Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Forlornjoy
Jormungandr
Level 157
God Stats
2W - 5L
1,380 SR
Queue Stats
268W - 245L
1,580 Elo+
Party 1
Bellona
Bellona
KiwiWeeWee69
Bellona
Level 102
God Stats
0W - 1L
1,712 SR
Queue Stats
19W - 15L
1,548 Elo+
Party 2
Ullr
Ullr
SickoModeYeet
Ullr
Level 68
God Stats
3W - 2L
1,595 SR
Queue Stats
40W - 32L
1,563 Elo+
Party 2
Team Averages
Level 115
1,537 SR
1,538 Elo+

VS

Team Averages
Level 126
1,480 SR
1,526 Elo+
Loki
Loki
Baldgeta
Loki
Level 123
God Stats
7W - 10L
1,395 SR
Queue Stats
139W - 157L
1,489 Elo+
Party 3
Gilgamesh
Gilgamesh
Mykkei
Gilgamesh
Level 149
God Stats
25W - 21L
1,644 SR
Queue Stats
137W - 156L
1,507 Elo+
Party 3
Ymir
Ymir
ShrekDS
Ymir
Level 66
God Stats
35W - 17L
1,447 SR
Queue Stats
283W - 273L
1,514 Elo+
Solo
Nox
Nox
TakeOffC13
Nox
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
518W - 475L
1,580 Elo+
Solo
Danzaburou
Danzaburou
xxBipolar GIRxx
Danzaburou
Level 144
God Stats
2W - 4L
1,413 SR
Queue Stats
177W - 187L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
19
5 / 3 / 6
11,616
726
22,214
13,815
5,932
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
 
Tiamat
18
3 / 3 / 5
11,003
688
11,850
15,100
8,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
Forlornjoy
Jormungandr
16
2 / 6 / 4
10,233
640
12,596
19,580
14,210
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
KiwiWeeWee69
Bellona
16
0 / 6 / 9
9,909
619
7,066
14,368
7,758
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
3 / 7 / 5
11,392
712
7,532
14,386
4,874
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
3 / 3 / 14
11,190
699
11,981
10,880
4,117
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Mykkei
Gilgamesh
19
6 / 4 / 12
12,100
756
15,114
18,686
14,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
ShrekDS
Ymir
17
1 / 2 / 12
11,056
691
6,155
18,009
21,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
5 / 0 / 11
12,708
794
11,823
9,625
4,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
xxBipolar GIRxx
Danzaburou
20
10 / 4 / 7
13,321
833
17,848
16,296
8,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
81
13
Kills
25
25
Deaths
13
29
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
5
3
6
2.67
L
Tiamat
 
Tiamat
3
3
5
1.83
W
Loki
3
3
14
3.33
L
Jormungandr
Forlornjoy
Jormungandr
2
6
4
0.67
L
Bellona
KiwiWeeWee69
Bellona
0
6
9
0.75
W
Gilgamesh
Mykkei
Gilgamesh
6
4
12
3
W
Ymir
ShrekDS
Ymir
1
2
12
3.5
L
3
7
5
0.79
W
5
0
11
10.5
W
Danzaburou
xxBipolar GIRxx
Danzaburou
10
4
7
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,258
Damage
62,921
77,249
Taken
73,496
41,252
Mitigated
53,660
10,195
Healing
15,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
22,214
800
0
2,785
13,815
5,932
109
1,996
11,629
57,977
0
L
Tiamat
 
Tiamat
11,850
652
0
2,704
15,100
8,478
924
3,455
11,465
51,705
0
W
Loki
11,981
2,696
0
128
10,880
4,117
154
7,960
2,920
0
38,006
L
Jormungandr
Forlornjoy
Jormungandr
12,596
1,959
1,677
1,734
19,580
14,210
1,040
5,210
13,897
31,294
0
L
Bellona
KiwiWeeWee69
Bellona
7,066
668
0
605
14,368
7,758
0
4,384
9,700
0
24,897
W
Gilgamesh
Mykkei
Gilgamesh
15,114
4,109
424
2,574
18,686
14,952
0
10,480
8,206
0
49,397
W
Ymir
ShrekDS
Ymir
6,155
623
0
4,860
18,009
21,971
0
12,468
5,541
19,143
0
L
7,532
2,541
0
690
14,386
4,874
0
2,446
11,702
0
42,634
W
11,823
1,612
0
1,519
9,625
4,565
328
8,187
1,438
65,198
0
W
Danzaburou
xxBipolar GIRxx
Danzaburou
17,848
7,095
0
6,465
16,296
8,055
3,535
7,565
8,731
0
44,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,153
Gold Earned
60,375
318
Minions Killed
353
0
Camps Cleared
0
1,503,203
Distance Traveled
1,602,896
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,616
726
85
5
0
327,239
0
L
Tiamat
11,003
688
76
5
0
315,915
4
W
Loki
11,190
699
43
3
0
346,896
3
L
Jormungandr
10,233
640
43
3
0
277,580
0
L
Bellona
9,909
619
26
2
0
301,838
1
W
Gilgamesh
12,100
756
64
4
0
318,205
1
W
Ymir
11,056
691
25
2
0
311,707
3
L
Ullr
11,392
712
88
6
0
280,631
2
W
Nox
12,708
794
161
10
0
321,470
4
W
Danzaburou
13,321
833
60
4
0
304,618
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role