Player Matchup

Cthulhu
Cthulhu
PDR Runnit
Cthulhu
Level 70
God Stats
0W - 1L
1,770 SR
Queue Stats
3W - 5L
1,613 Elo+
Party 2
Poseidon
Poseidon
ProoFy x
Poseidon
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 2
Medusa
Medusa
TheFirsThatGuy94
Medusa
Level 134
God Stats
0W - 2L
1,364 SR
Queue Stats
49W - 42L
1,228 Elo+
Solo
Team Averages
Level 108
1,545 SR
1,447 Elo+

VS

Team Averages
Level 149
1,651 SR
1,736 Elo+
Bakasura
Bakasura
AxisDenied101
Bakasura
Level 149
God Stats
13W - 3L
1,511 SR
Queue Stats
175W - 128L
1,736 Elo+
Party 1
Ah Puch
Ah Puch
CptBlitz37
Ah Puch
Level 140
God Stats
2W - 1L
1,892 SR
Queue Stats
61W - 29L
1,750 Elo+
Party 1
Arachne
Arachne
Dhdhdhdhdh69
Arachne
Level 158
God Stats
1W - 0L
1,548 SR
Queue Stats
101W - 70L
1,720 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
PDR Runnit
Cthulhu
16
9 / 4 / 9
12,331
822
12,026
14,272
15,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
ProoFy x
Poseidon
15
8 / 5 / 8
11,380
759
10,361
11,872
3,398
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 9 / 11
10,155
677
12,510
15,372
6,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AxisDenied101
Bakasura
17
2 / 7 / 11
11,548
770
6,852
18,351
23,907
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
CptBlitz37
Ah Puch
18
4 / 3 / 9
11,866
791
15,854
9,182
3,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Dhdhdhdhdh69
Arachne
17
12 / 9 / 5
13,322
888
15,502
26,052
10,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
43
19
Kills
18
18
Deaths
19
28
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AxisDenied101
Bakasura
2
7
11
1.07
W
Ah Puch
CptBlitz37
Ah Puch
4
3
9
2.83
W
Arachne
Dhdhdhdhdh69
Arachne
12
9
5
1.61
L
Cthulhu
PDR Runnit
Cthulhu
9
4
9
3.38
L
Poseidon
ProoFy x
Poseidon
8
5
8
2.4
L
2
9
11
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,897
Damage
38,208
41,516
Taken
53,585
24,851
Mitigated
38,347
5,766
Healing
16,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AxisDenied101
Bakasura
6,852
3,587
0
5,691
18,351
23,907
877
9,502
8,849
983
15,941
W
Ah Puch
CptBlitz37
Ah Puch
15,854
670
0
2,306
9,182
3,809
1,252
5,253
3,929
61,512
0
W
Arachne
Dhdhdhdhdh69
Arachne
15,502
8,914
0
8,611
26,052
10,631
315
8,955
16,539
0
30,325
L
Cthulhu
PDR Runnit
Cthulhu
12,026
752
98
1,323
14,272
15,146
0
6,588
6,571
34,745
0
L
Poseidon
ProoFy x
Poseidon
10,361
1,384
0
2,570
11,872
3,398
0
3,475
7,537
34,658
0
L
12,510
5,469
206
1,569
15,372
6,307
108
5,685
8,740
0
45,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,866
Gold Earned
36,736
229
Minions Killed
170
6
Camps Cleared
7
746,487
Distance Traveled
808,416
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,548
770
58
4
3
288,238
2
W
Ah Puch
11,866
791
95
6
3
267,009
4
W
Arachne
13,322
888
17
1
1
253,169
1
L
Cthulhu
12,331
822
58
4
0
277,675
0
L
Poseidon
11,380
759
72
5
2
231,050
4
L
Medusa
10,155
677
99
7
4
237,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role