Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
AnishSiv25
Janus
Level 140
God Stats
3W - 6L
1,316 SR
Queue Stats
33W - 38L
1,510 Elo+
Solo
Mercury
Mercury
Mojomorty
Mercury
Level 104
God Stats
4W - 7L
1,650 SR
Queue Stats
21W - 25L
1,414 Elo+
Solo
Charybdis
Charybdis
XxArykiumxX
Charybdis
Level 79
God Stats
0W - 1L
1,516 SR
Queue Stats
2W - 1L
1,690 Elo+
Party 1
Team Averages
Level 117
1,496 SR
1,523 Elo+

VS

Team Averages
Level 110
1,528 SR
1,487 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ItsNaj
Baron Samedi
Level 86
God Stats
31W - 19L
1,714 SR
Queue Stats
228W - 189L
1,547 Elo+
Solo
Loki
Loki
LumberingJak
Loki
Level 97
God Stats
5W - 4L
1,508 SR
Queue Stats
365W - 358L
1,484 Elo+
Solo
Bellona
Bellona
LuzrovRulay25
Bellona
Level 153
God Stats
2W - 2L
1,416 SR
Queue Stats
117W - 113L
1,437 Elo+
Solo
Izanami
Izanami
TinfoilBeanie
Izanami
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 64L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 4 / 0
6,452
430
3,791
11,098
4,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
 
Nemesis
10
1 / 5 / 0
6,374
425
3,031
8,962
3,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
12
2 / 4 / 0
7,401
493
4,027
6,890
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
Mojomorty
Mercury
13
1 / 4 / 0
7,289
486
2,719
11,902
4,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
XxArykiumxX
Charybdis
11
0 / 5 / 0
6,459
431
3,333
8,167
2,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
12
2 / 0 / 10
8,303
554
2,178
8,808
6,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
ItsNaj
Baron Samedi
15
6 / 0 / 6
9,401
627
5,934
8,880
4,322
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
5 / 2 / 9
8,691
579
6,855
8,616
2,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
14
5 / 2 / 6
9,421
628
11,204
12,155
14,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
13
4 / 0 / 8
8,715
581
6,100
4,724
1,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
61
4
Kills
22
22
Deaths
4
0
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
4
0
0
L
Nemesis
 
Nemesis
1
5
0
0.2
W
Kumbhakarna
 
Kumbhakarna
2
0
10
7
L
Janus
2
4
0
0.5
W
Baron Samedi
ItsNaj
Baron Samedi
6
0
6
9
W
5
2
9
4.75
W
Bellona
5
2
6
4
L
Mercury
Mojomorty
Mercury
1
4
0
0.25
W
Izanami
4
0
8
8
L
Charybdis
XxArykiumxX
Charybdis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,901
Damage
32,271
47,019
Taken
43,183
16,294
Mitigated
29,912
13,893
Healing
15,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
3,791
126
2,019
2,149
11,098
4,553
0
1,663
9,363
17,964
0
L
Nemesis
 
Nemesis
3,031
1,093
0
2,739
8,962
3,845
806
32
8,437
0
21,721
W
Kumbhakarna
 
Kumbhakarna
2,178
135
0
1,789
8,808
6,648
0
738
8,070
15,498
5,442
L
Janus
4,027
106
0
1,301
6,890
1,833
0
1,785
5,105
46,631
0
W
Baron Samedi
ItsNaj
Baron Samedi
5,934
663
544
4,389
8,880
4,322
235
2,468
6,412
59,411
0
W
6,855
1,549
0
3,077
8,616
2,828
76
2,068
6,548
0
42,683
W
Bellona
11,204
2,306
0
3,968
12,155
14,662
1,048
1,138
11,017
0
54,274
L
Mercury
Mojomorty
Mercury
2,719
1,218
0
3,699
11,902
4,035
0
2,425
9,377
0
53,113
W
Izanami
6,100
4,360
0
1,616
4,724
1,452
2,840
1,406
3,318
0
46,660
L
Charybdis
XxArykiumxX
Charybdis
3,333
1,291
0
1,986
8,167
2,028
0
1,939
6,152
0
34,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,975
Gold Earned
44,531
337
Minions Killed
422
0
Camps Cleared
0
1,462,498
Distance Traveled
1,541,864
14
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,452
430
1
0
0
310,414
2
L
Nemesis
6,374
425
52
3
0
245,379
3
W
Kumbhakarna
8,303
554
27
2
0
338,932
7
L
Janus
7,401
493
105
7
0
309,774
3
W
Baron Samedi
9,401
627
112
7
0
287,515
2
W
Loki
8,691
579
80
5
0
318,962
8
W
Bellona
9,421
628
95
6
0
276,882
1
L
Mercury
7,289
486
90
6
0
311,845
3
W
Izanami
8,715
581
108
7
0
319,573
15
L
Charybdis
6,459
431
89
6
0
285,086
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role