Player Matchup

Arachne
Arachne
Platinum II
 
Arachne
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Platinum II
 
Skadi
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chang'e
Chang'e
Diamond V
GPsycho xII
Chang'e
Diamond V
Level 147
God Stats
6W - 1L
1,561 SR
Queue Stats
112W - 90L
2,135 MMR
Party 2
Bellona
Bellona
Platinum II
QuietFawn949198
Bellona
Platinum II
Level 134
God Stats
20W - 9L
1,651 SR
Queue Stats
406W - 387L
1,828 MMR
Solo
Ymir
Ymir
Platinum IV
WhinnieTheGoo
Ymir
Platinum IV
Level 154
God Stats
2W - 1L
1,580 SR
Queue Stats
303W - 287L
1,831 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 150
1,558 SR
1,759 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 150
1,489 SR
1,911 MMR
Odin
Odin
Platinum V
JK oTiTTEN
Odin
Platinum V
Level 128
God Stats
1W - 3L
1,432 SR
Queue Stats
79W - 73L
1,794 MMR
Solo
Izanami
Izanami
Platinum II
PPV JAYN1CE 10
Izanami
Platinum II
Level 158
God Stats
70W - 52L
1,672 SR
Queue Stats
258W - 255L
1,856 MMR
Solo
Zeus
Zeus
Platinum I
ParzivalSword
Zeus
Platinum I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 186L
2,062 MMR
Party 1
Mercury
Mercury
Platinum II
Voltzarcher
Mercury
Platinum II
Level 144
God Stats
13W - 10L
1,560 SR
Queue Stats
238W - 227L
1,970 MMR
Party 1
Sobek
Sobek
Platinum II
kanito19
Sobek
Platinum II
Level 160
God Stats
3W - 7L
1,279 SR
Queue Stats
146W - 142L
1,871 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
7 / 1 / 2
7,147
650
5,468
7,590
3,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
 
Skadi
12
3 / 0 / 4
6,706
610
6,758
6,877
1,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Chang'e
GPsycho xII
Chang'e
12
1 / 1 / 2
6,603
600
3,498
4,593
1,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 1 / 2
6,371
579
5,810
5,973
4,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 1 / 3
6,336
576
1,483
6,792
2,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
AtlasLokiBastet

VS

Bans
ThothGilgameshCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,511
501
3,327
7,782
5,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
1 / 4 / 0
6,045
550
5,941
7,049
1,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 0
6,522
593
4,313
2,859
1,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Voltzarcher
Mercury
9
0 / 4 / 3
5,628
512
2,626
7,461
2,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
kanito19
Sobek
7
0 / 3 / 1
4,943
449
3,487
10,288
5,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
13
Kills
4
4
Deaths
13
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
1
2
8
W
Skadi
 
Skadi
3
0
4
5
W
Chang'e
GPsycho xII
Chang'e
1
1
2
2
L
1
1
0
1
L
1
4
0
0.25
L
2
1
0
2
W
0
1
2
1
L
Mercury
Voltzarcher
Mercury
0
4
3
0.38
W
2
1
3
3.5
L
Sobek
kanito19
Sobek
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,017
Damage
19,694
31,825
Taken
35,439
12,975
Mitigated
16,813
15,135
Healing
8,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,468
2,856
0
3,994
7,590
3,625
0
1,985
5,605
0
39,225
W
Skadi
 
Skadi
6,758
3,369
0
1,800
6,877
1,215
808
569
6,308
0
41,224
W
Chang'e
GPsycho xII
Chang'e
3,498
541
729
2,497
4,593
1,327
0
2,328
2,265
41,044
0
L
3,327
706
0
2,261
7,782
5,892
0
0
7,782
0
24,505
L
5,941
4,005
0
1,170
7,049
1,795
0
550
6,499
0
45,945
L
4,313
647
0
140
2,859
1,594
0
230
2,629
41,197
0
W
5,810
2,365
0
2,793
5,973
4,602
0
353
5,620
0
33,284
L
Mercury
Voltzarcher
Mercury
2,626
922
0
2,394
7,461
2,137
0
1,025
6,436
0
27,876
W
1,483
370
1,578
1,744
6,792
2,206
0
2,565
3,363
15,627
3,149
L
Sobek
kanito19
Sobek
3,487
226
0
3,032
10,288
5,395
0
3,015
7,273
11,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,163
Gold Earned
28,649
349
Minions Killed
332
0
Camps Cleared
0
1,154,142
Distance Traveled
1,093,125
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,147
650
77
7
0
265,887
2
W
Skadi
6,706
610
84
8
0
214,034
1
W
Chang'e
6,603
600
95
9
0
225,909
5
L
Odin
5,511
501
58
5
0
219,029
4
L
Izanami
6,045
550
92
8
0
179,260
3
L
Zeus
6,522
593
106
10
0
205,985
4
W
Bellona
6,371
579
63
6
0
229,089
3
L
Mercury
5,628
512
70
6
0
260,547
2
W
Ymir
6,336
576
30
3
0
219,223
4
L
Sobek
4,943
449
6
1
0
228,304
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role