 Elo+
Cabrakan
Cabrakan
DraftyDjmoney
Cabrakan
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 62L
1,389 Elo+
Party 1
Danzaburou
Danzaburou
Playmaker49bandy
Danzaburou
Level 28
God Stats
1W - 2L
1,312 SR
Queue Stats
4W - 9L
980 Elo+
Party 2
Amaterasu
Amaterasu
iTZ_DeeJaY_K-oS
Amaterasu
Level 160
God Stats
31W - 27L
1,483 SR
Queue Stats
1,488W - 1,451L
1,376 Elo+
Solo
Merlin
Merlin
jjok08_13
Merlin
Level 64
God Stats
1W - 1L
1,245 SR
Queue Stats
50W - 38L
1,341 Elo+
Party 2
Awilix
Awilix
metriceagle54
Awilix
Level 59
God Stats
3W - 4L
1,485 SR
Queue Stats
268W - 256L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 4 / 3
10,847
571
19,230
12,085
4,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 3 / 0
8,294
437
3,564
11,909
3,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 13 / 0
7,376
388
4,427
12,897
2,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 2 / 4
8,368
440
1,545
11,555
10,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 5 / 0
7,774
409
4,604
10,294
3,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DraftyDjmoney
Cabrakan
12
0 / 6 / 1
8,478
446
3,159
12,565
8,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Playmaker49bandy
Danzaburou
14
1 / 5 / 5
9,255
487
7,288
12,085
3,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
iTZ_DeeJaY_K-oS
Amaterasu
19
18 / 0 / 1
12,453
655
11,120
14,012
14,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
jjok08_13
Merlin
17
6 / 1 / 3
11,101
584
6,596
8,438
2,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 2 / 9
9,999
526
8,210
11,451
3,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
46
14
Kills
27
27
Deaths
14
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
11
4
3
3.13
W
Cabrakan
DraftyDjmoney
Cabrakan
0
6
1
0.08
L
0
3
0
0
L
0
13
0
0
L
3
2
4
2.5
L
0
5
0
0
W
Danzaburou
Playmaker49bandy
Danzaburou
1
5
5
0.7
W
Amaterasu
iTZ_DeeJaY_K-oS
Amaterasu
18
0
1
18.5
W
Merlin
jjok08_13
Merlin
6
1
3
7.5
W
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,370
Damage
36,373
58,740
Taken
58,551
23,578
Mitigated
34,306
13,159
Healing
10,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,230
8,971
390
3,993
12,085
4,025
749
1,802
10,283
0
77,193
W
Cabrakan
DraftyDjmoney
Cabrakan
3,159
300
217
1,271
12,565
8,943
131
858
11,639
20,054
0
L
3,564
864
0
4,877
11,909
3,729
0
2,461
9,448
0
53,639
L
4,427
1,392
0
1,325
12,897
2,517
923
323
12,574
37,864
0
L
1,545
816
0
670
11,555
10,153
105
2,488
9,067
17,736
0
L
4,604
1,232
0
1,904
10,294
3,154
702
2,911
7,383
40,333
0
W
Danzaburou
Playmaker49bandy
Danzaburou
7,288
1,784
0
2,674
12,085
3,731
2,549
1,030
10,975
0
46,945
W
Amaterasu
iTZ_DeeJaY_K-oS
Amaterasu
11,120
5,700
0
3,577
14,012
14,794
1,695
4,387
9,259
230
65,249
W
Merlin
jjok08_13
Merlin
6,596
633
0
1,390
8,438
2,907
1,300
2,016
6,226
67,539
0
W
8,210
3,758
0
1,160
11,451
3,931
927
1,361
9,876
0
63,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,659
Gold Earned
51,286
382
Minions Killed
460
0
Camps Cleared
0
1,521,427
Distance Traveled
1,806,321
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,847
571
128
7
0
300,054
6
W
Cabrakan
8,478
446
30
2
0
249,841
2
L
Bastet
8,294
437
93
5
0
370,351
1
L
Sol
7,376
388
66
3
0
288,658
2
L
Athena
8,368
440
29
2
0
289,006
0
L
Nu Wa
7,774
409
66
3
0
273,358
0
W
Danzaburou
9,255
487
66
3
0
345,312
0
W
Amaterasu
12,453
655
142
7
0
445,152
4
W
Merlin
11,101
584
135
7
0
373,900
3
W
Awilix
9,999
526
87
5
0
392,116
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role