Player Matchup

Bastet
Bastet
FleshWoundz69
Bastet
Level 76
God Stats
54W - 46L
1,479 SR
Queue Stats
149W - 255L
1,286 Elo+
Party 1
Atlas
Atlas
LORD x OMEGA
Atlas
Level 120
God Stats
2W - 11L
1,063 SR
Queue Stats
128W - 154L
1,332 Elo+
Solo
Zeus
Zeus
hyperlite47
Zeus
Level 28
God Stats
51W - 41L
1,554 SR
Queue Stats
173W - 249L
1,302 Elo+
Party 1
Team Averages
Level 75
1,365 SR
1,307 Elo+

VS

Team Averages
Level 35
1,485 SR
1,341 Elo+
Chang'e
Chang'e
Fabi PT
Chang'e
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 35L
1,392 Elo+
Party 2
Ymir
Ymir
SheLuvTina
Ymir
Level 8
God Stats
15W - 11L
1,575 SR
Queue Stats
40W - 44L
1,392 Elo+
Party 2
Chaac
Chaac
SnowFlowBro96
Chaac
Level 34
God Stats
1W - 2L
1,380 SR
Queue Stats
4W - 11L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 6
7,230
723
6,510
5,683
2,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
0 / 1 / 5
6,601
660
3,716
6,695
5,231
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
8 / 0 / 2
8,429
843
19,727
5,006
1,654
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Fabi PT
Chang'e
9
0 / 6 / 2
5,778
578
2,741
8,464
2,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 1
6,363
636
2,856
13,130
8,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
1 / 1 / 1
5,948
595
3,900
12,819
5,769
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
10
Kills
2
2
Deaths
10
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Fabi PT
Chang'e
0
6
2
0.17
W
2
1
6
5
W
0
1
5
2.5
L
1
3
1
0.5
L
1
1
1
1.5
W
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,953
Damage
9,497
17,384
Taken
34,413
9,487
Mitigated
17,018
2,310
Healing
7,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Fabi PT
Chang'e
2,741
322
811
682
8,464
2,282
0
6,636
1,710
10,329
0
W
6,510
1,255
193
1,065
5,683
2,602
285
1,640
3,915
0
14,136
W
3,716
916
0
0
6,695
5,231
215
1,566
4,953
12,515
0
L
2,856
285
308
936
13,130
8,967
0
7,669
5,270
6,242
0
L
3,900
337
451
4,089
12,819
5,769
0
9,181
3,539
0
15,182
W
19,727
1,751
334
718
5,006
1,654
1,013
2,153
2,741
44,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,260
Gold Earned
18,089
93
Minions Killed
62
3
Camps Cleared
2
580,202
Distance Traveled
487,284
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,778
578
29
3
0
134,989
0
W
Bastet
7,230
723
19
2
0
222,909
1
W
Atlas
6,601
660
14
1
1
187,612
1
L
Ymir
6,363
636
14
1
1
156,918
0
L
Chaac
5,948
595
19
2
1
195,377
4
W
Zeus
8,429
843
60
6
2
169,681
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role