Player Matchup

Hel
Hel
InfamousJesse
Hel
Level 160
God Stats
20W - 1L
2,070 SR
Queue Stats
1,053W - 53L
2,264 Elo+
Party 2
Jormungandr
Jormungandr
InfamousLizzy
Jormungandr
Level 144
God Stats
9W - 2L
1,910 SR
Queue Stats
521W - 27L
2,296 Elo+
Party 2
Ne Zha
Ne Zha
PepperUrCheese
Ne Zha
Level 143
God Stats
14W - 5L
1,573 SR
Queue Stats
219W - 124L
1,850 Elo+
Party 2
Team Averages
Level 149
1,851 SR
2,137 Elo+

VS

Team Averages
Level 43
1,500 SR
1,494 Elo+
Mercury
Mercury
ShadoRez
Mercury
Level 18
God Stats
0W - 5L
1,500 SR
Queue Stats
48W - 49L
1,606 Elo+
Party 1
Ares
Ares
cielhot
Ares
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 5L
1,237 Elo+
Party 1
Bacchus
Bacchus
lXXDARKWOLFXXl
Bacchus
Level 109
God Stats
10W - 18L
1,500 SR
Queue Stats
56W - 64L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 0 / 7
8,370
1,046
9,592
7,092
5,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
InfamousLizzy
Jormungandr
12
2 / 0 / 15
7,917
990
9,042
9,579
10,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
5 / 2 / 9
7,816
977
5,946
9,665
5,410
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ShadoRez
Mercury
8
0 / 7 / 2
5,440
680
2,790
10,078
3,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
cielhot
Ares
7
0 / 5 / 0
5,425
678
2,388
8,469
6,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 5 / 0
6,384
798
4,388
13,438
13,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
4
17
Kills
2
2
Deaths
17
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
10
0
7
13.5
W
Jormungandr
InfamousLizzy
Jormungandr
2
0
15
9.5
W
5
2
9
4.75
L
Mercury
ShadoRez
Mercury
0
7
2
0.14
L
Ares
cielhot
Ares
0
5
0
0
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,580
Damage
9,566
26,336
Taken
31,985
20,873
Mitigated
23,082
12,576
Healing
3,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,592
1,137
3,069
3,563
7,092
5,230
1,026
2,836
4,156
26,127
0
W
Jormungandr
InfamousLizzy
Jormungandr
9,042
2,401
307
3,174
9,579
10,233
343
2,375
7,204
19,137
0
W
5,946
2,313
576
1,887
9,665
5,410
429
2,008
7,425
0
23,483
L
Mercury
ShadoRez
Mercury
2,790
1,637
203
379
10,078
3,129
0
6,120
3,672
0
12,237
L
Ares
cielhot
Ares
2,388
161
212
583
8,469
6,917
0
4,286
3,989
5,761
0
L
4,388
330
0
1,948
13,438
13,036
0
7,774
5,418
10,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,103
Gold Earned
17,249
95
Minions Killed
31
6
Camps Cleared
1
516,050
Distance Traveled
379,275
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,370
1,046
48
6
3
177,178
2
W
Jormungandr
7,917
990
27
3
0
172,546
1
W
Ne Zha
7,816
977
20
3
3
166,326
1
L
Mercury
5,440
680
17
2
0
150,033
1
L
Ares
5,425
678
9
1
0
82,358
3
L
Bacchus
6,384
798
5
1
1
146,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role