Player Matchup

Danzaburou
Danzaburou
KillBillyMays
Danzaburou
Level 83
God Stats
1W - 2L
1,376 SR
Queue Stats
36W - 25L
1,610 Elo+
Party 1
Janus
Janus
PHX SeanWhile
Janus
Level 109
God Stats
2W - 3L
1,514 SR
Queue Stats
130W - 98L
1,567 Elo+
Party 1
Fenrir
Fenrir
Theonlylegendx
Fenrir
Level 125
God Stats
3W - 1L
1,571 SR
Queue Stats
69W - 39L
1,640 Elo+
Party 1
Team Averages
Level 106
1,487 SR
1,606 Elo+

VS

Team Averages
Level 116
1,489 SR
1,543 Elo+
Hera
Hera
AF-Threads_Com
Hera
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 48L
1,504 Elo+
Solo
Guan Yu
Guan Yu
NihilusTheDon
Guan Yu
Level 105
God Stats
3W - 1L
1,285 SR
Queue Stats
15W - 15L
1,539 Elo+
Party 2
Cernunnos
Cernunnos
Thuggin Noise
Cernunnos
Level 141
God Stats
1W - 0L
1,684 SR
Queue Stats
15W - 12L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KillBillyMays
Danzaburou
16
6 / 4 / 11
12,369
773
15,813
14,311
4,330
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
11 / 6 / 10
12,959
810
14,567
15,146
3,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
8 / 9 / 12
11,506
719
11,633
20,670
12,322
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 11 / 8
10,649
666
9,760
15,337
4,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
18
11 / 5 / 5
14,523
908
15,664
17,177
16,914
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
Thuggin Noise
Cernunnos
16
6 / 9 / 6
12,636
790
14,524
15,291
4,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
38
25
Kills
19
19
Deaths
25
33
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
11
8
0.55
L
Danzaburou
KillBillyMays
Danzaburou
6
4
11
2.88
W
Guan Yu
11
5
5
2.7
L
11
6
10
2.67
L
8
9
12
1.56
W
Cernunnos
Thuggin Noise
Cernunnos
6
9
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,013
Damage
39,948
50,127
Taken
47,805
20,394
Mitigated
26,569
7,810
Healing
7,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,760
2,380
87
2,914
15,337
4,722
907
3,976
11,109
29,604
0
L
Danzaburou
KillBillyMays
Danzaburou
15,813
4,699
0
3,654
14,311
4,330
941
3,379
10,932
0
44,733
W
Guan Yu
15,664
1,874
684
2,541
17,177
16,914
333
4,745
12,087
8,603
31,739
L
14,567
901
174
3,284
15,146
3,742
910
4,646
10,500
54,596
0
L
11,633
2,941
0
698
20,670
12,322
134
5,596
15,074
0
22,368
W
Cernunnos
Thuggin Noise
Cernunnos
14,524
8,992
0
1,364
15,291
4,933
886
5,413
9,580
0
45,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,834
Gold Earned
37,808
157
Minions Killed
160
9
Camps Cleared
6
785,804
Distance Traveled
764,371
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,649
666
36
2
4
240,665
0
L
Danzaburou
12,369
773
45
3
7
276,598
4
W
Guan Yu
14,523
908
51
3
0
282,078
0
L
Janus
12,959
810
105
7
1
244,720
3
L
Fenrir
11,506
719
7
0
1
264,486
0
W
Cernunnos
12,636
790
73
5
2
241,628
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role