Player Matchup

Izanami
Izanami
BabyIvy-
Izanami
Level 82
God Stats
7W - 8L
1,460 SR
Queue Stats
305W - 431L
1,345 Elo+
Solo
Ao Kuang
Ao Kuang
EndingLeader5
Ao Kuang
Level 41
God Stats
0W - 6L
1,239 SR
Queue Stats
42W - 71L
1,322 Elo+
Party 2
Terra
Terra
Xenomorphiq
Terra
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 53L
1,299 Elo+
Party 2
Team Averages
Level 75
1,400 SR
1,322 Elo+

VS

Team Averages
Level 69
1,544 SR
1,409 Elo+
Kuzenbo
Kuzenbo
AbnerSolei
Kuzenbo
Level 28
God Stats
10W - 3L
1,780 SR
Queue Stats
16W - 9L
1,476 Elo+
Party 1
Chaac
Chaac
ntrusive
Chaac
Level 107
God Stats
30W - 45L
1,387 SR
Queue Stats
347W - 536L
1,274 Elo+
Solo
Medusa
Medusa
slimyabyss
Medusa
Level 72
God Stats
18W - 13L
1,467 SR
Queue Stats
26W - 19L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BabyIvy-
Izanami
17
3 / 5 / 11
12,326
725
13,735
26,488
11,031
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Ao Kuang
EndingLeader5
Ao Kuang
16
8 / 4 / 2
12,265
721
13,756
18,961
10,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 2 / 9
12,111
712
7,865
18,784
21,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AbnerSolei
Kuzenbo
15
1 / 6 / 8
11,674
687
12,092
19,729
23,994
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
ntrusive
Chaac
15
0 / 6 / 5
10,666
627
10,712
22,026
21,751
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
slimyabyss
Medusa
18
10 / 3 / 1
13,481
793
27,709
15,218
5,219
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
25
15
Kills
11
11
Deaths
15
22
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AbnerSolei
Kuzenbo
1
6
8
0.83
L
Izanami
BabyIvy-
Izanami
3
5
11
1.7
L
Ao Kuang
EndingLeader5
Ao Kuang
8
4
2
2.25
L
4
2
9
4.25
W
Chaac
ntrusive
Chaac
0
6
5
0.42
W
Medusa
slimyabyss
Medusa
10
3
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,356
Damage
50,513
64,233
Taken
56,973
43,060
Mitigated
50,964
21,155
Healing
14,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AbnerSolei
Kuzenbo
12,092
4,546
660
4,101
19,729
23,994
109
6,064
13,665
27,140
0
L
Izanami
BabyIvy-
Izanami
13,735
9,755
0
5,950
26,488
11,031
0
5,549
20,939
0
62,740
L
Ao Kuang
EndingLeader5
Ao Kuang
13,756
3,286
0
6,040
18,961
10,199
0
3,346
15,615
34,966
3,574
L
7,865
1,578
2,449
6,716
18,784
21,830
0
3,889
14,895
21,931
0
W
Chaac
ntrusive
Chaac
10,712
2,821
347
5,678
22,026
21,751
688
7,123
14,903
0
36,041
W
Medusa
slimyabyss
Medusa
27,709
14,151
585
3,508
15,218
5,219
1,753
7,911
7,307
0
75,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,702
Gold Earned
35,821
157
Minions Killed
153
5
Camps Cleared
8
853,428
Distance Traveled
921,604
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,674
687
23
1
1
301,774
2
L
Izanami
12,326
725
68
4
1
277,622
1
L
Ao Kuang
12,265
721
68
4
4
282,338
3
L
Terra
12,111
712
21
1
0
293,468
1
W
Chaac
10,666
627
40
2
3
314,462
2
W
Medusa
13,481
793
90
5
4
305,368
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role