Player Matchup

Nemesis
Nemesis
BellaDoesStuffYT
Nemesis
Level 136
God Stats
65W - 69L
1,552 SR
Queue Stats
415W - 527L
1,503 Elo+
Party 2
Bacchus
Bacchus
Compensationx
Bacchus
Level 54
God Stats
7W - 4L
1,602 SR
Queue Stats
99W - 105L
1,540 Elo+
Party 2
Sol
Sol
Elgost Faust
Sol
Level 69
God Stats
4W - 2L
1,500 SR
Queue Stats
38W - 43L
1,535 Elo+
Party 2
King Arthur
King Arthur
Kiwis Reflex
King Arthur
Level 45
God Stats
6W - 2L
1,500 SR
Queue Stats
63W - 86L
1,282 Elo+
Party 2
Scylla
Scylla
zainer03
Scylla
Level 86
God Stats
27W - 26L
1,456 SR
Queue Stats
262W - 296L
1,392 Elo+
Party 2
Team Averages
Level 78
1,522 SR
1,450 Elo+

VS

Team Averages
Level 41
1,500 SR
1,499 Elo+
Danzaburou
Danzaburou
BabyObliterator1
Danzaburou
Level 3
God Stats
2W - 3L
1,427 SR
Queue Stats
3W - 4L
1,660 Elo+
Party 1
Zhong Kui
Zhong Kui
BtH BigDog
Zhong Kui
Level 40
God Stats
3W - 2L
1,517 SR
Queue Stats
57W - 92L
1,371 Elo+
Party 3
Odin
Odin
SlaughterBoy
Odin
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 254L
1,439 Elo+
Party 3
Anubis
Anubis
iamxmoose
Anubis
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 42L
1,670 Elo+
Party 1
Mulan
Mulan
jokr13
Mulan
Level 40
God Stats
4W - 5L
1,558 SR
Queue Stats
15W - 27L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 9
10,484
552
10,677
12,123
6,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
16
3 / 2 / 17
10,667
561
9,645
15,588
18,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
7 / 4 / 2
11,289
594
14,431
12,226
3,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
Kiwis Reflex
King Arthur
16
4 / 0 / 4
10,015
527
9,662
24,299
20,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
zainer03
Scylla
18
9 / 0 / 3
11,090
584
12,135
5,873
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BabyObliterator1
Danzaburou
15
1 / 10 / 3
8,911
469
3,861
14,729
4,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
BtH BigDog
Zhong Kui
10
0 / 6 / 1
7,064
372
8,303
12,664
5,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 1 / 2
8,575
451
5,345
14,065
13,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
iamxmoose
Anubis
14
2 / 6 / 1
8,735
460
11,252
15,526
6,475
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mulan
jokr13
Mulan
14
0 / 5 / 0
8,610
453
8,267
15,818
9,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
12
28
Kills
5
6
Deaths
28
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BabyObliterator1
Danzaburou
1
10
3
0.25
W
5
0
9
9.5
L
Zhong Kui
BtH BigDog
Zhong Kui
0
6
1
0.08
W
Bacchus
3
2
17
5.75
W
7
4
2
2
W
King Arthur
Kiwis Reflex
King Arthur
4
0
4
6
L
2
1
2
3
L
Anubis
iamxmoose
Anubis
2
6
1
0.42
L
Mulan
jokr13
Mulan
0
5
0
0
W
Scylla
zainer03
Scylla
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,550
Damage
37,028
70,109
Taken
72,802
50,981
Mitigated
39,554
26,008
Healing
17,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BabyObliterator1
Danzaburou
3,861
921
54
1,763
14,729
4,250
1,162
10,396
4,333
0
43,249
W
10,677
3,627
0
4,968
12,123
6,038
1,270
3,370
8,720
0
76,955
L
Zhong Kui
BtH BigDog
Zhong Kui
8,303
433
0
1,228
12,664
5,043
0
3,402
9,262
37,214
0
W
Bacchus
9,645
1,598
224
3,357
15,588
18,814
538
3,590
11,927
32,278
0
W
14,431
3,424
0
6,210
12,226
3,798
1,872
3,113
9,113
86,332
0
W
King Arthur
Kiwis Reflex
King Arthur
9,662
1,586
0
9,999
24,299
20,248
290
5,621
17,964
0
49,386
L
5,345
902
381
3,524
14,065
13,992
0
8,395
5,670
0
36,297
L
Anubis
iamxmoose
Anubis
11,252
352
96
5,948
15,526
6,475
962
10,559
4,967
55,324
1,096
L
Mulan
jokr13
Mulan
8,267
877
0
4,457
15,818
9,794
0
3,626
12,192
13
48,188
W
Scylla
zainer03
Scylla
12,135
893
0
1,250
5,873
2,083
1,186
3,729
2,144
79,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,545
Gold Earned
41,895
517
Minions Killed
435
0
Camps Cleared
0
1,905,300
Distance Traveled
1,641,495
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,911
469
102
5
0
337,250
1
W
Nemesis
10,484
552
114
6
0
451,583
1
L
Zhong Kui
7,064
372
57
3
0
327,864
0
W
Bacchus
10,667
561
29
2
0
399,910
6
W
Sol
11,289
594
153
8
0
338,413
2
W
King Arthur
10,015
527
84
4
0
343,738
1
L
Odin
8,575
451
67
4
0
348,188
2
L
Anubis
8,735
460
93
5
0
294,793
4
L
Mulan
8,610
453
116
6
0
333,400
2
W
Scylla
11,090
584
137
7
0
371,656
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role