Player Matchup

Neith
Neith
Gold I
 
Neith
Gold I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold III
 
Sol
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold V
ChrysGordo
Bellona
Gold V
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 119L
1,356 MMR
Solo
Thoth
Thoth
Platinum IV
JustStryker
Thoth
Platinum IV
Level 160
God Stats
12W - 9L
1,780 SR
Queue Stats
162W - 149L
1,748 MMR
Solo
Atlas
Atlas
Gold IV
MC1R
Atlas
Gold IV
Level 146
God Stats
15W - 6L
1,607 SR
Queue Stats
33W - 35L
1,379 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 153
1,578 SR
1,497 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 148
1,611 SR
1,555 MMR
Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold IV
 
Poseidon
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Platinum II
KillerOrDie
Mercury
Platinum II
Level 155
God Stats
8W - 11L
1,666 SR
Queue Stats
208W - 217L
1,898 MMR
Party 2
Persephone
Persephone
Platinum V
Paradisus
Persephone
Platinum V
Level 160
God Stats
3W - 2L
1,792 SR
Queue Stats
312W - 302L
1,754 MMR
Party 2
Horus
Horus
Silver II
WarZaca
Horus
Silver II
Level 124
God Stats
97W - 87L
1,599 SR
Queue Stats
642W - 663L
1,125 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
5 / 1 / 8
10,023
590
11,937
8,998
3,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
 
Sol
16
1 / 2 / 6
9,502
559
7,849
12,321
2,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
ChrysGordo
Bellona
16
5 / 1 / 4
9,844
579
9,030
14,406
12,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
8 / 2 / 5
10,603
624
13,131
9,011
2,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
MC1R
Atlas
15
4 / 2 / 8
9,416
554
6,325
13,492
10,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
AgniBastetShiva

VS

Bans
ChaacSetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
5 / 5 / 0
10,154
597
11,628
13,236
4,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Poseidon
 
Poseidon
15
0 / 5 / 1
9,027
531
8,237
12,782
4,578
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
KillerOrDie
Mercury
16
2 / 5 / 1
9,201
541
3,135
13,563
3,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Persephone
Paradisus
Persephone
15
1 / 4 / 1
9,704
571
5,712
8,952
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
WarZaca
Horus
12
0 / 4 / 5
7,687
452
6,680
17,485
8,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
23
Kills
8
8
Deaths
23
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
8
9
W
Sol
 
Sol
1
2
6
2
L
Medusa
 
Medusa
5
5
0
1
L
Poseidon
 
Poseidon
0
5
1
0.1
W
Bellona
ChrysGordo
Bellona
5
1
4
7
W
8
2
5
5.25
L
Mercury
KillerOrDie
Mercury
2
5
1
0.5
W
Atlas
MC1R
Atlas
4
2
8
4
L
Persephone
Paradisus
Persephone
1
4
1
0.38
L
Horus
WarZaca
Horus
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,272
Damage
35,392
58,228
Taken
66,018
31,547
Mitigated
23,796
17,772
Healing
14,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,937
3,590
0
3,581
8,998
3,711
0
1,722
7,276
0
72,310
W
Sol
 
Sol
7,849
3,677
0
9,483
12,321
2,513
1,170
886
11,435
72,799
0
L
Medusa
 
Medusa
11,628
4,582
0
3,843
13,236
4,297
629
7,224
5,862
0
83,900
L
Poseidon
 
Poseidon
8,237
1,330
0
3,235
12,782
4,578
486
1,827
10,903
68,167
0
W
Bellona
ChrysGordo
Bellona
9,030
2,106
0
2,062
14,406
12,203
584
5,573
8,833
0
65,328
W
13,131
149
0
979
9,011
2,791
0
3,880
5,131
75,398
0
L
Mercury
KillerOrDie
Mercury
3,135
1,491
0
619
13,563
3,984
0
6,393
6,904
0
57,969
W
Atlas
MC1R
Atlas
6,325
1,602
0
1,667
13,492
10,329
0
2,014
11,478
24,514
0
L
Persephone
Paradisus
Persephone
5,712
324
0
1,127
8,952
2,421
0
5,500
3,130
67,006
0
L
Horus
WarZaca
Horus
6,680
1,683
1,118
4,898
17,485
8,516
427
5,555
11,914
0
22,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,388
Gold Earned
45,773
517
Minions Killed
570
0
Camps Cleared
0
1,761,108
Distance Traveled
1,710,421
32
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,023
590
109
6
0
361,096
3
W
Sol
9,502
559
121
7
0
320,746
5
L
Medusa
10,154
597
142
8
0
319,898
4
L
Poseidon
9,027
531
134
8
0
324,738
5
W
Bellona
9,844
579
123
7
0
372,887
9
W
Thoth
10,603
624
135
8
0
336,784
5
L
Mercury
9,201
541
110
6
0
382,134
7
W
Atlas
9,416
554
29
2
0
369,595
10
L
Persephone
9,704
571
141
8
0
337,682
7
L
Horus
7,687
452
43
3
0
345,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role