Player Matchup

Atlas
Atlas
 
Atlas
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
 
Danzaburou
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
BeasT-SlaYER__00
Gilgamesh
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 91L
1,366 Elo+
Party 2
Bakasura
Bakasura
Garby589
Bakasura
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,432 Elo+
Solo
Hera
Hera
xKDNx_PaNdA
Hera
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 125L
1,382 Elo+
Party 2
Team Averages
Level 68
1,500 SR
1,436 Elo+

VS

Team Averages
Level 72
1,386 SR
1,326 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Agus_Inizumi
Bacchus
Level 49
God Stats
6W - 5L
1,551 SR
Queue Stats
138W - 213L
1,370 Elo+
Solo
Neith
Neith
EZMtheGREAT
Neith
Level 89
God Stats
5W - 5L
1,280 SR
Queue Stats
211W - 206L
1,345 Elo+
Party 1
Chang'e
Chang'e
ShepardSaiyan51
Chang'e
Level 94
God Stats
3W - 5L
1,268 SR
Queue Stats
13W - 23L
1,042 Elo+
Solo
Sol
Sol
arbaaz_kazi
Sol
Level 34
God Stats
7W - 7L
1,331 SR
Queue Stats
98W - 117L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
3 / 4 / 1
6,199
517
5,573
11,565
7,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
 
Danzaburou
9
1 / 4 / 2
5,648
471
4,349
6,877
2,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
12
0 / 1 / 0
6,798
567
2,718
7,081
2,667
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
Garby589
Bakasura
10
1 / 6 / 2
6,005
500
4,003
10,172
3,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

4
0 / 1 / 0
4,287
357
248
1,798
307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
13
4 / 0 / 5
7,677
640
4,954
6,800
2,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bacchus
Agus_Inizumi
Bacchus
9
1 / 3 / 3
6,281
523
2,151
10,646
5,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
7 / 1 / 1
8,717
726
7,790
8,340
3,191
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 0 / 1
6,257
521
2,770
4,320
3,514
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
4 / 1 / 4
7,153
596
7,595
6,815
2,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
5
Kills
16
16
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
3
4
1
0.88
L
Danzaburou
 
Danzaburou
1
4
2
0.5
W
Cliodhna
 
Cliodhna
4
0
5
6.5
W
Bacchus
Agus_Inizumi
Bacchus
1
3
3
0.83
L
Gilgamesh
0
1
0
0
W
7
1
1
7.5
L
Bakasura
Garby589
Bakasura
1
6
2
0.33
W
0
0
1
0.5
W
4
1
4
6
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,891
Damage
25,260
37,493
Taken
36,921
15,742
Mitigated
17,440
6,669
Healing
12,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,573
2,535
0
1,904
11,565
7,592
0
4,640
6,925
18,692
0
L
Danzaburou
 
Danzaburou
4,349
2,303
0
1,414
6,877
2,026
0
4,176
2,701
0
28,190
W
Cliodhna
 
Cliodhna
4,954
416
0
1,968
6,800
2,454
513
1,051
5,749
0
49,239
W
Bacchus
Agus_Inizumi
Bacchus
2,151
277
1,356
2,321
10,646
5,918
32
1,575
9,071
13,867
1,070
L
Gilgamesh
2,718
356
0
2,174
7,081
2,667
240
2,645
4,436
0
36,194
W
7,790
3,040
0
1,694
8,340
3,191
3,635
1,112
6,986
0
66,813
L
Bakasura
Garby589
Bakasura
4,003
3,281
0
1,177
10,172
3,150
0
309
9,863
0
22,893
W
2,770
274
8
3,265
4,320
3,514
0
0
4,320
25,406
0
W
7,595
2,158
0
2,300
6,815
2,363
785
2,083
4,732
34,334
5,658
L
248
0
0
0
1,798
307
0
0
1,798
7,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,937
Gold Earned
36,085
215
Minions Killed
374
0
Camps Cleared
0
979,752
Distance Traveled
1,157,859
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,199
517
18
2
0
222,040
0
L
Danzaburou
5,648
471
51
4
0
197,514
1
W
Cliodhna
7,677
640
87
7
0
294,633
2
W
Bacchus
6,281
523
15
1
0
216,895
0
L
Gilgamesh
6,798
567
78
7
0
241,833
3
W
Neith
8,717
726
138
12
0
211,388
0
L
Bakasura
6,005
500
51
4
0
250,235
0
W
Chang'e
6,257
521
56
5
0
201,399
1
W
Sol
7,153
596
78
7
0
233,544
0
L
Hera
4,287
357
17
1
0
68,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role