Player Matchup

Ymir
Ymir
Dageca
Ymir
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,560 Elo+
Party 2
Danzaburou
Danzaburou
Quørrah
Danzaburou
Level 145
God Stats
2W - 1L
1,569 SR
Queue Stats
12W - 9L
1,593 Elo+
Party 2
Agni
Agni
Varoth
Agni
Level 144
God Stats
1W - 0L
1,525 SR
Queue Stats
16W - 6L
1,859 Elo+
Party 2
Team Averages
Level 131
1,532 SR
1,671 Elo+

VS

Team Averages
Level 125
1,577 SR
1,572 Elo+
Chronos
Chronos
Frankbott
Chronos
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,500 Elo+
Party 1
Hercules
Hercules
Kalamituss
Hercules
Level 124
God Stats
0W - 1L
1,730 SR
Queue Stats
22W - 30L
1,685 Elo+
Solo
Ymir
Ymir
maritos
Ymir
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 38L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dageca
Ymir
15
4 / 1 / 11
11,913
745
7,295
19,349
32,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Quørrah
Danzaburou
17
8 / 0 / 7
12,455
778
21,153
7,868
3,709
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Agni
Varoth
Agni
16
3 / 4 / 10
11,403
713
12,276
9,734
4,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Frankbott
Chronos
16
3 / 3 / 2
10,483
655
16,945
15,041
6,308
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
Kalamituss
Hercules
14
1 / 5 / 1
9,854
616
6,572
15,288
13,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
maritos
Ymir
13
1 / 7 / 3
9,317
582
3,590
16,815
16,236
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
15
Kills
5
5
Deaths
15
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
Dageca
Ymir
4
1
11
9.5
L
Chronos
Frankbott
Chronos
3
3
2
1.33
L
Hercules
Kalamituss
Hercules
1
5
1
0.3
W
Danzaburou
Quørrah
Danzaburou
8
0
7
11.5
W
Agni
Varoth
Agni
3
4
10
2
L
Ymir
maritos
Ymir
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,724
Damage
27,107
36,951
Taken
47,144
40,427
Mitigated
35,673
9,609
Healing
9,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Dageca
Ymir
7,295
1,097
415
3,566
19,349
32,608
15
10,917
7,940
13,070
0
L
Chronos
Frankbott
Chronos
16,945
6,492
0
4,836
15,041
6,308
184
8,742
6,299
61,032
0
L
Hercules
Kalamituss
Hercules
6,572
708
0
3,410
15,288
13,129
0
5,749
9,539
3,745
18,961
W
Danzaburou
Quørrah
Danzaburou
21,153
10,556
0
3,048
7,868
3,709
2,557
3,868
3,898
0
66,585
W
Agni
Varoth
Agni
12,276
618
228
2,352
9,734
4,110
719
7,351
2,295
49,924
0
L
Ymir
maritos
Ymir
3,590
132
297
1,154
16,815
16,236
0
5,478
11,337
14,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,771
Gold Earned
29,654
177
Minions Killed
170
6
Camps Cleared
7
828,357
Distance Traveled
788,310
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,913
745
5
0
1
272,615
8
L
Chronos
10,483
655
97
6
5
270,879
4
L
Hercules
9,854
616
48
3
0
273,129
2
W
Danzaburou
12,455
778
88
6
3
279,095
6
W
Agni
11,403
713
84
5
2
276,647
4
L
Ymir
9,317
582
25
2
2
244,302
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role