Player Matchup

Sol
Sol
REDrams5523
Sol
Level 14
God Stats
1W - 1L
1,304 SR
Queue Stats
1W - 9L
709 Elo+
Party 2
Hercules
Hercules
TheBloodWolf05
Hercules
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,373 Elo+
Party 2
Izanami
Izanami
hades2shady1175
Izanami
Level 40
God Stats
2W - 1L
1,504 SR
Queue Stats
50W - 49L
1,401 Elo+
Party 2
Team Averages
Level 24
1,436 SR
1,161 Elo+

VS

Team Averages
Level 67
1,464 SR
1,235 Elo+
Loki
Loki
KMkame
Loki
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
14W - 27L
1,332 Elo+
Solo
Nox
Nox
MichaelSebby
Nox
Level 84
God Stats
2W - 9L
1,392 SR
Queue Stats
13W - 51L
1,200 Elo+
Party 1
Cerberus
Cerberus
Poccoe10
Cerberus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 48L
1,173 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 5
6,116
765
1,082
1,924
402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
10
4 / 1 / 2
6,681
835
2,874
5,680
5,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 2 / 3
6,072
759
3,382
4,806
1,191
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
KMkame
Loki
9
4 / 5 / 0
5,779
722
5,041
7,299
2,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

4
0 / 0 / 0
4,506
563
281
461
112
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Poccoe10
Cerberus
3
0 / 1 / 0
4,455
557
214
1,021
401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
6
Kills
4
4
Deaths
6
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Loki
KMkame
Loki
4
5
0
0.8
L
0
0
0
0
L
Cerberus
Poccoe10
Cerberus
0
1
0
0
W
1
1
5
3.5
W
Hercules
4
1
2
5
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,338
Damage
5,536
12,410
Taken
8,781
6,846
Mitigated
3,493
2,387
Healing
437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
KMkame
Loki
5,041
943
0
377
7,299
2,980
0
908
6,217
0
9,876
L
281
0
0
0
461
112
0
0
461
947
0
L
Cerberus
Poccoe10
Cerberus
214
54
0
60
1,021
401
0
0
1,021
274
0
W
1,082
211
0
120
1,924
402
288
0
1,780
9,354
0
W
Hercules
2,874
1,035
0
763
5,680
5,253
220
737
4,853
0
8,401
W
3,382
1,891
0
1,504
4,806
1,191
1,124
352
4,123
0
23,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,869
Gold Earned
14,740
71
Minions Killed
6
2
Camps Cleared
0
380,878
Distance Traveled
169,508
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,779
722
6
1
0
124,826
0
L
Nox
4,506
563
0
0
0
26,783
0
L
Cerberus
4,455
557
0
0
0
17,899
0
W
Sol
6,116
765
16
2
0
115,126
0
W
Hercules
6,681
835
12
2
1
132,497
0
W
Izanami
6,072
759
43
5
1
133,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role