Player Matchup

Tsukuyomi
Tsukuyomi
MrSnackage
Tsukuyomi
Level 125
God Stats
2W - 0L
1,518 SR
Queue Stats
75W - 58L
1,581 Elo+
Party 1
Olorun
Olorun
PotatoCornjob
Olorun
Level 75
God Stats
6W - 6L
1,603 SR
Queue Stats
84W - 78L
1,623 Elo+
Party 1
Cthulhu
Cthulhu
You All Smell
Cthulhu
Level 100
God Stats
61W - 40L
1,718 SR
Queue Stats
135W - 123L
1,573 Elo+
Party 1
Team Averages
Level 100
1,613 SR
1,592 Elo+

VS

Team Averages
Level 103
1,772 SR
1,536 Elo+
Gilgamesh
Gilgamesh
SteeleKill
Gilgamesh
Level 129
God Stats
4W - 1L
1,980 SR
Queue Stats
82W - 52L
1,616 Elo+
Party 2
Arachne
Arachne
XxWIKD ReZzxX
Arachne
Level 102
God Stats
10W - 7L
1,727 SR
Queue Stats
85W - 102L
1,392 Elo+
Solo
Sol
Sol
Zombiealala
Sol
Level 78
God Stats
88W - 56L
1,608 SR
Queue Stats
250W - 163L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
MrSnackage
Tsukuyomi
17
5 / 6 / 6
12,320
684
13,759
13,930
7,378
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
2 / 6 / 7
12,330
685
13,352
14,585
7,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
18
5 / 0 / 5
13,167
732
11,032
18,745
29,113
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SteeleKill
Gilgamesh
16
3 / 5 / 5
11,133
619
15,821
17,436
16,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
14
5 / 4 / 2
11,235
624
6,794
16,275
6,183
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
4 / 3 / 7
12,569
698
15,677
14,134
6,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
26
12
Kills
12
12
Deaths
12
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
MrSnackage
Tsukuyomi
5
6
6
1.33
W
2
6
7
0.92
L
Gilgamesh
SteeleKill
Gilgamesh
3
5
5
1.1
L
Arachne
5
4
2
1.5
W
Cthulhu
5
0
5
7.5
L
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,143
Damage
38,292
47,260
Taken
47,845
43,952
Mitigated
29,109
10,283
Healing
12,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
MrSnackage
Tsukuyomi
13,759
3,135
0
864
13,930
7,378
1,255
3,742
9,940
0
44,772
W
13,352
7,023
76
2,915
14,585
7,461
1,092
4,071
10,282
55,002
6,217
L
Gilgamesh
SteeleKill
Gilgamesh
15,821
4,063
0
1,441
17,436
16,847
370
8,856
8,580
0
37,274
L
Arachne
6,794
4,625
28
6,143
16,275
6,183
127
8,268
8,007
0
27,128
W
Cthulhu
11,032
372
874
5,554
18,745
29,113
311
6,909
11,388
38,967
0
L
15,677
4,790
0
5,257
14,134
6,079
941
6,514
7,620
60,936
4,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,817
Gold Earned
34,937
236
Minions Killed
184
7
Camps Cleared
8
961,526
Distance Traveled
957,721
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,320
684
66
4
1
297,075
5
W
Olorun
12,330
685
100
6
5
293,428
8
L
Gilgamesh
11,133
619
44
2
3
315,762
6
L
Arachne
11,235
624
27
2
4
340,756
1
W
Cthulhu
13,167
732
70
4
1
371,023
3
L
Sol
12,569
698
113
6
1
301,203
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role