Player Matchup

Artio
Artio
Gold III
 
Artio
Gold III
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold II
DarkKairos
Medusa
Gold II
Level 126
God Stats
3W - 2L
1,868 SR
Queue Stats
116W - 105L
1,641 MMR
Solo
Awilix
Awilix
Gold III
PuRpLeKush_16
Awilix
Gold III
Level 149
God Stats
14W - 15L
1,633 SR
Queue Stats
146W - 155L
1,550 MMR
Solo
Geb
Geb
Gold II
SorryVermin5
Geb
Gold II
Level 85
God Stats
1W - 5L
1,712 SR
Queue Stats
116W - 129L
1,572 MMR
Solo
Scylla
Scylla
Silver I
TKayzzyTTV
Scylla
Silver I
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,621 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,642 SR
1,577 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 122
1,527 SR
1,603 MMR
Ymir
Ymir
Gold II
MashterPotato
Ymir
Gold II
Level 118
God Stats
8W - 16L
1,317 SR
Queue Stats
114W - 111L
1,558 MMR
Party 1
Thoth
Thoth
Gold I
Scuffedworld
Thoth
Gold I
Level 146
God Stats
15W - 7L
1,731 SR
Queue Stats
79W - 69L
1,651 MMR
Party 1
Fenrir
Fenrir
Gold I
Slimy310
Fenrir
Gold I
Level 123
God Stats
12W - 5L
1,671 SR
Queue Stats
142W - 143L
1,714 MMR
Party 2
Ullr
Ullr
Gold III
TR4MR SuReShOt
Ullr
Gold III
Level 98
God Stats
2W - 2L
1,500 SR
Queue Stats
85W - 85L
1,518 MMR
Solo
Cthulhu
Cthulhu
Gold III
ZurdoLFC
Cthulhu
Gold III
Level 126
God Stats
1W - 2L
1,413 SR
Queue Stats
142W - 143L
1,574 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
2 / 5 / 2
9,883
471
13,320
23,551
25,295
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
DarkKairos
Medusa
15
2 / 6 / 1
9,680
461
9,267
17,105
5,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
4 / 6 / 4
10,014
477
13,296
18,761
6,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 4 / 2
8,434
402
6,985
19,162
22,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
TKayzzyTTV
Scylla
15
1 / 5 / 0
9,199
438
11,066
13,708
4,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ShivaDanzaburouPersephoneAtlas

VS

Bans
AthenaLokiGilgameshBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 13
10,648
507
8,282
18,514
17,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
11 / 2 / 7
12,531
597
22,390
10,550
3,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Slimy310
Fenrir
20
9 / 1 / 4
12,276
585
14,297
16,608
9,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 5 / 7
10,659
508
8,814
15,568
5,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
ZurdoLFC
Cthulhu
18
2 / 2 / 11
11,542
550
12,998
19,033
19,234
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
68
10
Kills
26
26
Deaths
10
9
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
2
5
2
0.6
L
Medusa
DarkKairos
Medusa
2
6
1
0.42
W
3
0
13
9.5
L
4
6
4
1
W
11
2
7
7.25
W
Fenrir
Slimy310
Fenrir
9
1
4
11
L
1
4
2
0.5
L
Scylla
TKayzzyTTV
Scylla
1
5
0
0.2
W
1
5
7
0.9
W
Cthulhu
ZurdoLFC
Cthulhu
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,934
Damage
66,781
92,287
Taken
80,273
63,209
Mitigated
55,670
28,679
Healing
14,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
13,320
1,587
1,948
9,345
23,551
25,295
0
11,831
11,720
67,575
0
L
Medusa
DarkKairos
Medusa
9,267
3,720
0
5,138
17,105
5,352
418
6,535
10,570
0
80,134
W
8,282
1,676
190
2,265
18,514
17,961
380
9,622
8,521
46,028
0
L
13,296
4,112
0
5,305
18,761
6,525
42
7,567
11,194
0
68,158
W
22,390
1,349
0
476
10,550
3,756
1,404
5,207
5,157
88,565
0
W
Fenrir
Slimy310
Fenrir
14,297
3,734
0
1,025
16,608
9,185
1,639
6,166
10,300
0
107,010
L
6,985
630
432
3,896
19,162
22,026
0
9,788
9,374
25,045
0
L
Scylla
TKayzzyTTV
Scylla
11,066
595
0
2,615
13,708
4,011
115
7,949
5,759
66,342
0
W
8,814
3,652
0
3,574
15,568
5,534
4,390
847
14,721
0
78,955
W
Cthulhu
ZurdoLFC
Cthulhu
12,998
2,004
330
6,512
19,033
19,234
441
9,199
9,762
75,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,210
Gold Earned
57,656
523
Minions Killed
620
0
Camps Cleared
0
1,945,883
Distance Traveled
2,089,369
22
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,883
471
118
6
0
381,808
0
L
Medusa
9,680
461
131
6
0
365,537
5
W
Ymir
10,648
507
61
3
0
402,236
7
L
Awilix
10,014
477
97
5
0
417,586
4
W
Thoth
12,531
597
159
8
0
439,514
8
W
Fenrir
12,276
585
132
6
0
480,523
6
L
Geb
8,434
402
35
2
0
392,822
6
L
Scylla
9,199
438
142
7
0
388,130
7
W
Ullr
10,659
508
122
6
0
373,195
7
W
Cthulhu
11,542
550
146
7
0
393,901
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role