Player Matchup

Nemesis
Nemesis
GlizzyBunzz
Nemesis
Level 160
God Stats
1W - 1L
1,721 SR
Queue Stats
274W - 254L
1,610 Elo+
Solo
Horus
Horus
Onjah10
Horus
Level 129
God Stats
0W - 2L
1,320 SR
Queue Stats
57W - 64L
1,560 Elo+
Party 2
Anubis
Anubis
PhrogTheJam
Anubis
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 103L
1,608 Elo+
Solo
Tyr
Tyr
Pillscosby69
Tyr
Level 115
God Stats
6W - 4L
1,315 SR
Queue Stats
624W - 628L
1,655 Elo+
Solo
Chronos
Chronos
iimPollito
Chronos
Level 111
God Stats
1W - 3L
1,229 SR
Queue Stats
58W - 57L
1,581 Elo+
Party 2
Team Averages
Level 126
1,417 SR
1,603 Elo+

VS

Team Averages
Level 126
1,428 SR
1,579 Elo+
Raijin
Raijin
COVIDISALIE
Raijin
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
313W - 298L
1,647 Elo+
Solo
Bakasura
Bakasura
Omarex777
Bakasura
Level 160
God Stats
2W - 0L
1,829 SR
Queue Stats
151W - 158L
1,629 Elo+
Solo
Ne Zha
Ne Zha
RichHomieJuan97
Ne Zha
Level 160
God Stats
3W - 5L
1,179 SR
Queue Stats
367W - 365L
1,578 Elo+
Solo
Heimdallr
Heimdallr
TsukuForYomiBuff
Heimdallr
Level 68
God Stats
1W - 4L
1,133 SR
Queue Stats
26W - 24L
1,457 Elo+
Party 1
Atlas
Atlas
darookiecookie
Atlas
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
264W - 210L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GlizzyBunzz
Nemesis
16
5 / 0 / 2
9,566
531
6,792
9,420
3,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Onjah10
Horus
12
4 / 4 / 6
8,563
476
5,563
15,103
13,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
17
5 / 3 / 2
10,067
559
7,315
9,992
4,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
1 / 4 / 1
10,078
560
9,769
16,837
10,623
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
iimPollito
Chronos
15
3 / 3 / 5
9,799
544
14,839
17,354
5,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
17
5 / 3 / 5
10,701
595
11,721
9,596
3,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
Omarex777
Bakasura
19
5 / 2 / 2
11,142
619
13,463
18,173
8,808
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
1 / 4 / 7
9,070
504
6,690
11,346
4,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
14
1 / 5 / 3
8,570
476
6,167
11,130
3,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 4 / 6
8,687
483
8,082
16,970
17,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
37
18
Kills
14
14
Deaths
18
16
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Raijin
5
3
5
2.5
L
Nemesis
GlizzyBunzz
Nemesis
5
0
2
6
W
Bakasura
Omarex777
Bakasura
5
2
2
3
L
Horus
Onjah10
Horus
4
4
6
1.75
L
Anubis
5
3
2
2
L
1
4
1
0.38
W
1
4
7
1.13
W
Heimdallr
1
5
3
0.5
W
2
4
6
1.25
L
Chronos
iimPollito
Chronos
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,278
Damage
46,123
68,706
Taken
67,215
38,267
Mitigated
36,838
25,743
Healing
19,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
11,721
1,404
535
1,704
9,596
3,119
853
3,917
5,679
78,127
0
L
Nemesis
GlizzyBunzz
Nemesis
6,792
2,235
0
4,563
9,420
3,304
0
2,014
7,056
0
65,446
W
Bakasura
Omarex777
Bakasura
13,463
8,937
0
10,797
18,173
8,808
612
1,942
16,231
0
70,161
L
Horus
Onjah10
Horus
5,563
2,501
862
2,866
15,103
13,866
0
5,490
8,351
0
20,203
L
Anubis
7,315
368
0
4,591
9,992
4,728
530
3,960
6,032
78,617
0
L
9,769
1,169
0
5,644
16,837
10,623
0
2,417
12,178
0
79,934
W
6,690
636
0
1,399
11,346
4,200
0
3,312
8,034
0
65,804
W
Heimdallr
6,167
3,536
0
2,700
11,130
3,634
625
6,760
4,370
0
48,937
W
8,082
2,902
0
1,874
16,970
17,077
416
6,223
10,747
22,385
2,398
L
Chronos
iimPollito
Chronos
14,839
6,871
0
7,217
17,354
5,746
538
5,551
11,663
78,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,073
Gold Earned
48,170
581
Minions Killed
550
0
Camps Cleared
0
1,831,311
Distance Traveled
1,797,128
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,701
595
148
8
0
326,119
6
L
Nemesis
9,566
531
113
6
0
415,284
3
W
Bakasura
11,142
619
177
10
0
435,700
1
L
Horus
8,563
476
32
2
0
364,941
1
L
Anubis
10,067
559
150
8
0
339,365
2
L
Tyr
10,078
560
164
9
0
364,343
3
W
Ne Zha
9,070
504
101
6
0
368,829
8
W
Heimdallr
8,570
476
106
6
0
330,206
1
W
Atlas
8,687
483
18
1
0
336,274
1
L
Chronos
9,799
544
122
7
0
347,378
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role