Player Matchup

Neith
Neith
 
Neith
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
HomeJarl
King Arthur
Level 159
God Stats
2W - 3L
1,691 SR
Queue Stats
158W - 139L
1,728 Elo+
Party 1
Sol
Sol
MasterOfTradez
Sol
Level 122
God Stats
1W - 0L
1,346 SR
Queue Stats
19W - 11L
1,531 Elo+
Party 1
Chang'e
Chang'e
Styx Cobra
Chang'e
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
189W - 197L
1,457 Elo+
Solo
Zhong Kui
Zhong Kui
leopa6
Zhong Kui
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,579 Elo+
Party 3
Team Averages
Level 107
1,507 SR
1,559 Elo+

VS

Team Averages
Level 101
1,509 SR
1,493 Elo+
Morgan Le Fay
Morgan Le Fay
AshMFNKetchum
Morgan Le Fay
Level 129
God Stats
2W - 2L
1,622 SR
Queue Stats
66W - 58L
1,553 Elo+
Solo
Ymir
Ymir
ImAnIdiot
Ymir
Level 108
God Stats
1W - 4L
1,484 SR
Queue Stats
107W - 101L
1,514 Elo+
Party 4
Charybdis
Charybdis
L13-prokiba1
Charybdis
Level 107
God Stats
3W - 6L
1,441 SR
Queue Stats
294W - 295L
1,501 Elo+
Party 2
Cthulhu
Cthulhu
L8-GeroKing
Cthulhu
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 35L
1,444 Elo+
Party 2
Guan Yu
Guan Yu
OvenBakedJuice
Guan Yu
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 61L
1,455 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
8 / 2 / 11
12,891
859
26,399
12,938
5,185
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
HomeJarl
King Arthur
20
8 / 5 / 11
12,953
864
18,387
28,580
18,613
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 4 / 16
12,759
851
17,463
18,245
6,526
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Styx Cobra
Chang'e
15
2 / 6 / 8
9,706
647
9,262
16,065
4,598
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
leopa6
Zhong Kui
15
1 / 11 / 7
9,860
657
7,688
14,846
7,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AshMFNKetchum
Morgan Le Fay
19
4 / 4 / 20
11,951
797
20,250
17,095
10,205
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
19
9 / 4 / 18
11,919
795
15,969
18,690
19,800
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
L13-prokiba1
Charybdis
17
2 / 6 / 16
10,786
719
14,014
15,454
6,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
L8-GeroKing
Cthulhu
19
8 / 4 / 17
11,989
799
18,009
23,503
28,545
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 6 / 12
10,271
685
8,368
16,860
16,750
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
111
24
Kills
28
28
Deaths
24
53
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
2
11
6.75
L
Morgan Le Fay
AshMFNKetchum
Morgan Le Fay
4
4
20
3.5
W
King Arthur
HomeJarl
King Arthur
8
5
11
2.7
L
Ymir
9
4
18
4.5
L
Charybdis
L13-prokiba1
Charybdis
2
6
16
1.67
L
Cthulhu
L8-GeroKing
Cthulhu
8
4
17
4.13
W
5
4
16
3.25
L
5
6
12
1.83
W
Chang'e
Styx Cobra
Chang'e
2
6
8
1
W
Zhong Kui
leopa6
Zhong Kui
1
11
7
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,199
Damage
76,610
90,674
Taken
91,602
42,329
Mitigated
81,606
34,788
Healing
30,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
26,399
7,396
2,343
3,618
12,938
5,185
1,760
8,795
4,143
0
57,843
L
Morgan Le Fay
AshMFNKetchum
Morgan Le Fay
20,250
3,177
3,713
2,430
17,095
10,205
1,439
4,440
12,655
37,999
0
W
King Arthur
HomeJarl
King Arthur
18,387
1,498
1,141
8,476
28,580
18,613
257
15,980
12,600
0
33,065
L
Ymir
15,969
2,849
2,998
1,583
18,690
19,800
255
6,376
12,314
22,829
0
L
Charybdis
L13-prokiba1
Charybdis
14,014
4,507
2,412
2,098
15,454
6,306
2,638
5,451
10,003
0
39,845
L
Cthulhu
L8-GeroKing
Cthulhu
18,009
493
3,298
3,972
23,503
28,545
66
9,098
14,405
35,830
0
W
17,463
4,589
1,233
5,731
18,245
6,526
3,217
12,258
5,987
35,551
0
L
8,368
668
4,590
3,787
16,860
16,750
287
9,048
7,812
0
13,307
W
Chang'e
Styx Cobra
Chang'e
9,262
1,455
6,622
4,730
16,065
4,598
690
8,685
7,380
17,443
0
W
Zhong Kui
leopa6
Zhong Kui
7,688
847
184
710
14,846
7,407
0
8,510
6,336
16,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,169
Gold Earned
56,916
163
Minions Killed
157
0
Camps Cleared
0
1,240,102
Distance Traveled
1,249,280
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,891
859
64
4
0
236,481
3
L
Morgan Le Fay
11,951
797
42
3
0
250,445
1
W
King Arthur
12,953
864
27
2
0
297,966
4
L
Ymir
11,919
795
19
1
0
251,088
1
L
Charybdis
10,786
719
59
4
0
211,363
2
L
Cthulhu
11,989
799
31
2
0
294,352
0
W
Sol
12,759
851
51
3
0
285,012
3
L
Guan Yu
10,271
685
6
0
0
242,032
5
W
Chang'e
9,706
647
6
0
0
214,203
0
W
Zhong Kui
9,860
657
15
1
0
206,440
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role