Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
GoldenCaelum
Shiva
Level 160
God Stats
20W - 18L
1,562 SR
Queue Stats
445W - 386L
1,538 Elo+
Party 1
Ao Kuang
Ao Kuang
Goldenlotus8787
Ao Kuang
Level 127
God Stats
35W - 26L
1,500 SR
Queue Stats
354W - 304L
1,530 Elo+
Party 1
Ullr
Ullr
LEGITKID16
Ullr
Level 106
God Stats
10W - 11L
1,522 SR
Queue Stats
67W - 78L
1,492 Elo+
Solo
Arachne
Arachne
Senaquarius
Arachne
Level 149
God Stats
4W - 1L
1,500 SR
Queue Stats
325W - 341L
1,607 Elo+
Solo
Team Averages
Level 130
1,517 SR
1,533 Elo+

VS

Team Averages
Level 120
1,583 SR
1,577 Elo+
Nemesis
Nemesis
 
Nemesis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
FireBlaze40
Bellona
Level 149
God Stats
5W - 1L
1,993 SR
Queue Stats
170W - 154L
1,590 Elo+
Solo
King Arthur
King Arthur
HowDoIShoot7
King Arthur
Level 69
God Stats
3W - 2L
1,834 SR
Queue Stats
77W - 60L
1,607 Elo+
Solo
Persephone
Persephone
R0botK1ller20
Persephone
Level 145
God Stats
0W - 1L
1,255 SR
Queue Stats
64W - 45L
1,662 Elo+
Solo
Apollo
Apollo
Trashcan1014787
Apollo
Level 87
God Stats
4W - 16L
1,332 SR
Queue Stats
291W - 313L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
3 / 0 / 6
9,242
840
11,157
4,724
3,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 1 / 5
8,817
802
8,605
10,945
11,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
14
2 / 1 / 7
8,362
760
5,337
8,761
3,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 1 / 5
8,444
768
9,588
8,181
3,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
Senaquarius
Arachne
16
3 / 2 / 3
9,104
828
6,735
15,447
7,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
3 / 4 / 0
8,370
761
7,858
11,961
4,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
FireBlaze40
Bellona
15
1 / 1 / 2
8,643
786
7,156
12,249
8,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
HowDoIShoot7
King Arthur
14
0 / 4 / 2
7,698
700
7,872
15,784
8,153
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
R0botK1ller20
Persephone
15
1 / 3 / 4
8,223
748
11,489
10,298
3,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 0
4,963
451
0
0
0

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
12
Kills
5
5
Deaths
12
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
3
0
6
6
L
Nemesis
 
Nemesis
3
4
0
0.75
L
Bellona
FireBlaze40
Bellona
1
1
2
2
W
2
1
5
4.5
W
Ao Kuang
2
1
7
5.5
L
King Arthur
HowDoIShoot7
King Arthur
0
4
2
0.25
W
2
1
5
4.5
L
Persephone
R0botK1ller20
Persephone
1
3
4
1
W
Arachne
Senaquarius
Arachne
3
2
3
2.25
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,422
Damage
34,375
48,058
Taken
50,292
28,660
Mitigated
24,754
12,912
Healing
12,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
11,157
5,579
0
91
4,724
3,063
317
1,478
3,176
41,459
0
L
Nemesis
 
Nemesis
7,858
2,506
0
3,047
11,961
4,536
0
3,659
8,194
0
31,633
L
Bellona
FireBlaze40
Bellona
7,156
963
1,552
3,605
12,249
8,791
0
5,365
6,733
4,612
25,028
W
8,605
1,107
453
2,006
10,945
11,431
711
2,975
7,661
0
30,997
W
Ao Kuang
5,337
736
0
2,424
8,761
3,208
320
2,439
6,156
10,572
0
L
King Arthur
HowDoIShoot7
King Arthur
7,872
892
0
2,367
15,784
8,153
0
4,058
11,560
0
30,319
W
9,588
3,514
0
541
8,181
3,387
1,799
3,161
4,876
0
35,876
L
Persephone
R0botK1ller20
Persephone
11,489
255
81
1,959
10,298
3,274
0
3,412
6,648
30,248
0
W
Arachne
Senaquarius
Arachne
6,735
3,591
83
7,314
15,447
7,571
825
1,965
13,340
0
34,035
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,969
Gold Earned
37,897
240
Minions Killed
217
0
Camps Cleared
0
1,196,136
Distance Traveled
945,655
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,242
840
77
7
0
269,166
0
L
Nemesis
8,370
761
48
4
0
241,872
3
L
Bellona
8,643
786
60
5
0
251,802
2
W
Shiva
8,817
802
46
4
0
212,611
2
W
Ao Kuang
8,362
760
12
1
0
243,347
1
L
King Arthur
7,698
700
56
5
0
230,140
2
W
Ullr
8,444
768
50
5
0
233,755
3
L
Persephone
8,223
748
53
5
0
221,841
1
W
Arachne
9,104
828
55
5
0
237,257
2
L
Apollo
4,963
451
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role