Player Matchup

Cerberus
Cerberus
Lumeriem
Cerberus
Level 28
God Stats
1W - 7L
1,198 SR
Queue Stats
42W - 43L
1,455 Elo+
Party 2
Persephone
Persephone
Serilder
Persephone
Level 45
God Stats
5W - 2L
1,717 SR
Queue Stats
47W - 52L
1,409 Elo+
Party 2
Serqet
Serqet
TheyCallMeFat762
Serqet
Level 160
God Stats
1W - 1L
1,773 SR
Queue Stats
91W - 87L
1,498 Elo+
Solo
Hou Yi
Hou Yi
babl00
Hou Yi
Level 29
God Stats
5W - 12L
1,285 SR
Queue Stats
24W - 31L
1,398 Elo+
Party 2
Scylla
Scylla
wardadoo
Scylla
Level 48
God Stats
15W - 20L
1,392 SR
Queue Stats
396W - 455L
1,407 Elo+
Solo
Team Averages
Level 62
1,473 SR
1,433 Elo+

VS

Team Averages
Level 138
1,444 SR
1,397 Elo+
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
DarcKnite09
Horus
Level 106
God Stats
5W - 6L
1,258 SR
Queue Stats
127W - 162L
1,360 Elo+
Party 1
Fenrir
Fenrir
Difonia
Fenrir
Level 133
God Stats
1W - 0L
1,127 SR
Queue Stats
20W - 20L
1,195 Elo+
Solo
Ares
Ares
REEM3488
Ares
Level 159
God Stats
5W - 0L
1,691 SR
Queue Stats
128W - 145L
1,453 Elo+
Party 1
Ah Puch
Ah Puch
zomdugga22
Ah Puch
Level 131
God Stats
8W - 8L
1,644 SR
Queue Stats
99W - 125L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Lumeriem
Cerberus
14
0 / 6 / 3
8,969
641
5,671
22,135
20,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
Serilder
Persephone
17
2 / 5 / 3
10,463
747
15,763
9,507
3,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 2 / 0
9,300
664
4,664
14,418
17,606
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
babl00
Hou Yi
15
1 / 7 / 0
9,000
643
8,603
14,663
6,230
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
wardadoo
Scylla
12
1 / 1 / 0
8,032
574
2,057
1,963
571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
4 / 0 / 7
11,345
810
14,481
9,107
3,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
2 / 2 / 10
10,342
739
8,604
13,163
15,278
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
Difonia
Fenrir
16
3 / 2 / 6
10,126
723
5,259
12,708
6,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ares
18
8 / 1 / 8
11,453
818
12,703
14,395
17,915
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Puch
zomdugga22
Ah Puch
18
4 / 1 / 7
10,712
765
11,086
9,204
4,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
59
6
Kills
21
21
Deaths
6
6
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
7
7.5
W
2
2
10
3.5
W
Fenrir
Difonia
Fenrir
3
2
6
3
L
Cerberus
Lumeriem
Cerberus
0
6
3
0.25
W
Ares
8
1
8
12
L
Persephone
Serilder
Persephone
2
5
3
0.7
L
2
2
0
1
L
Hou Yi
babl00
Hou Yi
1
7
0
0.14
L
Scylla
wardadoo
Scylla
1
1
0
1
W
Ah Puch
zomdugga22
Ah Puch
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,758
Damage
52,133
62,686
Taken
58,577
49,076
Mitigated
47,829
6,779
Healing
20,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,481
5,022
0
4,024
9,107
3,372
3,771
1,788
7,223
61,417
0
W
8,604
3,750
2,293
4,808
13,163
15,278
234
5,497
7,234
27
21,960
W
Fenrir
Difonia
Fenrir
5,259
1,186
0
3,482
12,708
6,913
1,438
7,430
4,501
0
18,678
L
Cerberus
Lumeriem
Cerberus
5,671
366
236
3,626
22,135
20,982
0
13,110
8,521
18,894
0
W
Ares
12,703
678
930
3,118
14,395
17,915
270
4,788
8,655
23,240
0
L
Persephone
Serilder
Persephone
15,763
699
0
793
9,507
3,687
0
7,105
2,272
42,835
0
L
4,664
417
0
750
14,418
17,606
0
6,648
7,277
0
26,459
L
Hou Yi
babl00
Hou Yi
8,603
3,630
0
1,034
14,663
6,230
0
9,656
4,748
0
26,848
L
Scylla
wardadoo
Scylla
2,057
140
0
340
1,963
571
0
1,100
809
5,855
0
W
Ah Puch
zomdugga22
Ah Puch
11,086
624
0
2,161
9,204
4,351
1,211
2,992
6,090
59,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,764
Gold Earned
53,978
191
Minions Killed
256
0
Camps Cleared
0
1,093,841
Distance Traveled
1,527,253
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,345
810
96
7
0
273,731
0
W
Horus
10,342
739
37
3
0
292,894
0
W
Fenrir
10,126
723
22
2
0
316,970
0
L
Cerberus
8,969
641
27
2
0
259,747
3
W
Ares
11,453
818
16
1
0
329,826
2
L
Persephone
10,463
747
86
6
0
251,428
0
L
Serqet
9,300
664
45
3
0
279,698
0
L
Hou Yi
9,000
643
27
2
0
237,179
0
L
Scylla
8,032
574
6
0
0
65,789
1
W
Ah Puch
10,712
765
85
6
0
313,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role