Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Diamond I
 
Ah Muzen Cab
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Masters
Totable
Tiamat
Masters
Level 160
God Stats
1W - 3L
1,197 SR
Queue Stats
233W - 206L
2,181 MMR
Party 1
Da Ji
Da Ji
Diamond II
Vehnymm
Da Ji
Diamond II
Level 160
God Stats
8W - 11L
1,561 SR
Queue Stats
283W - 268L
2,338 MMR
Solo
Medusa
Medusa
Diamond V
dixi5
Medusa
Diamond V
Level 93
God Stats
2W - 3L
1,658 SR
Queue Stats
33W - 26L
2,302 MMR
Solo
Terra
Terra
Diamond IV
itsCoBra
Terra
Diamond IV
Level 159
God Stats
2W - 3L
1,691 SR
Queue Stats
108W - 87L
2,203 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,522 SR
2,105 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 144
1,713 SR
2,134 MMR
Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond IV
ExhaleChaos
Geb
Diamond IV
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 32L
2,259 MMR
Party 2
Anubis
Anubis
Diamond IV
GilReivax
Anubis
Diamond IV
Level 160
God Stats
12W - 6L
1,928 SR
Queue Stats
268W - 245L
2,177 MMR
Solo
Merlin
Merlin
Masters
KendrickLmaoo
Merlin
Masters
Level 80
God Stats
24W - 22L
1,668 SR
Queue Stats
179W - 137L
2,266 MMR
Solo
Cupid
Cupid
Diamond I
stealthykoalaber
Cupid
Diamond I
Level 160
God Stats
24W - 12L
1,969 SR
Queue Stats
86W - 60L
2,468 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
1 / 9 / 0
6,686
514
5,141
10,764
1,589
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Totable
Tiamat
13
1 / 2 / 1
7,526
579
4,010
5,751
3,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Vehnymm
Da Ji
13
3 / 4 / 1
7,488
576
5,983
10,985
3,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
dixi5
Medusa
13
1 / 4 / 0
7,886
607
5,111
10,235
3,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Terra
itsCoBra
Terra
10
0 / 3 / 3
6,466
497
3,323
11,801
7,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
BastetCliodhnaArtioThoth

VS

Bans
ShivaPersephoneCamazotzAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
6 / 2 / 3
8,453
650
5,982
8,020
4,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 1 / 8
7,588
584
4,828
9,644
6,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
GilReivax
Anubis
14
4 / 2 / 2
8,525
656
7,775
8,760
3,824
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 0 / 2
8,442
649
5,816
4,556
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
8 / 1 / 2
8,971
690
9,205
8,042
2,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
6
Kills
22
22
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
9
0
0.11
W
Fenrir
 
Fenrir
6
2
3
3.75
W
1
1
8
5
W
Anubis
GilReivax
Anubis
4
2
2
2.5
W
3
0
2
4
L
Tiamat
Totable
Tiamat
1
2
1
0.75
L
Da Ji
Vehnymm
Da Ji
3
4
1
0.88
L
Medusa
dixi5
Medusa
1
4
0
0.25
L
Terra
itsCoBra
Terra
0
3
3
0.5
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,568
Damage
33,606
49,536
Taken
39,022
19,809
Mitigated
18,515
9,006
Healing
18,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
5,141
1,825
0
1,306
10,764
1,589
0
1,446
9,318
0
40,862
W
Fenrir
 
Fenrir
5,982
1,117
0
3,994
8,020
4,037
0
950
7,070
0
48,947
W
4,828
1,285
1,742
2,270
9,644
6,669
0
3,224
6,420
14,705
3,497
W
Anubis
GilReivax
Anubis
7,775
339
0
3,913
8,760
3,824
0
772
7,988
56,545
0
W
5,816
1,064
0
1,681
4,556
1,491
0
2,120
2,436
72,426
0
L
Tiamat
Totable
Tiamat
4,010
424
0
1,222
5,751
3,735
0
2,229
3,522
51,600
0
L
Da Ji
Vehnymm
Da Ji
5,983
1,373
0
320
10,985
3,122
0
3,339
7,646
0
46,721
L
Medusa
dixi5
Medusa
5,111
2,456
0
2,527
10,235
3,566
290
5,139
5,096
0
53,524
L
Terra
itsCoBra
Terra
3,323
706
589
3,042
11,801
7,797
0
5,892
5,909
16,164
0
W
9,205
5,153
312
4,339
8,042
2,494
0
267
7,775
0
67,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,052
Gold Earned
41,979
418
Minions Killed
503
0
Camps Cleared
0
1,319,343
Distance Traveled
1,368,669
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,686
514
94
7
0
256,313
6
W
Fenrir
8,453
650
89
7
0
297,570
6
W
Geb
7,588
584
23
2
0
293,040
6
W
Anubis
8,525
656
130
10
0
244,112
5
W
Merlin
8,442
649
141
11
0
271,468
4
L
Tiamat
7,526
579
123
9
0
266,685
2
L
Da Ji
7,488
576
83
6
0
289,447
0
L
Medusa
7,886
607
98
8
0
246,277
2
L
Terra
6,466
497
20
2
0
260,621
7
W
Cupid
8,971
690
120
9
0
262,479
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role