Player Matchup

Atlas
Atlas
COLOMBO_253
Atlas
Level 28
God Stats
11W - 12L
1,511 SR
Queue Stats
110W - 178L
1,327 Elo+
Party 1
Chiron
Chiron
IG7_-Pelaaa-_o
Chiron
Level 129
God Stats
24W - 25L
1,368 SR
Queue Stats
521W - 686L
1,374 Elo+
Party 1
Hun Batz
Hun Batz
JRic2808
Hun Batz
Level 104
God Stats
0W - 2L
1,252 SR
Queue Stats
120W - 127L
1,457 Elo+
Party 3
He Bo
He Bo
LAV19955660
He Bo
Level 47
God Stats
8W - 9L
1,537 SR
Queue Stats
132W - 178L
1,470 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
SykaRio47U
Morgan Le Fay
Level 20
God Stats
11W - 19L
1,278 SR
Queue Stats
58W - 109L
1,313 Elo+
Party 1
Team Averages
Level 66
1,389 SR
1,388 Elo+

VS

Team Averages
Level 133
1,583 SR
1,458 Elo+
Bacchus
Bacchus
 
Bacchus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Alpha logykx
Hercules
Level 147
God Stats
74W - 65L
1,517 SR
Queue Stats
139W - 123L
1,448 Elo+
Party 2
Charybdis
Charybdis
NerfScyllaa
Charybdis
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
25W - 22L
1,411 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
crcragame
Morgan Le Fay
Level 106
God Stats
9W - 3L
1,745 SR
Queue Stats
111W - 122L
1,426 Elo+
Solo
Kali
Kali
juaumtex
Kali
Level 127
God Stats
5W - 3L
1,651 SR
Queue Stats
181W - 183L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 6 / 3
9,179
459
7,003
21,325
26,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
3 / 7 / 1
9,159
458
9,734
14,943
4,293
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hun Batz
JRic2808
Hun Batz
15
2 / 6 / 4
9,297
465
12,449
13,974
6,836
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
1 / 6 / 4
8,968
448
8,240
10,305
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Morgan Le Fay
SykaRio47U
Morgan Le Fay
15
1 / 4 / 0
8,994
450
7,619
10,017
4,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
4 / 4 / 12
9,472
474
6,493
20,931
20,929
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
Alpha logykx
Hercules
19
10 / 2 / 9
12,358
618
12,554
23,313
11,151
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
NerfScyllaa
Charybdis
18
3 / 3 / 8
10,753
538
10,904
15,467
4,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
crcragame
Morgan Le Fay
18
3 / 1 / 7
11,166
558
11,261
11,404
4,806
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kali
19
9 / 2 / 6
11,527
576
12,772
16,808
8,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
71
12
Kills
29
29
Deaths
12
12
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
4
12
2.5
W
Hercules
Alpha logykx
Hercules
10
2
9
7.25
L
5
6
3
1.08
L
3
7
1
0.5
L
Hun Batz
JRic2808
Hun Batz
2
6
4
0.67
L
1
6
4
0.5
W
Charybdis
NerfScyllaa
Charybdis
3
3
8
2.33
L
Morgan Le Fay
SykaRio47U
Morgan Le Fay
1
4
0
0.25
W
Morgan Le Fay
crcragame
Morgan Le Fay
3
1
7
6.5
W
Kali
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,045
Damage
53,984
70,564
Taken
87,923
45,600
Mitigated
50,322
12,133
Healing
30,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,493
1,290
273
1,212
20,931
20,929
486
4,470
16,144
20,191
0
W
Hercules
Alpha logykx
Hercules
12,554
2,486
0
11,329
23,313
11,151
0
8,623
14,261
0
82,813
L
7,003
2,563
141
3,894
21,325
26,803
0
5,217
16,108
23,487
0
L
9,734
2,206
412
3,426
14,943
4,293
628
2,442
12,501
0
65,192
L
Hun Batz
JRic2808
Hun Batz
12,449
2,627
0
1,559
13,974
6,836
944
2,881
11,093
0
68,067
L
8,240
390
0
994
10,305
3,413
546
2,762
7,543
39,361
0
W
Charybdis
NerfScyllaa
Charybdis
10,904
4,959
0
5,653
15,467
4,825
4,358
1,392
14,075
0
88,515
L
Morgan Le Fay
SykaRio47U
Morgan Le Fay
7,619
1,261
0
1,707
10,017
4,255
78
4,452
5,565
53,102
0
W
Morgan Le Fay
crcragame
Morgan Le Fay
11,261
2,065
0
5,414
11,404
4,806
1,868
4,960
6,390
75,202
0
W
Kali
12,772
5,410
0
7,078
16,808
8,611
1,291
2,753
13,895
0
82,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,597
Gold Earned
55,276
428
Minions Killed
532
0
Camps Cleared
0
1,749,949
Distance Traveled
1,969,783
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,472
474
19
1
0
385,473
3
W
Hercules
12,358
618
139
7
0
439,136
1
L
Atlas
9,179
459
30
2
0
352,160
2
L
Chiron
9,159
458
119
6
0
341,894
4
L
Hun Batz
9,297
465
119
6
0
357,184
3
L
He Bo
8,968
448
67
3
0
335,992
8
W
Charybdis
10,753
538
120
6
0
328,095
2
L
Morgan Le Fay
8,994
450
93
5
0
362,719
4
W
Morgan Le Fay
11,166
558
134
7
0
361,287
9
W
Kali
11,527
576
120
6
0
455,792
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role