Player Matchup

Medusa
Medusa
BOOGIE_MNSTR96
Medusa
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,668 Elo+
Party 1
Kukulkan
Kukulkan
GroguButChunky
Kukulkan
Level 84
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 24L
1,561 Elo+
Party 1
Shiva
Shiva
LettersFromLeto
Shiva
Level 83
God Stats
0W - 2L
1,296 SR
Queue Stats
15W - 20L
1,561 Elo+
Party 1
Team Averages
Level 64
1,432 SR
1,596 Elo+

VS

Team Averages
Level 62
1,454 SR
1,318 Elo+
Thor
Thor
Silvi011
Thor
Level 55
God Stats
48W - 47L
1,610 SR
Queue Stats
49W - 47L
1,489 Elo+
Solo
Cerberus
Cerberus
corruptmoonkey
Cerberus
Level 82
God Stats
3W - 4L
1,440 SR
Queue Stats
115W - 218L
1,232 Elo+
Party 2
Nu Wa
Nu Wa
killervampire7
Nu Wa
Level 49
God Stats
8W - 18L
1,311 SR
Queue Stats
115W - 221L
1,232 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 1
7,564
688
3,789
8,306
2,375
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
12
0 / 6 / 4
7,270
661
9,265
7,919
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 6 / 2
7,124
648
6,806
11,788
11,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
10 / 2 / 3
9,444
859
11,032
9,858
4,953
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
13
3 / 2 / 11
9,078
825
6,343
10,155
12,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

12
2 / 0 / 9
7,932
721
7,021
6,527
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
4
Kills
15
15
Deaths
4
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
Kukulkan
0
6
4
0.33
L
1
6
2
0.33
W
Thor
10
2
3
5.75
W
Cerberus
3
2
11
4.25
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,860
Damage
24,396
28,013
Taken
26,540
15,715
Mitigated
19,220
4,618
Healing
6,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,789
1,733
155
1,350
8,306
2,375
746
4,334
3,596
0
13,957
L
Kukulkan
9,265
294
517
668
7,919
2,199
472
4,400
3,335
48,099
0
L
6,806
434
570
1,358
11,788
11,141
0
4,042
7,364
0
16,052
W
Thor
11,032
1,693
0
2,509
9,858
4,953
378
3,433
6,276
0
29,816
W
Cerberus
6,343
653
0
2,745
10,155
12,210
110
3,810
6,050
19,144
0
W
7,021
2,185
0
1,086
6,527
2,057
570
3,008
3,368
28,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,958
Gold Earned
26,454
143
Minions Killed
124
4
Camps Cleared
5
568,432
Distance Traveled
601,378
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,564
688
26
2
0
193,349
0
L
Kukulkan
7,270
661
90
8
3
185,168
4
L
Shiva
7,124
648
27
2
1
189,915
1
W
Thor
9,444
859
39
4
4
193,095
2
W
Cerberus
9,078
825
42
4
0
207,339
1
W
Nu Wa
7,932
721
43
4
1
200,944
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role