Player Matchup

Tiamat
Tiamat
Aether iKato
Tiamat
Level 45
God Stats
0W - 2L
1,301 SR
Queue Stats
48W - 92L
1,259 Elo+
Party 2
Cthulhu
Cthulhu
AetherDFER11
Cthulhu
Level 19
God Stats
0W - 3L
1,143 SR
Queue Stats
25W - 42L
1,266 Elo+
Party 2
Izanami
Izanami
NEWDEL
Izanami
Level 123
God Stats
1W - 3L
1,572 SR
Queue Stats
35W - 25L
1,516 Elo+
Solo
Team Averages
Level 62
1,339 SR
1,347 Elo+

VS

Team Averages
Level 67
1,390 SR
1,329 Elo+
Odin
Odin
WeptScorpion366
Odin
Level 99
God Stats
10W - 8L
1,500 SR
Queue Stats
85W - 96L
1,320 Elo+
Party 1
Zeus
Zeus
XxOvenbakedx
Zeus
Level 45
God Stats
10W - 9L
1,532 SR
Queue Stats
83W - 110L
1,262 Elo+
Solo
Jormungandr
Jormungandr
ďmented
Jormungandr
Level 58
God Stats
6W - 5L
1,139 SR
Queue Stats
157W - 169L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
2 / 3 / 9
10,124
675
8,162
9,049
4,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
AetherDFER11
Cthulhu
15
3 / 4 / 6
10,589
706
8,318
15,634
15,566
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Izanami
NEWDEL
Izanami
15
6 / 6 / 4
10,582
705
10,676
11,938
4,172
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 3
11,349
757
8,399
13,367
7,138
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
1 / 5 / 8
10,200
680
13,163
10,005
2,605
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
ďmented
Jormungandr
17
5 / 4 / 7
11,552
770
7,465
19,681
16,570
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
30
11
Kills
12
13
Deaths
13
19
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
3
9
2.17
L
Cthulhu
AetherDFER11
Cthulhu
3
4
6
1.5
L
Izanami
NEWDEL
Izanami
6
6
4
1.33
W
6
4
3
1.88
W
1
5
8
1
W
Jormungandr
ďmented
Jormungandr
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,156
Damage
29,027
36,621
Taken
43,053
24,649
Mitigated
26,313
5,737
Healing
4,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
8,162
899
424
1,875
9,049
4,911
62
4,717
4,332
17,130
0
L
Cthulhu
AetherDFER11
Cthulhu
8,318
825
85
2,248
15,634
15,566
88
7,863
7,771
24,633
0
L
Izanami
NEWDEL
Izanami
10,676
7,592
420
685
11,938
4,172
200
8,345
3,593
0
44,304
W
8,399
2,738
86
838
13,367
7,138
645
5,407
7,567
0
39,181
W
13,163
1,545
93
762
10,005
2,605
761
4,095
5,688
37,609
0
W
Jormungandr
ďmented
Jormungandr
7,465
2,213
0
2,540
19,681
16,570
718
6,490
12,564
39,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,295
Gold Earned
33,101
146
Minions Killed
162
4
Camps Cleared
9
691,432
Distance Traveled
795,894
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,124
675
18
1
0
209,366
0
L
Cthulhu
10,589
706
36
2
0
255,922
0
L
Izanami
10,582
705
92
6
4
226,144
0
W
Odin
11,349
757
60
4
4
274,864
4
W
Zeus
10,200
680
41
3
4
234,434
0
W
Jormungandr
11,552
770
61
4
1
286,596
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role